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Alex.arch.1101

Friday, June 20, 2008. Overall form. Glass doesn't photograph well in Unreal. On the upside it has some very trippy reflective effects, which you will probably notice when you play the map. Meeting Space. The hostile-looking spike things are triangular prisms for Jobs and Pyramids for Zhang Yin. I added them in for visual-pow-power effect but also because it reminded me of the '. Battling' that occurred in my article mashup. Form internal courtyard design development. This is a sketchup image of the over...

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Alex.arch.1101 | alexfishburn.blogspot.com Reviews
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Friday, June 20, 2008. Overall form. Glass doesn't photograph well in Unreal. On the upside it has some very trippy reflective effects, which you will probably notice when you play the map. Meeting Space. The hostile-looking spike things are triangular prisms for Jobs and Pyramids for Zhang Yin. I added them in for visual-pow-power effect but also because it reminded me of the '. Battling' that occurred in my article mashup. Form internal courtyard design development. This is a sketchup image of the over...
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3 map yeahyeah
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Alex.arch.1101 | alexfishburn.blogspot.com Reviews

https://alexfishburn.blogspot.com

Friday, June 20, 2008. Overall form. Glass doesn't photograph well in Unreal. On the upside it has some very trippy reflective effects, which you will probably notice when you play the map. Meeting Space. The hostile-looking spike things are triangular prisms for Jobs and Pyramids for Zhang Yin. I added them in for visual-pow-power effect but also because it reminded me of the '. Battling' that occurred in my article mashup. Form internal courtyard design development. This is a sketchup image of the over...

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alexfishburn.blogspot.com alexfishburn.blogspot.com
1

Alex.arch.1101: Experiment 3 in progress

http://alexfishburn.blogspot.com/2008/05/experiment-3-in-progress.html

Tuesday, May 20, 2008. Experiment 3 in progress. Clients chosen: Steve Jobs and Xhang Yin. For Jobs I've taken the axonometrics from experiment 2 and intersected them together in one monumental form, emphasis is on clean parallel lines. For Xhang Yin, I went a bit mental after the blob tute, I'm hoping to create an architecture a bit like torn paper. Subscribe to: Post Comments (Atom). Experiment 3 in progress. One point perspective. woo. Link to file download. Oh hoho its texture time.

2

Alex.arch.1101: April 2008

http://alexfishburn.blogspot.com/2008_04_01_archive.html

Tuesday, April 29, 2008. The computer froze when I was finishing up and I lost half my work and only managed to take the ONE picture. Lollol and shrapnel is flying everywhere and slowly morphs across the horizontal into a solid mass. From Goodall's laboratory (the Planet conservationist) one can get a perspective of the evolution from destruction to cohesion and furthermore reflect on what may be our fate if we don't CARE for OUR PLANET. yaya. Monday, April 28, 2008. Wednesday, April 23, 2008. Nolan's st...

3

Alex.arch.1101: June 2008

http://alexfishburn.blogspot.com/2008_06_01_archive.html

Friday, June 20, 2008. Overall form. Glass doesn't photograph well in Unreal. On the upside it has some very trippy reflective effects, which you will probably notice when you play the map. Meeting Space. The hostile-looking spike things are triangular prisms for Jobs and Pyramids for Zhang Yin. I added them in for visual-pow-power effect but also because it reminded me of the '. Battling' that occurred in my article mashup. Form internal courtyard design development. This is a sketchup image of the over...

4

Alex.arch.1101: IMAGE CAPTURES

http://alexfishburn.blogspot.com/2008/06/final-images.html

Friday, June 20, 2008. Overall form. Glass doesn't photograph well in Unreal. On the upside it has some very trippy reflective effects, which you will probably notice when you play the map. Meeting Space. The hostile-looking spike things are triangular prisms for Jobs and Pyramids for Zhang Yin. I added them in for visual-pow-power effect but also because it reminded me of the '. Battling' that occurred in my article mashup. Subscribe to: Post Comments (Atom). Form internal courtyard design development.

5

Alex.arch.1101: elevator + dining table

http://alexfishburn.blogspot.com/2008/06/elevator-dining-table.html

Friday, June 20, 2008. Dining table. In keeping with triangular prism/pyramid theme. The legs extrude the table-top and form a nice interlocking, appropriate for the 'meeting' space. Steve Jobs elevator. It's standardized with just a little quirk. I thought this suited his persona well. Drafts below. Subscribe to: Post Comments (Atom). Form internal courtyard design development. Steve jobs, blab talk. As an attempt to stay in control ive decided to g. View my complete profile.

