From this angle it look like I'll probably need to work some more geometry into the helmet. What we see here is the view from the wrist down the arm, through the chest and the far tunnel is the other arm. Early on in the design process I roughed out some Illustrator B/W wireframes so here then is the equivilent from MAYA. As part of the Low Poly modelling process I have now smoothed and hardened selected Normals. Low Poly Machine Pistol v1. Completed Silo Character v1. Page 1 of 5. Older Posts →.
My colleague Adam Simmonds did a demo of the Sitecore Item Web API at work based on the code provided by Kern Herskind from a recent Sitecore User Group. It. I wrote early last year about the pile of games I had to work through having bought a bunch in the January sales. I managed to play a some, a few I never . So, it seems I suffer from one of two problems. ol li I am incapable of seeing a personal project through to the end /li li I str. 2018 Kieran Marron. Powered by Jekyll.