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Project management for game development - HacknPlan

The production platform for game development. Game design document, project planning and task management all in one.

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Project management for game development - HacknPlan | hacknplan.com Reviews
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DESCRIPTION
The production platform for game development. Game design document, project planning and task management all in one.
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1 project management
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3 game development
4 gamedev
5 game developers
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7 issue tracker
8 task manager
9 software
10 games
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hacknplan,features,pricing,learn,documentation,community,roadmap,blog,press,register for free,take tour,already registered,kanban,metric reports,by category,and much more,iterative development,backlog,notifications,data customization,attachments,users say
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Project management for game development - HacknPlan | hacknplan.com Reviews

https://hacknplan.com

The production platform for game development. Game design document, project planning and task management all in one.

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1

FAQ - HacknPlan

http://hacknplan.com/faq

HacknPlan is a cloud-based project management service for game development studios, which provides different tools to plan, schedule, track and evaluate all the details of a game project. It has been inspired by other tools like Jira or Trello, but redesigning the workflow and adding specific features to be more intuitive and productive for game development. How is HacknPlan different from other widely used project management tools? When is the official release taking place? How can I use HacknPlan?

2

Press Kit - HacknPlan

http://hacknplan.com/press

The project management tool for game developers. HacknPlan simplifies the organization of a game development project and makes the team productive. It brings a dynamic game design document builder and an agile project management system together to provide a streamlined and efficient tool that covers the full planning workflow of a game development team. HacknPlan was founded in 2015 by Chris Estevez, a Spanish software developer and scrum master. So he decides to create it by himself. As the design defin...

3

1 year of HacknPlan: Studio plan announced - HacknPlan

http://hacknplan.com/professional-plan-announced

1 year of HacknPlan: Studio plan announced. One year ago today, the first version of HacknPlan was launched. I remember this post on Reddit. Asking the gamedev community for feedback and trying to get our first early adopters. I was so nervous wondering if they would like the concept and would give it a try. Many of them did, and that was just the beginning. One year later, here we are with more than 11K registered users. We don’t want you to adapt to the tool, but the other way around. HacknPlan Studio ...

4

Roadmap - HacknPlan

http://hacknplan.com/roadmap

Release date: March 27th 2017. Game Design Model enhancements:. Including attachments, filters, and deadlines. Task references, and embedded attachments. Themes and custom backgrounds. Download a copy of your data. Milestone and GDM notifications. Track the lifecycle of your tasks. Time tracking by user. Every user will input time into tasks and hour and day costs will be merged into a time cost that is automatically calculated. And many small improvements more…. Get metrics of performance. Easy and seam...

5

Cookie Policy - HacknPlan

http://hacknplan.com/cookie-policy

We have created this Cookies Policy in order to inform you of what they are and why we use cookies on our website http:/ hacknplan.com. Hereinafter, the Website ), whose owner is María de los Ángeles López Baeza, with number of identification 775255036W and domicile in C Concepción Arenal 1, 3ºG 28924 Alcorcón, Madrid (Spain), and prove our ongoing commitment to protect your privacy. By using our Website you accept storing cookies on your device, and therefore accept this Cookie Policy. Customization coo...

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Tips | Shooter Tutorial

http://shootertutorial.com/category/tips

How to create a shooter game from scratch using Unreal Engine 4. Ideas for game name. 80lv interview about Intensive Exposure. July 26, 2016. 80 level did interview with me about Intensive Exposure. Game Jam Execution postmortem. July 24, 2016. July 24, 2016. I would like to share some tips for you guys about creating full featured game in 42 hours. I will try to share some tips about:. Voxels in pipeline,. Hope it will be helpful for someone! Continue reading →. RTS Camera and unit movement. If you are ...

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The Indie Quest – Week 3 | Fidem

https://fidemgame.wordpress.com/2016/02/20/the-indie-quest-week-3

A game of faith and love. The Indie Quest – Week 3. February 20, 2016. February 28, 2016. Last week I started posting a devlog. About my endeavor in making a game within 2 months and releasing it as part of my course’s capstone. I promised I’d keep posting once at least every week with updates and what the state of the game so far and my process. This week a lot of things happened so let’s get started…. The mess I call organized list! At the moment my artist partner doesn’t use it apart from lookin...

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Indie Development Tips | Shooter Tutorial

http://shootertutorial.com/category/tips/indie-development-tips

How to create a shooter game from scratch using Unreal Engine 4. Ideas for game name. 80lv interview about Intensive Exposure. July 26, 2016. 80 level did interview with me about Intensive Exposure. Game Jam Execution postmortem. July 24, 2016. July 24, 2016. I would like to share some tips for you guys about creating full featured game in 42 hours. I will try to share some tips about:. Voxels in pipeline,. Hope it will be helpful for someone! Continue reading →. Project Management in Cloud for Indies?

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Project management for game development - HacknPlan

Project management for game developers. We bring game design and project management together in a collaborative tool that simplifies your team workflow. HacknPlan Studio available for pre-order and early access! Subscribe for 1 year at a 33% discount and get early access to the professional features. Panel with game development categories. Organization by game design concepts. Define milestones with deadlines and build your games in an iterative way. Add any kind of file to your task, including pictures ...

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