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Blender Audio Development Blog

Blender Audio Development Blog. GSoC 2011 Wrap Up. August 25, 2011. Posted by audaspace in General. So GSoC 2011 is officially over, time for a conclusion post. Maybe you noticed already, but all I’ve coded during GSoC 2011 will be in the Blender 2.6 release coming in October this year, the merging patch is currently under review and the whole pepper GSoC branch will be in trunk in about a week. Yay! Position audio objects in 3D space. Render 3D audio to the animation. Reverbation: Now that blender has t...

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Blender Audio Development Blog | audaspace.wordpress.com Reviews
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Blender Audio Development Blog. GSoC 2011 Wrap Up. August 25, 2011. Posted by audaspace in General. So GSoC 2011 is officially over, time for a conclusion post. Maybe you noticed already, but all I’ve coded during GSoC 2011 will be in the Blender 2.6 release coming in October this year, the merging patch is currently under review and the whole pepper GSoC branch will be in trunk in about a week. Yay! Position audio objects in 3D space. Render 3D audio to the animation. Reverbation: Now that blender has t...
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Blender Audio Development Blog | audaspace.wordpress.com Reviews

https://audaspace.wordpress.com

Blender Audio Development Blog. GSoC 2011 Wrap Up. August 25, 2011. Posted by audaspace in General. So GSoC 2011 is officially over, time for a conclusion post. Maybe you noticed already, but all I’ve coded during GSoC 2011 will be in the Blender 2.6 release coming in October this year, the merging patch is currently under review and the whole pepper GSoC branch will be in trunk in about a week. Yay! Position audio objects in 3D space. Render 3D audio to the animation. Reverbation: Now that blender has t...

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Audaspace Python API | Blender Audio Development Blog

https://audaspace.wordpress.com/2010/09/09/audaspace-python-api

Blender Audio Development Blog. September 9, 2010. Posted by audaspace in Game Engine. I’m happy to announce that Audaspace has a Python API now thanks to Google Summer of Code! Python API for audaspace for direct access. People using the Game Engine now don’t have to use PyGame anymore as the Audaspace Python API is somewhat superior. For further details please see http:/ wiki.blender.org/index.php/User:NeXyon/GSoC2010/Audaspace. I hope there’ll be a better formated soon. 1 uaun - September 9, 2010.

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GSoC 2011: 3D Audio | Blender Audio Development Blog

https://audaspace.wordpress.com/2011/07/07/gsoc-2011-3d-audio

Blender Audio Development Blog. GSoC 2011: 3D Audio. July 7, 2011. Posted by audaspace in General. I’m sorry for ignoring the blog so long, but university kept me very busy until now and I wanted to spend all my available time into coding. So I’ve been accepted for GSoC 2011 and I’m working on 3D Audio, so you are able to expect 3D Sound objects in blender within 2 months hopefully. If you want to help me, what I really need is testers! Check out the buildbot http:/ builder.blender.org/download/. 8230;] ...

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3D Audio GSoC Demo Video 2: Speaker obejcts | Blender Audio Development Blog

https://audaspace.wordpress.com/2011/08/09/3d-audio-gsoc-demo-video-2-speaker-obejcts

Blender Audio Development Blog. 3D Audio GSoC Demo Video 2: Speaker obejcts. August 9, 2011. Posted by audaspace in General. Speaker objects are working and I’ve created a demo video! August 9, 2011. August 9, 2011. This is Pepper Branch? If yes, then, I can’t compile it, I have this error:. Compiling = ‘AUD FileFactory.cpp’. In file included from intern/audaspace/intern/AUD FileFactory.cpp:37:0:. Intern/audaspace/ffmpeg/AUD FFMPEGReader.h:91:2: error: ‘AVIOContext’ does not name a type. August 9, 2011.

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Sponsors | Blender Audio Development Blog

https://audaspace.wordpress.com/sponsors

Blender Audio Development Blog. The donations I get will be used for new hardware. Here is the current configuration of my machine:. Processor: Pentium 4 HT, 3 GHz. Memory: 1 GB RAM. Graphics: nVidia GeForce 6600 GT 256 MB. Storage: 320 GB IDE Hard Disk. Audio: Creative Audigy 4. Operating System: Gentoo Linux. This are the generous donators:. Donate now via PayPal! For direct bank transfer donations contact me via E-Mail. And I'll send you my IBAN and BIC. GSoC 2011 Wrap Up. 3D Audio GSoC Demo Video.

5

Sequencer Audio Update | Blender Audio Development Blog

https://audaspace.wordpress.com/2010/02/08/sequencer-audio-update

Blender Audio Development Blog. February 8, 2010. Posted by audaspace in Sequencer. I’ve just committed the next bigger audio update to blender 2.5. The sequencer audio should work very good now, except the audio-video sync that’s still missing, but will be tackled soon. Moreover I’ve also done some other changes and I’m now able to remove the following points from the TODO list:. Make it possible to mix down the audio to an audio file. Display the audio wave of cached sounds in the strip. Enter your ema...

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Blue Velvet | the Blender Velvets

http://blendervelvets.org/en/blue-velvet

StackExchange - Blender VSE. Blue Velvet – DAW integration. Why integrate Blender with a DAW. How to install Blue Velvet. How to use Blue Velvet. Why integrate Blender with a DAW. Audio functionalities in Blender were implemented in 2011. For more complex projects, however, that ask for a careful sound treatment, you are required to use especialized software. We talked a little about that when we described Blender’s limitations. A complete suite with its own set of effects, plugins and development cycle.

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Blender Audio Development Blog

Blender Audio Development Blog. GSoC 2011 Wrap Up. August 25, 2011. Posted by audaspace in General. So GSoC 2011 is officially over, time for a conclusion post. Maybe you noticed already, but all I’ve coded during GSoC 2011 will be in the Blender 2.6 release coming in October this year, the merging patch is currently under review and the whole pepper GSoC branch will be in trunk in about a week. Yay! Position audio objects in 3D space. Render 3D audio to the animation. Reverbation: Now that blender has t...

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