ahnet2-dev.cch.kcl.ac.uk
noise=noise @ Institute of Contemporary Arts | arts-humanities.net: Digital Humanities and Arts
http://ahnet2-dev.cch.kcl.ac.uk/event/noisenoise_institute_contemporary_arts
Noise=noise @ Institute of Contemporary Arts. Submitted by Ryan Jordan. On Tue, 10/07/2012 - 20:50. Derelict electronics cathode ray divination chemical computing run-away feedback sensory confrontation opening flicker portals in optic nerve fibres. Saturday 14th July 2012. Institute of Contemporary Arts. The Mall, London SW1Y 5AH. 5 / Free to ICA Members. Http:/ nnnnn.org.uk/. Http:/ www.ica.org.uk/? Http:/ 1010.co.uk/. Http:/ lijshuyck.tumblr.com/. Http:/ cmx.org.uk/. Philip Julian has been an active p...
malpawalewska.wordpress.com
2010 | archeologia mediów, czyli mgliste początki...
https://malpawalewska.wordpress.com/2010
Archeologia mediów, czyli mgliste początki…. Archive for 2010 Yearly archive page. Tobias Bernstrup and Palle Torsson interview – jonCates (2007). On 10 Listopad 2010. Http:/ artgames.ning.com/forum/topics/tobias-bernstrup-and-palle. 8222;Make your own exhibitions. Examine it, rip it apart and learn from it and do copy it. Don t forget that stealing is everything.” from the Museum Meltdown arken.map README by Palle Torsson and Tobias Bernstrup (1996). A: „The First, players point of view: the make ...
u-k-i.co
UKI
http://www.u-k-i.co/game/html/laboralaugust2011.html
Game rules/processing] , Shu Lea Cheang. With remote participation of Martin Hug. Sensor/transmission] and culture agent Jara Rocha. Graphic design supported by Hideo Takashima [I.K.U. 3D design]. Game play scoring system [processing]. Simulation mode - [10082011]. Game play score system [processing]. Netsend sensor data demo -[30082011]. Massimo's development on game score with processing. Rules of the game. UKI viral game takes inspiration from Rez Game. 2001) and Blood Music. At La Casa Encendida.
teemingvoid.blogspot.com
(the teeming void): Proto-Computing - an Interview with Ralf Baecker
http://teemingvoid.blogspot.com/2013/06/proto-computing-interview-with-ralf.html
Generative and data aesthetics. Saturday, June 08, 2013. Proto-Computing - an Interview with Ralf Baecker. I presented a paper on "programmable matter" and the proto-computational work of Ralf Baecker. Part of a long-running project on digital materiality. My sources included interviews with the artists, which I will be publishing here. Ralf Baecker's 2009 The Conversation. RB: It took me a long time to adopt the term "proto-computing". I don't mean proto in a historical or chronological sense; it is...
ambriente.com
Ricardo Miranda Zúñiga
http://www.ambriente.com/index.html
Ometepe is a video game that brings attention to the Nicaragua Canal project - a cross-oceanic canal that would entail the largest movement of earth in the planet's history and would leave immense ecological impact. Although the project appears to be stopped due to lack of funds, the Nicaraguan government remains secretive about the project. Is an audio montage that seeks to extend the Essex Street Market on to the sidewalk through the voices of vendors and shoppers. A series of graphic compositions asse...