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James Mitchell's Portfolio

Hi there, I’m James Mitchell and I am an experienced Level Designer currently working for Creative Assembly. I have over eight years experience in the games industry and when I am not designing at work, I am either designing at home, discussing them any where I can or simply playing them. Since my first experience with games, Turrican on the Amstrad CPC at the age of 4, games have been a dominating thing in my life. Some samples of my work on Alien: Isolation can be viewed here. 44) 0207 041 8609.

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James Mitchell's Portfolio | pangaea-games.com Reviews
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Hi there, I’m James Mitchell and I am an experienced Level Designer currently working for Creative Assembly. I have over eight years experience in the games industry and when I am not designing at work, I am either designing at home, discussing them any where I can or simply playing them. Since my first experience with games, Turrican on the Amstrad CPC at the age of 4, games have been a dominating thing in my life. Some samples of my work on Alien: Isolation can be viewed here. 44) 0207 041 8609.
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James Mitchell's Portfolio | pangaea-games.com Reviews

https://pangaea-games.com

Hi there, I’m James Mitchell and I am an experienced Level Designer currently working for Creative Assembly. I have over eight years experience in the games industry and when I am not designing at work, I am either designing at home, discussing them any where I can or simply playing them. Since my first experience with games, Turrican on the Amstrad CPC at the age of 4, games have been a dominating thing in my life. Some samples of my work on Alien: Isolation can be viewed here. 44) 0207 041 8609.

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pangaea-games.com pangaea-games.com
1

About Me | James Mitchell's Portfolio

http://www.pangaea-games.com/about.html

Hi there, I’m James Mitchell and I am an experienced Level and Games Designer currently working for Edge Case Games. I have over nine years experience in the games industry and when I am not designing at work, I am either designing at home, discussing them any where I can or simply playing them. Since my first experience with games, Turrican on the Amstrad CPC at the age of 4, games have been a dominating thing in my life. If you wish to find out more than please get in touch. 44) 0207 041 8609.

2

Resumé / CV | James Mitchell's Portfolio

http://www.pangaea-games.com/resume.html

If you like to view my resumé in either of the formats pictured below then please do not hesitate to get in touch in the contacts page. If you would like to contact me, be it a question, comment, suggestion then please use the below methods. 44) 0207 041 8609.

3

Portfolio | James Mitchell's Portfolio

http://www.pangaea-games.com/portfolio.html

Fractured Space is a free-to-play space MOBA where players control gigantic capital ships, each with their own unique set of abilities and weapons, to seize resources for upgrades and battle to capture the enemy base. Alien: Isolation is a first-person survival horror game set 15 years after the events of Alien. As Amanda follows a lead to Sevastapol station she soon discovers it has a new resident that has decimated the population. Operation Flashpoint: Red River. Developed by Headstrong-Games, The Sorc...

4

James Mitchell's Portfolio

http://www.pangaea-games.com/index.html

Hi there, I’m James Mitchell and I am an experienced Level and Games Designer currently working for Edge Case Games. I have over nine years experience in the games industry and when I am not designing at work, I am either designing at home, discussing them any where I can or simply playing them. Since my first experience with games, Turrican on the Amstrad CPC at the age of 4, games have been a dominating thing in my life. Some samples of my work on Fractured Space can be viewed here. 44) 0207 041 8609.

5

Pangaea Games' Blog | Exploring video game design without borders

http://www.pangaea-games.com/wordpress

Pangaea Games' Blog. Exploring video game design without borders. In this article I dive into the balancing aspect of video games, focusing particularly on the multiplayer component. Using what I have learnt during my time as a designer on various multiplayer games and game modes, I hope to give some insight on what it means to balance a multiplayer. January 2, 2016. Manoeuvrability: A level design demonstration. October 11, 2013. September 7, 2013. Pangaea Games website update. In has taken some time to...

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Hi there, I’m James Mitchell and I am an experienced Level Designer currently working for Creative Assembly. I have over eight years experience in the games industry and when I am not designing at work, I am either designing at home, discussing them any where I can or simply playing them. Since my first experience with games, Turrican on the Amstrad CPC at the age of 4, games have been a dominating thing in my life. Some samples of my work on Alien: Isolation can be viewed here. 44) 0207 041 8609.

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