jackbehjohn.com jackbehjohn.com

jackbehjohn.com

Jack Beh-John's Portfolio

2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D. Unity3D competitive destruction game. A* Pathfinding - Freeform. Freeform implementation of A* Pathfinding for A.I. tanks. 2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D.

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Jack Beh-John's Portfolio | jackbehjohn.com Reviews
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2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D. Unity3D competitive destruction game. A* Pathfinding - Freeform. Freeform implementation of A* Pathfinding for A.I. tanks. 2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D.
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KEYWORDS
1 rèsumè
2 spark of life
3 unity3d art game
4 metaball raindrops
5 supertanks
6 terrain heightmap rendering
7 timebomb
8 coupons
9 reviews
10 scam
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rèsumè,spark of life,unity3d art game,metaball raindrops,supertanks,terrain heightmap rendering,timebomb
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Jack Beh-John's Portfolio | jackbehjohn.com Reviews

https://jackbehjohn.com

2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D. Unity3D competitive destruction game. A* Pathfinding - Freeform. Freeform implementation of A* Pathfinding for A.I. tanks. 2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D.

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jackbehjohn.com jackbehjohn.com
1

About « Jack Beh-John's Portfolio

http://jackbehjohn.com/about

I’m a game programmer and I primarily focus on gameplay and player feedback systems, but I have also done shader/rendering work, tools, and game structure/managers. My goal, as a gameplay programmer, is to always make the code get out of the way of the game. I’m fond of iterative game design, and always look to integrate feedback from designers and players as quickly, and cleanly, as possible.

2

Resume « Jack Beh-John's Portfolio

http://jackbehjohn.com/resume

3

Terrain Heightmap Rendering « Jack Beh-John's Portfolio

http://jackbehjohn.com/terrain-heightmap-rendering

This implementation of terrain rendering uses a heightmap to calculate the vertices of the terrain mesh, Blinn/Phong shading, and the interpolated normals of the terrain to determine which texture to render for each fragment (with thresholds to blend the textures). Breakdown:. Height map determines vertex height. Averaging of neighboring vertices to smooth vertex height. Geometry shader to render normals. C for the primary application.

4

Metaball Raindrops « Jack Beh-John's Portfolio

http://jackbehjohn.com/metaball-raindrops

Metaball Raindrops is a simulation of raindrops hitting a window pane and running down its surface.I was the sole programmer and developed the project over a span of 10 weeks.The project was created using C , OpenGL, and a GLSL shader on a full-screen quad (image effect). The raindrops use normal maps (that are blended on merge) to blur the image behind them. The simulation runs in real time.

5

SuperTanks « Jack Beh-John's Portfolio

http://jackbehjohn.com/supertanks

SuperTanks is a 2-4 player, splitscreen, vehicular combat game, developed in Unity3D, with Xbox 360 controller support. During development, seven food and sleep starved students (four artists, three programmers) worked to ensure the game was a fun, thrilling, nostalgic throw-back to vehicular combat games of the 1990s. I was lead programmer and designer for the project:. Weapons system (firing, selecting,. Reload, projectile collision).

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2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D. Unity3D competitive destruction game. A* Pathfinding - Freeform. Freeform implementation of A* Pathfinding for A.I. tanks. 2D metaball implementation done via OpenGL/GLSL. Unity3D vehicular combat game. Terrain heightmap rendering via OpenGL/GLSL. Inverse Kinematics: Robot Arms. Two joint IK solver in Unity3D.

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