jlevstein.com
AdventureWare – 2012 | Jonathan Levstein's Playground
http://jlevstein.com/adventureware
Developer, educator, problem solver, food lover. Currently: living in Osaka, Japan. Ready to tackle interesting challenges? AdventureWare – 2012. February 8, 2015. I made this one back in 2012 with the help of the talented Robby Duguay. Music) and Stephen Daymond. Made in Construct 2 for the Adventure Time Game Jam. We even got a small write-up about it in Wired! You can play it here.
jordanajlouni.com
Other Projects | Jordan Ajlouni Game Design Portfolio
http://www.jordanajlouni.com/other-projects
Darr; Skip to Main Content. Unity Tool: Audio Source Controller. After creating and implementing audio on several projects, I created the Audio Source Controller tool for Unity 3D to add some common functionality that I seemed to use every project. The tool includes:. Audio Manager that offers volume settings for Master, Music, and SFX volumes. Audio Source Controller that simplifies and enhances unity’s audio functionality. Custom inspector scripts for all functionality empowers the designer. The creatu...
stepthreeprofit.com
Step Three: Profit!: October 2012
http://www.stepthreeprofit.com/2012_10_01_archive.html
Enter your email address:. Subscribe in a reader. Adventure Time Game Jam. I have worked for the last ten years in open source and peer-to-peer software, both in community projects and tech startups. I founded a number of open source peer-to-peer software projects, including Freenet. I've also worked in peer-to-peer Interent video delivery at Swarmcast. As Senior Engineer and then at BitTorrent. As the Director of Product Management. I currently have a startup here in Austin called Ringlight. As voice ac...
mikelikesgames.com
It’s Time for Adventure | Mike Likes Games
http://www.mikelikesgames.com/portfolio/its-time-for-adventure
It’s Time for Adventure. It’s Time For Adventure was created by Jordan Ajlouni. And myself for the 48 hour Adventure Time Game Jam. We were the only team to create a physical game for the Jam. My role was Card and Game Designer. I Worked with Jordan to design and play test each of the cards’ various attributes. I designed a basic template for each type of card in Photoshop, then went through and created each card based on the template.
squiddershins.com
Thank You - Squiddershins | Squiddershins
http://squiddershins.com/games/thank-you
Based on the Adventure Time episode Thank You, this puzzle platformer chronicles the snow golem’s journey with the fire wolf pup through the Ice Kingdom. The game was designed for the Adventure Time game jam. In which participants were given 48 hours to make an Adventure Time themed game. Most of the music and sfx are ripped directly from the episode.
juegosrancheros.com
Jams | JUEGOS RANCHEROS
http://juegosrancheros.com/category/jams
JUEGOS RANCHEROS PRESENTS: THE MYSTIC WESTERN GAME JAM. Attention all developers: clear off your calendars from June 16th to June 30th. Now, because JUEGOS RANCHEROS is proud to announce The Mystic Western Game Jam. A spiritual sequel to our 2014 Space Cowboy Game Jam. Hosted with the help of itch.io. And, as with the Space Cowboy Game Jam before it. JUEGOS RANCHEROS is partnering with the Marfa Film Festival. You can find more detailed information at the official Mystic Western Game Jam site. Have just ...
adventuretimetime.blogspot.com
Adventure Time Time: Gamemaking Frenzy- It's Adventure Time
http://adventuretimetime.blogspot.com/2012/09/gamemaking-frenzy-its-adventure-time.html
A non-functioning Adventure Time Fan Site. Friday, September 7, 2012. Gamemaking Frenzy- It's Adventure Time. Apart of Fantastic Fest in Austin, Texas is the Fantastic Arcade showcasing a lot of independent goodies you might one day see on Steam. A special event called Gamemaking Frenzy- It's Adventure Time will allow game makers 48-hours to make games based on Adventure Time. You'll be able to try out the games here. Next September weekend or a little bit after. Posted by Jonathan B. AT Club Deviant Art.
brettchalupa.com
BMO - Brett Chalupa
http://www.brettchalupa.com/bmo
Built for myself during September 2012 - January 2014. I did development and design, and it is built with Ruby on Rails. Check it out. Over 12 individual BMOs were deployed and modified for specific game jams. Over 1000 games were submitted and are actively hosted through BMO. BMO was my first major side project. BMO was built with Rails, Bootstrap, and AWS S3. Select game jams powered by BMO:. Adventure Time Gamemaking Frenzy.
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