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Software Art

Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Here are two contrasting viewpoints:. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code. - Florian Cramer. Focus on the surface ("phenotext"). Created by a generative process ("black. Aesthetical and politica...

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Software Art | languageandcode.blogspot.com Reviews
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Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Here are two contrasting viewpoints:. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code. - Florian Cramer. Focus on the surface (phenotext). Created by a generative process (black. Aesthetical and politica...
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2 box problem
3 experimental and non pragmatic
4 experimental
5 efficient
6 florian cramer
7 1 comments
8 the software designer
9 the computer
10 the user
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Software Art | languageandcode.blogspot.com Reviews

https://languageandcode.blogspot.com

Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Here are two contrasting viewpoints:. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code. - Florian Cramer. Focus on the surface ("phenotext"). Created by a generative process ("black. Aesthetical and politica...

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1

Software Art: Ableton Live - musical software art

http://languageandcode.blogspot.com/2006/10/ableton-live-musical-software-art.html

Sunday, October 22, 2006. Ableton Live - musical software art. I like the software that explores new or different synthesis techniques:. Granular or the powerful FFT and new agregate synthesis in KYMA. I also like to be able to work with sound in a visual way, like viewing the. Waveforms to edit or compose. It offers a level of abstraction from the. Traditional twelve-note-octave of a keyboard and an abstraction from. The notion of "music" in general. It's more like painting. Posted by Max at 1:27 PM.

2

Software Art: LINK - the conceptual definition of software art

http://languageandcode.blogspot.com/2006/10/link-conceptual-definition-of-software.html

Sunday, October 22, 2006. LINK - the conceptual definition of software art. Http:/ userpage.fu-berlin.de/ cantsin/homepage/. Concepts notations software art.html. Posted by Max at 11:14 AM. Codeworks, Software Art, and Generative Art. Not a DVD. Not a slide show. A new art form. General Definition of Software Art.

3

Software Art: General Definition of Software Art

http://languageandcode.blogspot.com/2006/10/general-definition-of-software-art.html

Sunday, October 01, 2006. General Definition of Software Art. Refers to works of art where software. Or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. Software art as an artistic discipline has attained growing attention since the late 1990s. It is closely related to Internet art. Since it heavily relies on the Internet, most notably the World Wide Web. Is an important subset of software art.

4

Software Art: September 2006

http://languageandcode.blogspot.com/2006_09_01_archive.html

Monday, September 18, 2006. I guess just wanted to test this out. Sveta and ashley, say hi when you get your account! I forwarded the email to max so hopefully he'll get in too. Posted by Pauline at 11:07 AM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Different interpertations of what Software Art is. WHO IS THE ARTIST. Ableton Live - musical software art. LINK - the conceptual definition of software art.

5

Software Art: Not a DVD. Not a slide show. A new art form

http://languageandcode.blogspot.com/2006/10/not-dvd-not-slide-show-new-art-form.html

Monday, October 09, 2006. Not a DVD. Not a slide show. A new art form. The idea behind softwareartspace -. We represent and distribute software art from the world’s leading artists a new breed of artists who utilize the latest tools and software to create extraordinary screen-based experiences. The art is derived from custom code that is written by the artist. In traditional terms, the code represents paint or clay that the artist uses to create. Posted by Sveta at 1:00 PM.

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utopia/Dystopia: possible online meeting tonight!

http://utopiaordystopia.blogspot.com/2006/10/possible-online-meeting-tonight.html

Wednesday, October 11, 2006. Possible online meeting tonight! Hey guys. Tomorrow's the big day. I know we're meeting before hand, but if any of you see this in time, let's have a chat about it online. I'm thinking around 9. My AIM handle is a few posts down. Posted by Maggie @ 7:15 PM. Comments: Post a Comment. Into the Noosphere w/Teilhard. Futurist Manifesto of Lust. Ray Kurzweil: a brief overview. We make money not art. Red Herring: The Business of Technology. Seed Magazine: Science is Culture.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia: Utopia/Dystopia

http://utopiaordystopia.blogspot.com/2006/10/utopiadystopia.html

Tuesday, October 10, 2006. I think that in today’s society people are certainly more focused on a dystopian future. Things like terrorism and government surveillance are on the forefront of people’s minds and have lead to dystopian views of the future that address these issues (such as the movie "V For Vendetta"). Here is a website I found with interesting works that portray a dystopian future. http:/ hem.passagen.se/replikant/. Posted by David @ 8:07 PM. I couldnt agree more! Futurist Manifesto of Lust.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia

http://utopiaordystopia.blogspot.com/2006/10/physics-of-information-ultimately.html

