The fact that the universe also had been in development for so long meant that there was less of a need for pre production of the game since many of the characters and locations had already been thought of beforehand. Adventure noses, a must have for any self respecting explorer. Right amount of playtesting. Placeholder art or a concept drawing for Bertram Vice? Things that went down the chimney. Jumping back and forth on lead platform. However midway through production we decided that it would be better...
Alexander J. Birkhoff Diplom Designer FH MA European Media