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Alice Off The Wondermap

Alice Off The Wondermap. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell … Continue reading →. January 16, 2015. When first looking at the supplied environments. Game play – William Gray will be heading up the game play working with Tom Hogan for level functionality. The gameplay will revolve around true first person. Oxford ̵...

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Alice Off The Wondermap. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell … Continue reading →. January 16, 2015. When first looking at the supplied environments. Game play – William Gray will be heading up the game play working with Tom Hogan for level functionality. The gameplay will revolve around true first person. Oxford &#821...
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Alice Off The Wondermap | alicewondermap.wordpress.com Reviews

https://alicewondermap.wordpress.com

Alice Off The Wondermap. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell … Continue reading →. January 16, 2015. When first looking at the supplied environments. Game play – William Gray will be heading up the game play working with Tom Hogan for level functionality. The gameplay will revolve around true first person. Oxford &#821...

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1

The Team | Alice Off The Wondermap

https://alicewondermap.wordpress.com/about

Alice Off The Wondermap. We are students from Confetti Institute of Creative Technologies. In our second year, studying on FDSC Games Technology. William Gray – Team Lead – Programmer. Tom Honeybell – Concept Artist. Lee Fox – 3D Artist. Tom Hogan – Level Designer. We are working on project called Off the Map. In conjunction with the British Library. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

2

Week One Concepts | Alice Off The Wondermap

https://alicewondermap.wordpress.com/2015/01/16/week-one-concepts

Alice Off The Wondermap. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell’s final concepts for the card guard will be passed onto Lee Fox for modelling, starting with the club house, the character will be built around the default Unreal 4 rig. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

3

williamgraydev | Alice Off The Wondermap

https://alicewondermap.wordpress.com/author/williamgraydev

Alice Off The Wondermap. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell … Continue reading →. January 16, 2015. When first looking at the supplied environments. Game play – William Gray will be heading up the game play working with Tom Hogan for level functionality. The gameplay will revolve around true first person. Oxford &#821...

4

January | 2015 | Alice Off The Wondermap

https://alicewondermap.wordpress.com/2015/01

Alice Off The Wondermap. Monthly Archives: January 2015. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell … Continue reading →. January 16, 2015. When first looking at the supplied environments. Art Style – The art style will be cartoony overall looking similar to this. And the character animation will be built upon from the free e...

5

Initial Concept | Alice Off The Wondermap

https://alicewondermap.wordpress.com/2015/01/16/initial-concept-2

Alice Off The Wondermap. Week One Concepts →. January 16, 2015. When first looking at the supplied environments. For this years off the map we though to ourselves why not all work with all three. Starting with oxford then down the rabbit hole to the underground then into the gardens of the red queen. We where initially concerned this would be too much for us, but after prioritizing components in order; (Oxford, Underground, Gardens) the project became much more manageable. Oxford – The plan for the...

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Alice Off The Wondermap

Alice Off The Wondermap. January 16, 2015. During the first week Tom Hogan designed a ton of levels for us to work with. He used 2D sidescroller concepts to get across some of the ideas for the 3D environments as well as top down maps. Tom Honeybell … Continue reading →. January 16, 2015. When first looking at the supplied environments. Game play – William Gray will be heading up the game play working with Tom Hogan for level functionality. The gameplay will revolve around true first person. Oxford &#821...

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