Wednesday, October 11, 2006. This is an excerpt from one of the assigned readings. I think this is basically the best and worst case scenerios for both utopian and dystopian philosophies. Wherever you think technology is taking us, it will end with one of these scenerios. Posted by David @ 9:45 PM. Comments: Post a Comment. Into the Noosphere w/Teilhard. Futurist Manifesto of Lust. Ray Kurzweil: a brief overview. We make money not art. Red Herring: The Business of Technology. Lists to Get You Going.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia: let's go places

http://utopiaordystopia.blogspot.com/2006/11/lets-go-places.html

Thursday, November 30, 2006. Today was Survey of New Media's last class. Naturally, there is a bittersweet feeling to the air (no, literally, it feels like September first). but I have my final project here, to preserve the feeling:. Posted by Maggie @ 7:33 PM. I want not acquiesce in on it. I think warm-hearted post. Specially the title-deed attracted me to read the unscathed story. Nice fill someone in on and this mail helped me alot in my college assignement. Gratefulness you on your information.

technologycontrol.blogspot.com technologycontrol.blogspot.com

Technology, Control, Surveillance, Activism: October 2006

http://technologycontrol.blogspot.com/2006_10_01_archive.html

Technology, Control, Surveillance, Activism. Monday, October 23, 2006. So, check out http:/ www.savetheinternet.com/ to read more about it. Posted by Chris F at 9:43 PM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Another Cool Blog site. This is my part of the presentation. Watching them, Watching Us. Watching them, Watching Us. Watching them, Watching Us. Taking shopping one step further in singapore.

digitalcinemedia.blogspot.com digitalcinemedia.blogspot.com

Digital Cinema/Media Convergence: September 2006

http://digitalcinemedia.blogspot.com/2006_09_01_archive.html

Monday, September 25, 2006. Posted by janine at 4:10 PM. Wednesday, September 20, 2006. I guess it works. Posted by Kurtis at 6:25 PM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Copy of Class Survey.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia: Meeting update

http://utopiaordystopia.blogspot.com/2006/10/meeting-update.html

Thursday, October 05, 2006. I am free Monday and Tuesday until 2pm. Hopefully youguys can also do these times. Talk to yous soon. Posted by Nick @ 11:35 PM. Hay homie, Aki and I posted our availabilities in the other meeting post. Still gotta get Dave signed up to this jawn, but that shouldn't be a thing. Yay. Into the Noosphere w/Teilhard. Futurist Manifesto of Lust. Ray Kurzweil: a brief overview. We make money not art. Red Herring: The Business of Technology. Seed Magazine: Science is Culture.

digitalcinemedia.blogspot.com digitalcinemedia.blogspot.com

Digital Cinema/Media Convergence: November 2006

http://digitalcinemedia.blogspot.com/2006_11_01_archive.html

Thursday, November 09, 2006. Copy of Class Survey. Digital Cinema / Media Convergence. Please take a moment to fill out and return to the left of your row). 1 In what format do you most often watch movies? A on film/celluloid (in a theater). C on the web (YouTube, iFilm, downloaded movies, etc.). D movies on television (digital cable, TiVo, etc.). 2 Name the last movie you watched and the format in which you watched it. 3 Have you ever created any type of digital cinema and/or experimental video yourself?

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Software Art

Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Here are two contrasting viewpoints:. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code. - Florian Cramer. Focus on the surface ("phenotext"). Created by a generative process ("black. Aesthetical and politica...

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