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Computational Creativity Games Workshop - ICCC 2016 Paris, France

Generation (whether specific content types or entire games). Computational creativity perspectives on commercial or academic generative processes in games. Evaluation of games through creative agents (automated playtesting). Human-machine creativity in game design tools. Computational creativity at the service of amateur and novice developers (e.g. in modding). Cultural issues relating to generative software and games or game design. Submission is made via Easychair.

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    Computational Creativity & Games Workshop - ICCC 2016 @ Paris, France | ccgworkshop.org contacts
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    Generation (whether specific content types or entire games). Computational creativity perspectives on commercial or academic generative processes in games. Evaluation of games through creative agents (automated playtesting). Human-machine creativity in game design tools. Computational creativity at the service of amateur and novice developers (e.g. in modding). Cultural issues relating to generative software and games or game design. Submission is made via Easychair.
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    Generation whether specific content types or entire games. Computational creativity perspectives on commercial or academic generative processes in games. Evaluation of games through creative agents automated playtesting. Human-machine creativity in game design tools. Computational creativity at the service of amateur and novice developers e.g. in modding. Cultural issues relating to generative software and games or game design. Submission is made via Easychair.
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    Computational Creativity Games Workshop - ICCC 2016 Paris, France

    https://ccgworkshop.org

    Generation (whether specific content types or entire games). Computational creativity perspectives on commercial or academic generative processes in games. Evaluation of games through creative agents (automated playtesting). Human-machine creativity in game design tools. Computational creativity at the service of amateur and novice developers (e.g. in modding). Cultural issues relating to generative software and games or game design. Submission is made via Easychair.

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