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Critical Hit | Stories matter, and games are fun. What happens if they collide?Stories matter, and games are fun. What happens if they collide?
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Stories matter, and games are fun. What happens if they collide?
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Critical Hit | Stories matter, and games are fun. What happens if they collide? | 1000damage.wordpress.com Reviews
https://1000damage.wordpress.com
Stories matter, and games are fun. What happens if they collide?
[That’s a Stupid Idea]: The End Is Near! | Critical Hit
https://1000damage.wordpress.com/2012/08/08/thats-a-stupid-idea-the-end-is-near
Stories matter, and games are fun. What happens if they collide? Skip to primary content. That’s a Stupid Idea]: The End Is Near! August 8, 2012. Hello ambiguous gaming blog community! It’s time for another decrypted idea. And this one’s real simple:. Most importantly, it means that the story will drag on in chunks until the producers decide there’s no money left to be had, at which point it is promptly scrapped. Sound familiar? Totally saw that one coming. Might as well go out with a bang. I wonder what...
Machination | Critical Hit
https://1000damage.wordpress.com/author/runemarkstudios
Stories matter, and games are fun. What happens if they collide? Skip to primary content. Skip to secondary content. I'm naught but a humble casual player, dreaming big. January 13, 2014. Critical Hit is officially retired. You can find my new blog over at Mysterious Artifact. Which is a group blog about stories in games. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. Anyways, here’s the retired feature page:. While downright inspiration...
Goodbye, Stupid Ideas | Critical Hit
https://1000damage.wordpress.com/2013/08/18/goodbye-stupid-ideas
Stories matter, and games are fun. What happens if they collide? Skip to primary content. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. If you are interested in contributing to this blog about stories in games, contact me at “arcanemx@ gmail.com” (yup, that’s a double “@” so the spammers don’t find me 🙂. Anyways, here’s the retired feature page:. While downright inspirational at the moment, I often find the ideas to be completely stupi...
[That’s a Stupid Idea]: Altaholics Anonymous | Critical Hit
https://1000damage.wordpress.com/2012/08/02/thats-a-stupid-idea-altaholics-anonymous
Stories matter, and games are fun. What happens if they collide? Skip to primary content. That’s a Stupid Idea]: Altaholics Anonymous. August 2, 2012. As promised, I’ve decoded another page of my subconsciously encrypted notebook. And found another stupid idea to make you think “What If? What if each play session was a completely new alt? Only have 10 minutes? Take over a baker in the city bakery, making food for players. Bored, and want more action? Take over a private investigator, and do some investig...
Find The Key Podcast #7: A Villain We Love To Hate | Critical Hit
https://1000damage.wordpress.com/2013/08/13/find-the-key-podcast-7-a-villain-we-love-to-hate
Stories matter, and games are fun. What happens if they collide? Skip to primary content. Find The Key Podcast #7: A Villain We Love To Hate. August 13, 2013. Should a villain be more complex than just a ball of hatred and evil? Can we make game villains that are intelligent enough to creatively antagonize the players? Find out in our latest episode of the “ Find The Key. A quick outline of our show notes:. What makes a game character hate-able? How might a villain work in a Living Story? Notify me of ne...
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MMO Ipsum Generator - The MMO Compendium
http://www.mmocompendium.com/mmo-ipsum-generator
MMO Ipsum Generator - The MMO Compendium. A Guide and Directory to Online Worlds. Star Wars: The Old Republic. The Secret World Investigation Mission Guides. Blog and Message Board Terms of Use. On Jul 31, 2012 in Blog. Writer’s block’s been hitting you hard? Need to fill a new blog with some basic content? Please consider to include the link to this generator at the bottom of the generated text. Generated by MMO Ipsum Generator. July 31, 2012. I love this so much, lol. July 31, 2012. July 31, 2012.
creatinginteractivenarrative.wordpress.com
Wakey! Wakey! We had an encounter! | Creating Interactive Narratives
https://creatinginteractivenarrative.wordpress.com/2012/10/31/wakey-wakey-we-had-an-encounter
How to take care of the narrative power in creation of a meaningful interaction. What We Can Offer. We had an encounter! 31 October, 2012. Middot; by katarinagyllenback. There has always been an interest in narrative, as a source to a meaningful and motivational interaction, but so has also the interest finding life on Mars. But what if the Martians are already here, trying to get attention? We would say it was the narrative itself that claimed its right to be taken care of in fairness to its brothers an...
That's a Terrible Idea: Towards Smarter Loot Systems
http://www.thatsaterribleidea.com/2012/06/towards-smarter-loot-systems.html
Wednesday, June 13, 2012. Towards Smarter Loot Systems. The typical way that I see loot working in ARPGs is simple randomization of attributes based on item type and a percentage chance. Roll a many-sided die and look up the result in the table, repeat this several times and you have your loot. I don't think this is the best way to calculate what drops in an ARPG. When designing a loot system, we have to answer two questions:. How often should you be upgrading your equipment? The game should be aware of ...
