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Andor Saga

Normal Mapping using PShaders in Processing.js. April 4, 2015. Posted by Andor Saga in Open Source. Try my normal mapping PShader Demo:. Last year I made a very simple normal map demo in Processing.js and I posted it on OpenProcessing. It was fun to write, but something that bothered me about it was that the performance was very slow. The reason for this was because it uses a 2D canvas–there’s no hardware acceleration. March 19, 2015. Posted by Andor Saga in 1GAM. November 24, 2014. The most significant ...

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Normal Mapping using PShaders in Processing.js. April 4, 2015. Posted by Andor Saga in Open Source. Try my normal mapping PShader Demo:. Last year I made a very simple normal map demo in Processing.js and I posted it on OpenProcessing. It was fun to write, but something that bothered me about it was that the performance was very slow. The reason for this was because it uses a 2D canvas–there’s no hardware acceleration. March 19, 2015. Posted by Andor Saga in 1GAM. November 24, 2014. The most significant ...
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Andor Saga | andorsaga.wordpress.com Reviews

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Normal Mapping using PShaders in Processing.js. April 4, 2015. Posted by Andor Saga in Open Source. Try my normal mapping PShader Demo:. Last year I made a very simple normal map demo in Processing.js and I posted it on OpenProcessing. It was fun to write, but something that bothered me about it was that the performance was very slow. The reason for this was because it uses a 2D canvas–there’s no hardware acceleration. March 19, 2015. Posted by Andor Saga in 1GAM. November 24, 2014. The most significant ...

INTERNAL PAGES

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Understanding Raycasting Step-by-Step | Andor Saga

https://andorsaga.wordpress.com/2014/01/22/understanding-raycasting-step-by-step

January 22, 2014. Posted by Andor Saga in C. For some time I’ve wanted to understand how raycasting works. Raycasting is a graphics technique for rendering 3D scenes and it was used in old video games such as Wolfenstein 3D. I recently had some time to investigate and learn how this was done. I read up on a few resources, digested the information, and here is my understanding of it, paraphrased. Raycasting vs. Raytracing. Having spent a few years playing with Processing. The idea is we are drawing a very...

2

Wibbles! | Andor Saga

https://andorsaga.wordpress.com/2015/03/19/wibbles

March 19, 2015. Posted by Andor Saga in 1GAM. I wanted to learn the basics of require.js and pixi.js, so I thought it would be fun to create a small game to experiment with these libraries. I decided to make a clone of a game I used to play: Nibbles. It was a QBASIC game that I played on my 80386. No comments yet &#8212 be the first. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Gomba 0.15 | Andor Saga

https://andorsaga.wordpress.com/2014/10/25/gomba-0-15

October 25, 2014. Posted by Andor Saga in Game Development. I’m releasing a 0.15 version of Gomba, a component-based Processing platform game. I’m trying to be consistent about releases, so that means making a release every 4 weeks. I didn’t get everything I wanted into this release, so it’s not quite a 0.2. In any event, here are some of the changes that did make it in:. 8211; Added platforms! 8211; Added audio channels for sound manager. 8211; Added goombas and squashing functionality. Create a free we...

4

Gomba 0.2 | Andor Saga

https://andorsaga.wordpress.com/2014/11/24/gomba-0-2

November 24, 2014. Posted by Andor Saga in Game Development. I’ve been busy nursing my cat back to health, so I missed blogging last Saturday 😦 He’s doing a bit better, so I’m trying to stay hopeful. Today I did manage to find some time to catch up on my blogging, so here are the major changes on Gomba:. Fixed a major physics issue (running too quick and jumping was broken). Fixed kicking a sprite from a brick. I used a binary tree to internally manage the rendering of the layers. This was probably ...

5

Portfolio | Andor Saga

https://andorsaga.wordpress.com/portfolio

I wanted to learn require.js and pixi.js, so I thought it would be fun to re-create an old favourite game of mine: Nibbles. My clone, Wibbles, uses those two JavaScript libraries. I am developing a C physics-based iOS game using box2D for physics simulation and Cocos2D-x for rendering. Additionally, I am creating a level editor using Cocos2D-html and DAT.GUI. A small collection of GLSL fragment shaders I have written for fun on ShaderToy. A work in progress match-3 game written in Processing. Along with ...

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A Genre Debate | Stephalump's Press

https://stephiedror.wordpress.com/2011/02/13/a-genre-debate

Create. Concatenate. Communicate. The Blues →. February 13, 2011. More children’s literature than religious lessons? According to the 20. Century literary critic John Townsend and his conditions, these poems would not be considered children’s literature but merely a pre-history. However, M.O. Grenby. As examples, Townsend’s definition of children’s literature will be contested with and while Grenby’s broad definition will be challenged it will also be proven the more correct of the two. Should not be inc...

