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Advanced Game Design - Introduction - Brian Schrank - DePaul University

Advanced Game Design - Fall 2014. When: Tuesday / Thursday 10:10am - 11:40AM. Where: CDM 634 - Loop Campus. Professor: Brian Schrank (please just call me Brian) www.BrianSchrank.com. Contact: bschrank [at] gmail.com. Office Hours: Tuesday 2-5pm - if I'm not in the 634 I'll be in 920, 707, or 725. College of Computing and Digital Media. Social Participation in Class and Team: 10% Be Active, Vocal, and Polite. Vertical Slice #1 Comedy Work Hard, Be Creative, Solve Problems Fast. Revised or New Prototype 5%.

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Advanced Game Design - Introduction - Brian Schrank - DePaul University | advancedgamedesign.com Reviews
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Advanced Game Design - Fall 2014. When: Tuesday / Thursday 10:10am - 11:40AM. Where: CDM 634 - Loop Campus. Professor: Brian Schrank (please just call me Brian) www.BrianSchrank.com. Contact: bschrank [at] gmail.com. Office Hours: Tuesday 2-5pm - if I'm not in the 634 I'll be in 920, 707, or 725. College of Computing and Digital Media. Social Participation in Class and Team: 10% Be Active, Vocal, and Polite. Vertical Slice #1 Comedy Work Hard, Be Creative, Solve Problems Fast. Revised or New Prototype 5%.
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2 schedule
3 assignments
4 resources
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Advanced Game Design - Introduction - Brian Schrank - DePaul University | advancedgamedesign.com Reviews

https://advancedgamedesign.com

Advanced Game Design - Fall 2014. When: Tuesday / Thursday 10:10am - 11:40AM. Where: CDM 634 - Loop Campus. Professor: Brian Schrank (please just call me Brian) www.BrianSchrank.com. Contact: bschrank [at] gmail.com. Office Hours: Tuesday 2-5pm - if I'm not in the 634 I'll be in 920, 707, or 725. College of Computing and Digital Media. Social Participation in Class and Team: 10% Be Active, Vocal, and Polite. Vertical Slice #1 Comedy Work Hard, Be Creative, Solve Problems Fast. Revised or New Prototype 5%.

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Advanced Game Design Blog | College of Computing and Digital Media, DePaul University

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Advanced Game Design Blog. College of Computing and Digital Media, DePaul University. DeezBoyz 2016: Selfies Post Mortem – Alejandro Aguina. Our game Selfies, was in the end, a proof of concept that could be iterated further upon. The game itself was a large risk in terms of the Affection genre itself, mainly due to the fact that we took a path least explored to most games regarding such emotion. Rearing Streak Post Mortem – Daniel Song. Rearing Streak Postmortem – Byron Striepe. As far as things that co...

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Advanced Game Design - Introduction - Brian Schrank - DePaul University

http://www.advancedgamedesign.com/index.html

Advanced Game Design - Fall 2015. When: Tuesday / Thursday 10:10am - 11:40AM. Where: 14 East Jackson #505 - Loop Campus. Professor: Brian Schrank (please just call me Brian) www.BrianSchrank.com. Contact: bschrank [at] gmail.com. Office Hours: Tuesday 3-4:30pm - I'll be on the fifth floor probably not my office. College of Computing and Digital Media. Social Participation in Class and Team: 20% Be Active, Vocal, and Polite. Vertical Slice #1 Comedy Games Work Hard, Be Creative, Solve Problems Fast. Artis...

3

Advanced Game Design - Resources - Brian Schrank - DePaul University

http://www.advancedgamedesign.com/resources/index.html

How to use Perforce with Unity effectively ( PPT. Thanks Chris Wade for writing this! 8 Places to Find Answers to Your Unity Questions:. Throughout the course you'll have hundreds of questions like, How do I do X in Unity? You will need to learn how to answer those questions for yourself. Here are steps to solve them:. 1: Start here: http:/ unity3d.com/community/. There are a ton of resources. 2: In Unity go to Help. In the top menu panel and search the Scripting Reference and Manual. For Mac use Colloquy.

4

Advanced Game Design - Schedule - Brian Schrank - DePaul University

http://www.advancedgamedesign.com/schedule/index.html

Vertical Slice #1 Comedy Games. Week 1: 9/8 Introduction (we only meet on 9/10 this week). Lecture on Comedy and Games ( PPTX. Vertical Slice #1 Comedy assigned. Shown publicly in the Jackson Junge Gallery's INTERPLAY videogame art exhibition in 2014). Teams gather or are assigned. In-class jam if we have time. Due before class on 9/15:. Read this article on the theory of humor (Superiority, Relief, Incongruity). Teams jam a rough Prototype. Teams playtest their Prototype. Week 2: 9/15 Prototypes. Teams ...

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Brian Schrank, PhD in Videogames and Digital Media - Teaching

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Brian Schrank, PhD. Assistant Professor, DePaul University. Bschrank@gmail.com / 404-281-4282. AR and VR Games. Virtual Reality Game Development. College of Computing and Digital Media, DePaul University. Capstone: Game Development Project I and II. College of Computing and Digital Media, DePaul University. Class website for Winter 2015. Games from Spring 2013. Games from Spring 2012. Augmented Reality Game Development. College of Computing and Digital Media, DePaul University. Principles of Visual Design.

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Advanced Game Design - Introduction - Brian Schrank - DePaul University

Advanced Game Design - Fall 2014. When: Tuesday / Thursday 10:10am - 11:40AM. Where: CDM 634 - Loop Campus. Professor: Brian Schrank (please just call me Brian) www.BrianSchrank.com. Contact: bschrank [at] gmail.com. Office Hours: Tuesday 2-5pm - if I'm not in the 634 I'll be in 920, 707, or 725. College of Computing and Digital Media. Social Participation in Class and Team: 10% Be Active, Vocal, and Polite. Vertical Slice #1 Comedy Work Hard, Be Creative, Solve Problems Fast. Revised or New Prototype 5%.

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The best products in the gaming industry. Our Products and Service. Spare Parts for Gaming and Amusement industry. Advanced Games is an specialized company in the design and production of high performance solutions for the gaming and amusement industry. As a result of years of experience and constant evolution in the development of new products, consolidated inside the national and international market as supplier of some of the most important makers. Aplications for gaming machines.