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Headquarters Unicron | Robots in disguise!

Robots in disguise!

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Headquarters Unicron | Robots in disguise! | hqunicron.wordpress.com Reviews

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About | Headquarters Unicron

https://hqunicron.wordpress.com/about

We came here to build games! WE ARE DESIGNING ROBOTS! Posted in Leave a Comment. Leave a Reply Cancel reply. Enter your comment here. Please log in using one of these methods to post your comment:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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Silent Archaea :: Objective and a specific problem | Headquarters Unicron

https://hqunicron.wordpress.com/2007/05/07/silent-archaea-objective-and-a-specific-problem

Silent Archaea : Objective and a specific problem. May 7, 2007. Well, the week has gone by. A lot of activity here at HQUnicron. Let s give a general view of the purpose of Silent Archaea, and then onto my specific problem. I ve been reading some stuff since uploading SA to Game Chef. I read lots of design journals, publishing tips and procedures. I also read some great games like Donjon, Puppetland and My Life With Master. I like the way those games work, and the way they are written. Now, the Health an...

3

Headquarters Unicron | Robots in disguise! | Page 2

https://hqunicron.wordpress.com/page/2

Duck Review #1 Upcoming. May 3, 2007. I promised a few post-contest reviews to people. The first one, for Jess Hammer’s. The Weaver’s Daughters,. You can chek out her game over in Omega Kitchen. Posted in Other Projects. May 1, 2007. As that the above links and previously existing text are now defunct, I decided to clean up this area some. So, any thoughts? April 30, 2007. Temporarily on hold, although thank you Shreyas. Posted in We are Friends. Threads : The New Look. April 30, 2007. Since many of the ...

4

Silent Archaea :: An update | Headquarters Unicron

https://hqunicron.wordpress.com/2007/07/30/silent-archaea-an-update

Silent Archaea : An update. July 30, 2007. Well, I ve been doing some work with the game. Regarding my last problem (the sanity attribute and dice mechanics) I decided to go the easy and most obvious way as recommended by Adam. Same ammount of points for all human characters, no change in the dice. I am saving that one for a (hopefully) next design, where it makes some sense (the random die difficulty roll mechanic, that is). This really needs to be a game by the time next GC begins! You are commenting u...

5

Schizonauts Playtesting on the Horizon | Headquarters Unicron

https://hqunicron.wordpress.com/2007/07/14/schizonauts-playtesting-on-the-horizon

Schizonauts Playtesting on the Horizon. July 14, 2007. Tomorrow I’ll be running a playtest of Schizonauts up at a local apartment con “AdamCon”. A week later, I’ll be running another one at DexCon (on Thursday, I think). Rules-y. That said, I don’t know entirely how to achieve the effects I want to achieve without the “strong rules” implementation. While I’m fretting, I’m not actually deeply. It ended up the full four pages long, and not in a big font size either. Doubtless I could have saved half a ...

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mastermines.wordpress.com mastermines.wordpress.com

[Decommissioned] Back 2 Square 1 « Master Mines

https://mastermines.wordpress.com/2008/08/07/decommissioned-back-2-square-1

We’re digging RPGs. Decommissioned] Back 2 Square 1. Over on Taking a Step Back, I answered Clyde’s question about corporate life with the following:. 8220;Corporate life is the idea of working for an amoral mass rather than for. But this core is solid and interesting to me. I want to write up some setting details and see if that inspires me to a story and game possibility. I wanted to let everyone know where I was on D-Com. August 7, 2008. 4 Comments ». You doing Gen Con? August 7, 2008 Reply. Rich, tha...

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Knock, knock « Master Mines

https://mastermines.wordpress.com/2008/10/04/knock-knock

We’re digging RPGs. The last post is from 8/7! October 4, 2008. 2 Comments ». Maybe we are moribund, and I regret not doing more to keep things alive here… but at the same time, not everything has to be permanent, and I like the idea that the ethos behind Master Mines might last longer than the establishment itself. I mean, group forming is so easy… why not keep it liquid and changing? October 5, 2008 Reply. Are there enough of us still here for me to bring up my new design project? October 21, 2008 Reply.

