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Storytelling in Table-Top RPGs

Storytelling in Table-Top RPGs. Monday, June 1, 2015. Sociopathy in Role-Playing Games - Part 1 - My First Experience. Why do our first characters tend to kill everything that moves? How can something as grotesque and unthinkable as tearing open a corpse looking for treasure become commonplace and accepted? My wake-up call came when I made my first Shadowrun character. It was to be one of the rare times I got to enjoy the role of player, and I could barely contain my excitement. I made Heist, a r...I had...

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Storytelling in Table-Top RPGs | rpgmastery.blogspot.com Reviews
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Storytelling in Table-Top RPGs. Monday, June 1, 2015. Sociopathy in Role-Playing Games - Part 1 - My First Experience. Why do our first characters tend to kill everything that moves? How can something as grotesque and unthinkable as tearing open a corpse looking for treasure become commonplace and accepted? My wake-up call came when I made my first Shadowrun character. It was to be one of the rare times I got to enjoy the role of player, and I could barely contain my excitement. I made Heist, a r...I had...
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Storytelling in Table-Top RPGs | rpgmastery.blogspot.com Reviews

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Storytelling in Table-Top RPGs. Monday, June 1, 2015. Sociopathy in Role-Playing Games - Part 1 - My First Experience. Why do our first characters tend to kill everything that moves? How can something as grotesque and unthinkable as tearing open a corpse looking for treasure become commonplace and accepted? My wake-up call came when I made my first Shadowrun character. It was to be one of the rare times I got to enjoy the role of player, and I could barely contain my excitement. I made Heist, a r...I had...

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1

Storytelling in Table-Top RPGs: June 2015

http://rpgmastery.blogspot.com/2015_06_01_archive.html

Storytelling in Table-Top RPGs. Monday, June 1, 2015. Sociopathy in Role-Playing Games - Part 1 - My First Experience. Why do our first characters tend to kill everything that moves? How can something as grotesque and unthinkable as tearing open a corpse looking for treasure become commonplace and accepted? My wake-up call came when I made my first Shadowrun character. It was to be one of the rare times I got to enjoy the role of player, and I could barely contain my excitement. I made Heist, a r...I had...

2

Storytelling in Table-Top RPGs: From Gamist to Simulationist..

http://rpgmastery.blogspot.com/2012/03/from-gamist-to-simulationist.html

Storytelling in Table-Top RPGs. Tuesday, March 6, 2012. From Gamist to Simulationist. If you are new to Role-Playing Game Theory. You might want to read over this great article I found on Exploring Believability. First (though I do get into specific examples fairly quickly). Was the reason that Gamist systems relied on abstractions. On My Slow Exodus from Gamism. This eventually led me to an off-the-cuff game running style. Before each session I prepared a simple overview of what (or, more often where.

3

Storytelling in Table-Top RPGs: Info for Prospective Players - Live Gaming

http://rpgmastery.blogspot.com/2012/03/info-for-prospective-players-live.html

Storytelling in Table-Top RPGs. Thursday, March 1, 2012. Info for Prospective Players - Live Gaming. This post covers what new players to a live game need to know, and will act as an introduction to role-playing games for new players. The following section in is for players who are new to role-playing entirely:. The differences between the game world of "Werewolf: The Apocalypse" and our world include a gothic aesthetic and the presence of supernatural creatures. Most 'normal' humans in this game wor...

4

Storytelling in Table-Top RPGs: Coming clean...

http://rpgmastery.blogspot.com/2012/03/coming-clean.html

Storytelling in Table-Top RPGs. Friday, March 2, 2012. All that said, I still love fantasy. Lord of the Rings (from the one-on-one fights to the party vs. party melees, and even the epic wars) gets me excited to play a high-fantasy RPG. So many other books and movies give me that same feeling. When I get that urge I always go back to AD&D because it's the most robust high-fantasy game out there (and, let's face it, I still have all the books [at least from 2nd Ed. to 3.5]). That is, un. I was aghast at t...

5

Storytelling in Table-Top RPGs: March 2012

http://rpgmastery.blogspot.com/2012_03_01_archive.html

Storytelling in Table-Top RPGs. Tuesday, March 6, 2012. From Gamist to Simulationist. If you are new to Role-Playing Game Theory. You might want to read over this great article I found on Exploring Believability. First (though I do get into specific examples fairly quickly). Was the reason that Gamist systems relied on abstractions. On My Slow Exodus from Gamism. This eventually led me to an off-the-cuff game running style. Before each session I prepared a simple overview of what (or, more often where.

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Storytelling in Table-Top RPGs

Storytelling in Table-Top RPGs. Monday, June 1, 2015. Sociopathy in Role-Playing Games - Part 1 - My First Experience. Why do our first characters tend to kill everything that moves? How can something as grotesque and unthinkable as tearing open a corpse looking for treasure become commonplace and accepted? My wake-up call came when I made my first Shadowrun character. It was to be one of the rare times I got to enjoy the role of player, and I could barely contain my excitement. I made Heist, a r...I had...

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