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puzzlesphere ARCH1101 - 2008

http://puzzlesphere2.blogspot.com/2008/05/sketchup-intersect-tutorial-blob-to.html

Puzzlesphere ARCH1101 - 2008. Wednesday, May 7, 2008. Sketchup Intersect Tutorial - Blob to Table. Subscribe to: Post Comments (Atom). ARCH1101 - Course Website. View my complete profile. Sketchup Intersect Tutorial - Blob to Table fr. Puzzlesphere ARCH 1102 - 2007 Session1. ARCH1102 Studio - S2 2007.

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puzzlesphere ARCH1101 - 2008: Starting Off!

http://puzzlesphere2.blogspot.com/2008/03/starting-off.html

Puzzlesphere ARCH1101 - 2008. Tuesday, March 11, 2008. Quick renderings of some abstract spaces produced with Sketchup and Vray! Hey jeremy,i've sent you an email but you haven't reply. im afraid it might ended up in your junkmail like what happened previously. will you pls check your emai? April 7, 2008 at 8:04 PM. Subscribe to: Post Comments (Atom). ARCH1101 - Course Website. View my complete profile. Puzzlesphere ARCH 1102 - 2007 Session1. ARCH1102 Studio - S2 2007.

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puzzlesphere ARCH1101 - 2008: March 2008

http://puzzlesphere2.blogspot.com/2008_03_01_archive.html

Puzzlesphere ARCH1101 - 2008. Tuesday, March 11, 2008. Quick renderings of some abstract spaces produced with Sketchup and Vray! Subscribe to: Posts (Atom). ARCH1101 - Course Website. View my complete profile. Puzzlesphere ARCH 1102 - 2007 Session1. ARCH1102 Studio - S2 2007.

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puzzlesphere ARCH1101 - 2008

http://puzzlesphere2.blogspot.com/2008/04/sketchup-blob-tut-from-jeremy-harkins.html

Puzzlesphere ARCH1101 - 2008. Sunday, April 13, 2008. Subscribe to: Post Comments (Atom). ARCH1101 - Course Website. View my complete profile. Sketchup Blob Tut from Jeremy Harkins on Vimeo. Heres a couple of sites with tutorials on making . Puzzlesphere ARCH 1102 - 2007 Session1. ARCH1102 Studio - S2 2007.

puzzlesphere2.blogspot.com puzzlesphere2.blogspot.com

puzzlesphere ARCH1101 - 2008

http://puzzlesphere2.blogspot.com/2008/04/heres-couple-of-sites-with-tutorials-on.html

Puzzlesphere ARCH1101 - 2008. Tuesday, April 8, 2008. Here's a couple of sites with tutorials on making seamless tiles, for texturing your models:. Http:/ graphicssoft.about.com/library/weekly/aa080499p2.htm. Http:/ www.cadtutor.net/tutorials/photoshop/seamless-tiles.php. Http:/ www.sketchpad.net/tiling2.htm. Here's my student number. But i'll resend the email. April 8, 2008 at 2:41 PM. Subscribe to: Post Comments (Atom). ARCH1101 - Course Website. View my complete profile. ARCH1102 Studio - S2 2007.

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puzzlesphere ARCH1101 - 2008: May 2008

http://puzzlesphere2.blogspot.com/2008_05_01_archive.html

Puzzlesphere ARCH1101 - 2008. Wednesday, May 7, 2008. Sketchup Intersect Tutorial - Blob to Table. Subscribe to: Posts (Atom). ARCH1101 - Course Website. View my complete profile. Sketchup Intersect Tutorial - Blob to Table fr. Puzzlesphere ARCH 1102 - 2007 Session1. ARCH1102 Studio - S2 2007.

puzzlesphere2.blogspot.com puzzlesphere2.blogspot.com

puzzlesphere ARCH1101 - 2008: April 2008

http://puzzlesphere2.blogspot.com/2008_04_01_archive.html

Puzzlesphere ARCH1101 - 2008. Sunday, April 13, 2008. Tuesday, April 8, 2008. Here's a couple of sites with tutorials on making seamless tiles, for texturing your models:. Http:/ graphicssoft.about.com/library/weekly/aa080499p2.htm. Http:/ www.cadtutor.net/tutorials/photoshop/seamless-tiles.php. Http:/ www.sketchpad.net/tiling2.htm. Subscribe to: Posts (Atom). ARCH1101 - Course Website. View my complete profile. Sketchup Blob Tut from Jeremy Harkins on Vimeo. Puzzlesphere ARCH 1102 - 2007 Session1.

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Alex.arch.1101

Friday, June 20, 2008. Overall form. Glass doesn't photograph well in Unreal. On the upside it has some very trippy reflective effects, which you will probably notice when you play the map. Meeting Space. The hostile-looking spike things are triangular prisms for Jobs and Pyramids for Zhang Yin. I added them in for visual-pow-power effect but also because it reminded me of the '. Battling' that occurred in my article mashup. Form internal courtyard design development. This is a sketchup image of the over...

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