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Heads-up! | Stephalump's Press

https://stephiedror.wordpress.com/2011/02/07/heads-up

Create. Concatenate. Communicate. A Genre Debate →. February 7, 2011. I remember the base school,. I go up and see the playground from a new height, then. I get that feeling in my stomach and everything inside of me pulls up my hair flies around me and my feet make touchdown. Faster now we are working to keep up speed, and the cool autumn breeze is welcomed on my flushed cheeks. I’m smiling, enjoying the sensational journey up and down,. View all posts by stephiedror →. This entry was posted in Blog.

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stop milking a dead cow | Stephalump's Press

https://stephiedror.wordpress.com/2011/01/07/stop-milking-a-dead-cow

Create. Concatenate. Communicate. Cats and Fleas (The Un-bath-able). The Cat’s Meow →. Stop milking a dead cow. January 7, 2011. Hey hey – a cliche story, I guess, lol and the trouble with writers block – and what we think of instead.*. What could he say that hadn’t already been said? What had Hugo to say that you’d want to know! Does the striation have something to do with the curvature of the mug? What could possibly maintain the sharp boundaries between the different layers? Create. Concatenate&#4...

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Picture Walker | Stephalump's Press

https://stephiedror.wordpress.com/2011/01/25/picture-walker

Create. Concatenate. Communicate. The Cat’s Meow. January 25, 2011. Hey all – it’s been a while. So I have joined a creative writing forum and they hold bi-weekly short story contests. This weeks theme was ‘Step into a picture’ – instead of opting for a literal translation of the theme I went for this – lemme know what you think.*. He just had to relax and do what he did best. The crossword was three days old. Why? Working on the crossword, which got him so upset that he threw himself to his death. P...

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Stephalump's Press | Create. Concatenate. Communicate. | Page 2

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Create. Concatenate. Communicate. Newer posts →. Cats and Fleas (The Un-bath-able). December 30, 2010. A recent article by PetWag.com creator Corby Fine. Pooch was our huckleberry. Pooch, like all cats, has a very distinct personality. She is very rough, she leaps around the house like Spiderman off of walls, furniture, people, whatever and she beats on poor Pippin who thinks it is a game and plays back. Still, she can be a sweetheart and has the cutest little face. Knowing that it would be important to ...

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The Blues | Stephalump's Press

https://stephiedror.wordpress.com/2011/02/26/the-blues

Create. Concatenate. Communicate. February 26, 2011. I have got the blues. The realization comes to me as I pay the bus fare I forgot to buy a TTC pass in time. So, now, while I contemplate how to cheer myself up this is a personal battle between myself and I I sit still while the world whisks by. The buzz of conversation, the smell of the rain, the rattling of the bus, the dirty moisture that having too many people together creates. I feel like. The bus goes out of service. I am somewhere I haven’t ...

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About Me | Stephalump's Press

https://stephiedror.wordpress.com/about

Create. Concatenate. Communicate. I am a children’s literature specialist! Or I will be, when I graduate next year. And before that I have to write a thesis. I’ll be posting reviews. Comments. And the odd bit of creative content may arise. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Any great ...

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stephiedror | Stephalump's Press

https://stephiedror.wordpress.com/author/stephiedror

Create. Concatenate. Communicate. Create. Concatenate. Communicate. Lover of young adult dystopia novels, cats and food. An alum of York University and current student at UBC, I've been reading from coast to coast since dial-up connections. February 5, 2013. I’m revamping this site – so if you are searching for me and you found me, please hold on. All posts right now are very old and need… work. Thanks for your patience! February 26, 2011. February 13, 2011. February 7, 2011. January 25, 2011. Hey all &#...

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Onward and upward! | Stephalump's Press

https://stephiedror.wordpress.com/2013/02/05/onward-and-upward

Create. Concatenate. Communicate. February 5, 2013. I’m revamping this site – so if you are searching for me and you found me, please hold on. All posts right now are very old and need… work. Thanks for your patience! Create. Concatenate. Communicate. Lover of young adult dystopia novels, cats and food. An alum of York University and current student at UBC, I've been reading from coast to coast since dial-up connections. View all posts by stephiedror →. This entry was posted in Uncategorized. That's...

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Andor Saga

Normal Mapping using PShaders in Processing.js. April 4, 2015. Posted by Andor Saga in Open Source. Try my normal mapping PShader Demo:. Last year I made a very simple normal map demo in Processing.js and I posted it on OpenProcessing. It was fun to write, but something that bothered me about it was that the performance was very slow. The reason for this was because it uses a 2D canvas–there’s no hardware acceleration. March 19, 2015. Posted by Andor Saga in 1GAM. November 24, 2014. The most significant ...

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