Will Dudley's Portfolio - CV
Environment Design and Art. Facial animation at Lionhead was created with a morph-target based system. This was primarily used to create animations using video reverence from mo-cap shoots, but also animating to a audio track without video reference. 3D Artist Rare Ltd. Over the development of Kinect Sports Season Two I took on many roles. Primarily creating in-game assets such as sports equipment, I also spent time rigging props for animation, and tracking down and solving bugs found by the QA team.
Big updates today. I've thrown together a feature page for mt Cyber Punk Noodle Bar. And after weeks of rendering my new reel is finally up on my front page! Finally think I'm at a point where I could call this finished. Currnetly rendering the animations for my showreel, which should be up in the next couple of days! Jan 9, 2013. After a nice holiday break I'm finally back to working on this. Just some minor tweaks here and there so far. Dec 6, 2012.