That's a Terrible Idea: Stagnant MMOs
http://www.thatsaterribleidea.com/2012/07/stagnant-mmos.html
Saturday, July 28, 2012. This is a response for a discussion in the comments on Spinks' post Bring on the clones. Very few MMOs as well: FFXI, WoW, and now Eve. I have purchased or trialed many others (EQ2, LotRO, WAR, Guild Wars, AoC, Chronicles of Spellborn, Tabula Rasa, Global Agenda, Champions Online, Ryzom, Aion, Rift, Vanguard, Dawntide, Darkfall, FF14, and The Secret World). FFXI, WoW, and Eve have drastically dissimilar game systems. To enjoy the game. If combat is fast-paced, players have enough...
Second-guessing EA [SWTOR] | Diminishing Returns
https://dmreturns.wordpress.com/2013/01/18/second-guessing-ea-swtor
Bernard's MMO Blog. Lukewarm [SWTOR] →. Of January 2013 sees EA’s first earnings call since Star Wars: The Old Republic went free-to-play. This is significant for the MMO industry for several reasons:. 1) SWTOR is believed to have cost $200 million to develop, making it the most expensive game of all time. 3) Like many similar titles, it has transitioned to a free-to-play model in order to retain players and boost revenues. Many have questioned the logic of this move. I predict that EA will announce the ...
Brazokie's Blog Space: The Wizard of Sanctuary
http://brazokie.blogspot.com/2012/06/wizard-of-sanctuary.html
Sunday, June 24, 2012. The Wizard of Sanctuary. Between a lot of work and some more work, I've managed to finish Diablo III on a wizard. It was a good choice for a game, given it is easy to just log off and finish later, with the itemization and stats much more simplified when compared to the earlier versions of the game. I'll be quick to list the points of the game that impressed me the most:. The fashion designer of this team is better than WoW's. It is not difficult to pick gear:. There are a lot of p...
armchairgamedeveloper.blogspot.com
Backseat Game design: Catch up mechanics in Starcraft: Part 1
http://armchairgamedeveloper.blogspot.com/2012/09/catch-up-mechanics-in-starcraft-part-1.html
Musings from an armchair designer. Saturday, September 22, 2012. Catch up mechanics in Starcraft: Part 1. Rohan mentioned about catch-up mechanics in his recent blog. And it kind of got me thinking about how you could use the same principle in Starcraft 2 as well. This idea has previously been mentioned in a post in the Team Liquid forums, but it has been buried under a ton of newer posts. (I kinda have to go dig for it, but I do recall that the post is easily 2 years old.). Now, previously in Starcraft:...
The Full Moon: CC, AoE, los......why don't they just use morse?!
http://qamarkwinta.blogspot.com/2012/07/cc-aoe-loswhy-dont-they-just-you-morse.html
A journey through my favourite MMOs and the stories I get to tell! Tuesday, 3 July 2012. CC, AoE, los.why don't they just use morse? It felt good running around Middle-Earth, killing everything in site.well, I had to practise shooting my still-roughly-clean arrows. and that's what a ranger has to do, right? So there I was just about to take aim when I receive a 'whisper' (a 'whisper' is a private message that you get from another player) "Hey, we need a cc, want to join? What the hell is a 'cc'? Yet thos...
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1000-Dächer-Programm: Startseite
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EN | My Wordpress Blog
OptimizePress Getting Started Guide. Thank you for choosing OptimizePress. OptimizePress is based around using pages and templates for your site rather than a typical blog layout. Follow the steps below to get started:. 1) Login to Wordpress. 2) Click The Pages. 3) Click "Add New". To create a new page. 4) Select a Template style from the templates drop down on the right side of your screen. 5) Use the build in admin fields to customize your page (please refer to the User guide for more information).
Critical Hit | Stories matter, and games are fun. What happens if they collide?
Stories matter, and games are fun. What happens if they collide? Skip to primary content. Skip to secondary content. January 13, 2014. Critical Hit is officially retired. You can find my new blog over at Mysterious Artifact. Which is a group blog about stories in games. Goodbye, Stupid Ideas. August 18, 2013. I’m retiring my recurring feature that was called “That’s a Stupid Idea.”. Anyways, here’s the retired feature page:. While downright inspirational at the moment, I often find the ideas to be comple...
1000damateur (Inga) - DeviantArt
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1000 Dances Party Night
Roaring Retrolicious Cocktail of Cool and Fun music. Dress 'Chique le Freak' and dance the night away! 1000 Dances' is derived from the hit and party song ' Land of a thousand dances. Most famous version made by soul man Wilson Pickett. DO you know how to Pony. Put your hands on your hips. With Lucy. Do that Jerk. I like it like that! On this night we'd love you to dress up for party time. And dance Rock and Roll. Or -of course- your own dance! No (hysterical) House or Techno is to be excpected.
1000dancingstars.com
Blog de 1000danketh - 1000danketh - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Coucou tout le monde. Voila un blog parmis tant d'autres consacré a th. Ou il y a toutes les news du moment. Et plein de belle images pour vous en mettre plein la vue. Bonne visite a tous plein de gros bisous. Mise à jour :. Love and Death (Humanoid). Abonne-toi à mon blog! Tokio hotel World Behind My Wall. Ajouter cette vidéo à mon blog. Ou poster avec :. Posté le samedi 19 décembre 2009 05:22. Ou poster avec :. Posté le samedi 19 décembre 2009 05:15. Gustav...