alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009/09/how-fishing-girl-restored-my.html
Friday, September 25, 2009. How "Fishing Girl" Restored My Inspiration. It was to my great surprise, then, that I saw a game appear on Xbox Live's Indie Games that, for once, was not a zombie-infested murder marathon. Fishing Girl. Was a cute little game with a simple one-button gameplay mechanic and low-key lo-fi graphics that managed to appear distinct from mainstream titles without falling into the trap of looking obviously Indie . Posted by Alan Jack at 3:10 PM. Subscribe to Post Comments [ Atom.
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2010_04_01_archive.html
Wednesday, April 21, 2010. This blog has moved. This blog is now located at http:/ alansgamesdesignblog.blogspot.com/. You will be automatically redirected in 30 seconds, or you may click here. For feed subscribers, please update your feed subscriptions to. Http:/ alansgamesdesignblog.blogspot.com/feeds/posts/default. Posted by Alan Jack at 7:55 AM. Dundee, United Kingdom. View my complete profile. This blog has moved. How Fishing Girl Restored My Inspiration. On Jenova Chens Flow In Games.
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009_05_01_archive.html
Friday, May 1, 2009. Game Critique: Paper Moon. What follows is my first attempt to critique a game from a critical/academic standpoint. For this, I have chosen Blursts's recently released "Paper Moon". I would like to start by saying that I thoroughly enjoyed the game, and feel it is a marvelous achievement of which the Blurst team should be proud. I hope that they appreciate the nature of what I am doing here, and why I feel it is necessary to look at games in this way. This twist on the genre works we...
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009/05/game-critique-paper-moon_7900.html
Friday, May 1, 2009. Game Critique: Paper Moon. What follows is my first attempt to critique a game from a critical/academic standpoint. For this, I have chosen Blursts's recently released "Paper Moon". I would like to start by saying that I thoroughly enjoyed the game, and feel it is a marvelous achievement of which the Blurst team should be proud. I hope that they appreciate the nature of what I am doing here, and why I feel it is necessary to look at games in this way. This twist on the genre works we...
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009_02_01_archive.html
Tuesday, February 24, 2009. Games and Writing: The New Frontier Of Narrative (and why EA should be ashamed). Writing and games have always made for strange, difficult bedfellows. Chances are, if you're not on the side of those who see games as a new art form, ripe for retelling old stories and telling new ones, then you're on the opposing side, believing that games aren't about storytelling so much as having fun. Of course, you're both wrong. Then there's the staged performance of stories - plays, operas...
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009/06/is-art-games-turning-debate-around.html
Tuesday, June 9, 2009. Turning the debate around. The phrase "art must be challenging" is a tad controversial within the art world. Certainly, the extremes of the modernist art produced under this mantra may have proven to be the downfall of modern visual art, but the fact remains that without a challenge to our perceptions, without making us think about our perceptions of reality, art is not so much art as entertainment. A Better Flow": Noah Folstein, 2004. Let us now briefly address an argument from th...
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009_04_01_archive.html
Monday, April 27, 2009. The Importance Of Being A Bit Pretentious. In my previous blog post. I talked about the importance of opening channels for independent development and driving down development costs for the advancement of our industry from and artistic standpoint. Shortly afterwards, I read this interesting piece on Beyond Good and Evil. My first reaction was negative - I just couldn't understand why we would need to examine a fun game in the kind of depth shown there. Only by examining our own wo...
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2011/03/this-for-that-1211-ten-talents.html
Saturday, March 12, 2011. Posted by Alan Jack at 8:53 AM. Subscribe to Post Comments [ Atom. Dundee, United Kingdom. View my complete profile. This blog has moved. How Fishing Girl Restored My Inspiration. An Experiment In Games Design - Designing to Music. More On Design From Feelings and A Look At Adaptatio. Genesis of a game design, and the schools of des. On Jenova Chens Flow In Games. Sam Fishers Game Design Revolution. Turning the debate around. Game Critique: Paper Moon.
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009_07_01_archive.html
Wednesday, July 29, 2009. An Experiment In Games Design - Designing to Music. With my recent discussion of designing to a user's "feeling" and the emotional side of an experience, along with my lust for experimenting with game designs, I thought I'd set myself a new challenge: adapt a piece of music into a game. Here's a Spotify link if you'd like to hear the song. And thus "The March Of Triumph" was born:. The player must march triumphantly through the town to his destination within a set time limit....
alansgamesdesignblog.blogspot.com
Alans Games Design Blog
http://alansgamesdesignblog.blogspot.com/2009_09_01_archive.html
Friday, September 25, 2009. How "Fishing Girl" Restored My Inspiration. It was to my great surprise, then, that I saw a game appear on Xbox Live's Indie Games that, for once, was not a zombie-infested murder marathon. Fishing Girl. Was a cute little game with a simple one-button gameplay mechanic and low-key lo-fi graphics that managed to appear distinct from mainstream titles without falling into the trap of looking obviously Indie . Posted by Alan Jack at 3:10 PM. Dundee, United Kingdom.