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Other settings for BWBR? | Bone White, Blood Red

https://bwbr.wordpress.com/2007/05/22/other-settings-for-bwbr

Bone White, Blood Red. Roleplaying the Pueblo Revolt of 1680. Other settings for BWBR? A discussion on Story Games. Leads to the question of what sort of other settings the BWBR. System/style of play could be used for. Does this game need to be about Pueblo peoples and Spaniards? Could it be Ivory Horn, Coral Red. And based in eastern Africa? Pearl White, Cinnibar Crimson. Rose Red, Rose White. During the War of the Roses in England? White Sox, Red Sox. Red Giant, White Dwarf. May 22, 2007.

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robertbohl « Master Mines

https://mastermines.wordpress.com/author/robertbohl

We’re digging RPGs. The last post is from 8/7! October 4, 2008. Misspent Youth: Witness the covers. Is a game, by me, that’s coming out at Gen Con 2008 in ashcan form. Here are the images from the cover, with the overall design concept by Joshua AC Newman. The art by Jennifer Rodgers. And execution by me (with frequent suggestions by Joshua et al.). You can click on the images for full-sized images so you can read the text. I’m really happy and proud of this. The game rocks, too. June 30, 2008. Up to Jun...

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MM Pulse Check « Master Mines

https://mastermines.wordpress.com/2008/06/28/mm-pulse-check

We’re digging RPGs. Since the changeover of moderators in April, we saw a push of posts and activity. Penny, Giants, MY and Mecha are getting close to done. Seiyuu has a developer. D-Com and SKMAV are plodding along slowly (at least with what is on the MM site). Are you getting what you need from Master Mines? What could we be doing differently/better? What do we currently offer each of the current designers that you don’t get anywhere else? June 28, 2008. 2 Comments ». June 29, 2008 Reply. We are fledgl...

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2008 July 30 « Master Mines

https://mastermines.wordpress.com/2008/07/30

We’re digging RPGs. Decommissioned] Taking a step back. As I mentioned in the comments on the Fuzzy Logic post, I recently did a playtest of D-Com. I wanted to test out the timing (the part where the Core stat degrades over time) and how to resolve conflicts with Core and Fuzzy Logic. I got some interesting results, but not what I expected. Why the heck am I making a game I wouldn’t really play? July 30, 2008. Chris is Playtesting Mecha. Clyde is Designing Silence Keeps Me A Victim. Rob is Publishing Mis...

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orklord « Master Mines

https://mastermines.wordpress.com/author/orklord

We’re digging RPGs. Decommissioned] Back 2 Square 1. Over on Taking a Step Back, I answered Clyde’s question about corporate life with the following:. 8220;Corporate life is the idea of working for an amoral mass rather than for. But this core is solid and interesting to me. I want to write up some setting details and see if that inspires me to a story and game possibility. I wanted to let everyone know where I was on D-Com. August 7, 2008. Decommissioned] Taking a step back. July 30, 2008. Therefore, if...

omegakitchen.wordpress.com omegakitchen.wordpress.com

Progress | Omega Kitchen

https://omegakitchen.wordpress.com/2007/06/10/progress

Come smell what the Omegas are cooking! June 10, 2007. The next version of. Is now coming along well. I’m writing a minimal rules set for my own playtesting – my objective was to have exactly zero words that were not required or me to run the game, although that has already fallen by the wayside. Starting again on a new document instead of editing the old one was also quite useful (in a breaking the mental chains way). June 12, 2007 at 4:49 pm. Let us know how the playtest goes. Don’t Fade away! Notify m...

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Has the Kitchen closed? | Omega Kitchen

https://omegakitchen.wordpress.com/2007/12/06/has-the-kitchen-closed

Come smell what the Omegas are cooking! Has the Kitchen closed? December 6, 2007. I’ve started writing on Decommissioned again lately. Is anyone still in the kitchen? 8220;Has the Kitchen closed? December 6, 2007 at 6:15 pm. I’m still watching. My game writing all got put at low priority due to being too busy for a while. I’m getting back into it at the moment, but I want to finish some smaller projects before getting back to Fade. Once those are done, Fade may get another look. April 26, 2008 at 5:50 pm.

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Headquarters Unicron | Robots in disguise!

Silent Archaea : An update. July 30, 2007. Well, I ve been doing some work with the game. Regarding my last problem (the sanity attribute and dice mechanics) I decided to go the easy and most obvious way as recommended by Adam. Same ammount of points for all human characters, no change in the dice. I am saving that one for a (hopefully) next design, where it makes some sense (the random die difficulty roll mechanic, that is). This really needs to be a game by the time next GC begins! July 16, 2007. Oh, a...

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