whatgamesare.com whatgamesare.com

whatgamesare.com

What Games Are

What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games.

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What Games Are | whatgamesare.com Reviews
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What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games.
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What Games Are | whatgamesare.com Reviews

https://whatgamesare.com

What Games Are is about game design, game development, games as art, craft, culture and industry and how you can make better games.

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whatgamesare.com whatgamesare.com
1

Featured Posts - What Games Are

http://www.whatgamesare.com/featured-posts.html

This is a reference page to make it easier for you to find the key posts from this blog. 100,000 Players For 60 Days. Adventure Games Deserved To Die. All Games Are About Death. All Games Are Played To Win. All Good Games Are Tests, But Not Vice Versa. All Great Marketing Stories Are About The Future. Art Is The Best Business. Busywork Is Not Fun. Cars, Dolls And Video Games. Constants, Constraints And Conditions. Currencies And Other Numbers. Do Your Players Know Their Role? Fairness Is A Perception.

2

The Glossary Project - What Games Are

http://www.whatgamesare.com/glossary.html

Because games is a complex subject, the language can be confusing. So I've assembled this glossary of terms, many of which are common but some of which are my own. Beat Em Up Game. First Five Minute Trap. Four Lenses of Game Making. Live Action Roleplaying Game. Maslow's Hierarchy of Needs. Pen and Paper Roleplaying Game. Pick Up the Gun. Point and Click Adventire. Shoot 'Em Up Game. Follow What Games Are. You can follow Tadhg on Twitter here:. You can also subscribe via email:. You Need $100,000.

3

Video Game Writing and the Sense of Story [Writing] - What Games Are

http://www.whatgamesare.com/2011/02/video-game-writing-and-the-sense-of-story-writing.html

Laquo; Cars, Dolls and Video Games [Narrativism]. The Games Industry's Age Problem [Trends] ». Video Game Writing and the Sense of Story [Writing]. Hot on the heels of my post about player characters actually being dolls. I came across a video ( via Rock Paper Shotgun. Game Theory with Scott Steinberg. In which he asked about interactive fiction and storytelling in games. Have a look:. Interactive Fiction: The Art of Video Game Storytelling. This is the marketing story. Dramaturgy (What Stories Are).

4

You Need $100,000 [Game Development] - What Games Are

http://www.whatgamesare.com/2011/04/you-need-100000-game-development.html

Laquo; A VTech-Style Premium Future [Game Platforms]. Health Packs, Barrels and Uniforms are Good [Simulationism] ». You Need $100,000 [Game Development]. Probably the single biggest thing that stands between the idea of making a great game and the reality of actually doing it is the cost. Even with agile practices in place, games need a certain level of development before they start to show their potential. The game actions need to extend. Objects in the Mirror. There is a gap between how development wo...

5

Thoughts On The Future Of Indie Games - What Games Are

http://www.whatgamesare.com/2014/05/thoughts-on-the-future-of-indie-games.html

Laquo; DDoS Outage. The Resonance Of Bacon [Game Design] ». Thoughts On The Future Of Indie Games. The meme has caught on that indie games are facing difficult times. Nicholas Lovell made the point about two months back when he said that Valve had started  the race to zero. But this sense of impending disaster has been floating about the scene for a while. Most recently Jeff Vogels post entitled . The Indie Bubble Is Popping. I ended up here:. Posted on 22 May 2014. Follow What Games Are.

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koryheath.com koryheath.com

Building Blockhouse – Vagabond Gamer

http://www.koryheath.com/building-blockhouse

Design Thoughts From the Road. By the time I decided that I was going to implement Blockhouse. As a commercial iPhone app, the game design was already done. Tilt or swipe in one of the four cardinal directions to cause all blocks to slide as far as they can, and try to put them on their respective targets. What could be easier? I couldn’t afford to keep pouring 8-hour days into it, and yet I couldn’t see how to do what I needed to do without it. I didn’t know what percentage of puzzles would still ...

bbh-labs.com bbh-labs.com

Google Chrome – Behind The Scenes | BBH Labs

http://bbh-labs.com/google-chrome-behind-the-scenes

Google Chrome – Behind The Scenes. December 17, 2009. We’re super proud of the new work we’ve just created for Google in Europe, for the Chrome browser. If you haven’t seen it, take a look below. Hope you enjoy it. Youtube]http:/ www.youtube.com/watch? The films work as a longer single film of around 4 minutes, where the 8 films are merged together. We’ve designed annotations. The project was especially fun from a collaboration point of view. BBH New York, BBH London and the team at Glue London. A lot of...

koryheath.com koryheath.com

Blockers – Vagabond Gamer

http://www.koryheath.com/blockers

Design Thoughts From the Road. Blockers was previously published as Uptown. Which had a slightly different scoring rule. A Review by Shannon Appelcline. A Review by Tom Vasel. Game Design Kory Heath. Game Development Jacob Davenport, Dave Chalker, Kristin Matherly, John Cooper. Playtesting Stephen Glenn, Brian Leet, W. Eric Martin, Jared Scarborough, Alan Moon, Chris Welsh, Leo D. P. Things I’ve Created. The Chicken Game System. Proudly powered by WordPress.

pwp.typepad.com pwp.typepad.com

Mososh. Mobile, Social, Games.

http://pwp.typepad.com/blog

Mososh. Mobile, Social, Games. The Best Daily Reward System Ever. I want to preface this by saying this is all highly confidential, proprietary information - please do not share it. This information has been recorded here in the event that Facebook, AOL, Microsoft, Google, Zynga or some other suitably large entity tries to patent my daily reward system and thus prevent me from using it. Its currently available in my fantasy RPG, Chronicles of Herenvale. 1 What is a daily reward system? The next part is t...

guyz350.wordpress.com guyz350.wordpress.com

May | 2014 | guyz350

https://guyz350.wordpress.com/2014/05

A great WordPress.com site. Monthly Archives: May 2014. What Games Are: Is Formal Game Design Valuable? Tadhg Kelly is a consultant game designer and creator of leading game design blog What Games Are. You can follow him on Twitter here. In my travels I’ve encountered three ideas of what game design is or should be. The first could be described as the architect model. 1,140 more words. This entry was posted in Uncategorized. May 5, 2014. This entry was posted in Uncategorized. May 5, 2014. Report: Samsun...

bbh-labs.com bbh-labs.com

Election Special! Big Data Makes its Mark | BBH Labs

http://bbh-labs.com/election-special-big-data-makes-its-mark

Big Data Makes its Mark. May 1, 2015. Author: Thomas Gwin, Data Strategy Director, BBH London. Mapping the Polls – from the Guardian’s interactive electoral data set. As the UK general election draws ever closer, many news organisations have picked up on the fact that political parties are using software to better understand voter audiences through data mining. Some are even going so far as to call this the first true data driven election. And at the heart of this lurks an internal tension between brand ...

ceklog.wordpress.com ceklog.wordpress.com

Windows Phone is Superior; Why Hasn’t it Taken Off? | cek.log

https://ceklog.wordpress.com/2011/12/26/windows-phone-is-superior-why-hasnt-it-taken-off

Geeky Rants and Raves from Charlie Kindel…. Charlie’s Gadgets Worth Getting Guide 2011. Windows Phone is Superior; Why Hasn’t it Taken Off? December 26, 2011. People ask me all the time why, if I think Windows Phone is such an excellent product. NOTE: This post was inspired by a. Comment I posted on Hacker News. Ed Bott’s article on the Android ICS update fiasco. The device manufacturers, mobile operators, OS providers, and end users operate in an overly complex virtuous cycle. A virtuous cycle is one wh...

pwp.typepad.com pwp.typepad.com

Mososh. Mobile, Social, Games.: Web/Tech

http://pwp.typepad.com/blog/webtech

Mososh. Mobile, Social, Games. The Best Daily Reward System Ever. I want to preface this by saying this is all highly confidential, proprietary information - please do not share it. This information has been recorded here in the event that Facebook, AOL, Microsoft, Google, Zynga or some other suitably large entity tries to patent my daily reward system and thus prevent me from using it. Its currently available in my fantasy RPG, Chronicles of Herenvale. 1 What is a daily reward system? The next part is t...

jamsalx.com jamsalx.com

TimesCube – Arduino based standalone web-client cube thing | JamsAlx

http://www.jamsalx.com/timescube-arduino

TimesCube – Arduino based standalone web-client cube thing. As if I was not geeky enough, I have signed up for News International’s weekly Arduino Lunch club… Yes I’m giving up my own lunch hour to play around with Microprocessors. A good question, I’m glad you asked. Arduio is an open-source signal-board microprocessor (Don’t know what a microprocessor is? Then your reading the wrong blog! But more info can be found here. So what have a been up to with Arduino? 2, Get the Arduino unit communicating with...

jamsalx.com jamsalx.com

Bestcookbook.co.uk | JamsAlx

http://www.jamsalx.com/bestcookbook-co-uk

Best Cook Book is my attempt at a niche site. Inspired by Pat Flynn’s blog at www.smartpassiveincome.com. And more specifically his Niche Site Dual http:/ www.smartpassiveincome.com/nichesiteduel/. Based on the the first rule of niche site club “not talk about niche club”, ok so the second rule, create a site about some thing you like. I’m a keen cook and like most people I like saving money. So I came up with the idea of a price comparison site for cook books. Next post about Bestcookbook.co.uk. Twitter...

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What Games Are

How Real Will Wearable Games Be [TechCrunch]. In this weeks TechCrunch article. Im considering the pros and cons of the smartwatch as a platform for games. Because of their pervasive nature, smartwatches hold a lot of potential (for some kinds of) innovative gameplay but they also faces many potential hurdles. Screen size, power, form factor and dependence on mobile all present their own constraints, and the worry is that there may be too many limits to make smartwatch worthwhile. Posted on 07 July 2014.

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