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Aline Normoyle

My interests span computer animation and player modeling, particularly for character animation, physically-based animation, and video games. My previous work includes methods for mapping player behaviors to game-state ( here. For developing user-friendly crowd authoring tools ( here. And for studying how character and avatar animation can subtly influence players (specifically, concerning naturalness. The following video shows some examples I've built over the course of this research. Aline Normoyle, Max...

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Aline Normoyle | alinenormoyle.com Reviews
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My interests span computer animation and player modeling, particularly for character animation, physically-based animation, and video games. My previous work includes methods for mapping player behaviors to game-state ( here. For developing user-friendly crowd authoring tools ( here. And for studying how character and avatar animation can subtly influence players (specifically, concerning naturalness. The following video shows some examples I've built over the course of this research. Aline Normoyle, Max...
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1 projects
2 hello
3 responsiveness
4 gaze
5 and emotions
6 sophie jörg
7 and steve lane
8 and sometimes blog
9 demos
10 view all
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Aline Normoyle | alinenormoyle.com Reviews

https://alinenormoyle.com

My interests span computer animation and player modeling, particularly for character animation, physically-based animation, and video games. My previous work includes methods for mapping player behaviors to game-state ( here. For developing user-friendly crowd authoring tools ( here. And for studying how character and avatar animation can subtly influence players (specifically, concerning naturalness. The following video shows some examples I've built over the course of this research. Aline Normoyle, Max...

INTERNAL PAGES

alinenormoyle.com alinenormoyle.com
1

Aline Normoyle

http://www.alinenormoyle.com/teaching.html

Since coming to Penn, I've created several software frameworks for the Digital Media and Design (DMD) and Computer Graphics and Game Technology (CGGT) programs. This assignment was created for CIS563, Spring 2010. The purpose of this assignment is to get to know mass-spring particle systems, particle-based cloth, numeric integration, and collision detection and response. Students are given the code for a working skeletal animation playback system based on the framework written by Liming Zhao. This assign...

2

Aline Normoyle

http://www.alinenormoyle.com/projects.html

Bayesian Clustering of Player Styles for Multiplayer Games. Aline Normoyle and Shane T. Jensen, Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2015. Trade-offs between Responsiveness and Naturalness for Player Characters. Aline Normoyle, Sophie Joerg, Motion in Games, 2014 (Won best paper). Player perception of delays and jitter in character responsiveness. Aline Normoyle, Gina Guerrero, Sophie Joerg, Symposium of Applied Perception, 2014. Game-based Data Capture for Player Metrics.

3

Aline Normoyle

http://www.alinenormoyle.com/about.html

I live in Philadelphia with my husband, Shane. Before returning to school, I was a software engineer working in serious games and distributed simulation, most notably at MAK Technologies. While in industry, I wrote and maintained large applications, and designed user interfaces (UIs), application frameworks, and plugin APIs. Before moving to Philadelphia, I lived in Cambridge, MA where I worked for 5 years and Montreal, QC where I completed my B.Sc. My resume is available here.

4

Aline Normoyle

http://www.alinenormoyle.com/index.html

My interests span computer animation and player modeling, particularly for character animation, physically-based animation, and video games. My previous work includes methods for mapping player behaviors to game-state ( here. For developing user-friendly crowd authoring tools ( here. And for studying how character and avatar animation can subtly influence players (specifically, concerning naturalness. The following video shows some examples I've built over the course of this research. Player perception o...

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LINKS TO THIS WEBSITE

blog.virtualglobebook.com blog.virtualglobebook.com

Virtual Globe and Terrain Rendering: Hackathons in the Classroom

http://blog.virtualglobebook.com/2012/12/hackathons-in-classroom.html

Saturday, December 1, 2012. Hackathons in the Classroom. I teach a graduate-level GPU Programming and Architecture. Course at the University of Pennsylvania. I do lots of atypical things like open source projects. Using github (there is no "homework" - who wants to do homework? And I've even let the students make their own final. And based on feedback from last semester. And a few Cesium. I canceled class and replaced it with a six-hour hackathon, 6pm-12am, in the graphics lab. Using the GLSL Sandbox.

blog.virtualglobebook.com blog.virtualglobebook.com

Virtual Globe and Terrain Rendering: December 2012

http://blog.virtualglobebook.com/2012_12_01_archive.html

Thursday, December 27, 2012. GitHub and Open Source in the Classroom. I started using source control in high school, and I believe every computer science student should be comfortable with at least one source control package. Last semester. In my GPU Programming and Architecture. Course at the University of Pennsylvania, we had students use GitHub for their code. This semester, we took it a step further. Last semester, we used a GitHub educational account. But we could do much better. The profile for the...

cg.cis.upenn.edu cg.cis.upenn.edu

CG@Penn | Students

http://cg.cis.upenn.edu/students.html

David Sylvain Simon Grosman. Ji Hyun (Sally) Kong.

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Aline Normoyle

My interests span computer animation and player modeling, particularly for character animation, physically-based animation, and video games. My previous work includes methods for mapping player behaviors to game-state ( here. For developing user-friendly crowd authoring tools ( here. And for studying how character and avatar animation can subtly influence players (specifically, concerning naturalness. The following video shows some examples I've built over the course of this research. Aline Normoyle, Max...

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Estudando até no sábado…. Pra quem não sabe estou fazendo aula de Artes Visuais a distância… mas por enquanto minhas matérias são só Metodologia e Fundamentos… - -‘ nada de Artes ainda… AFF AFF. É o site de busca mais utilizado… e o considero realmente o melhor. É rápido, as primeiras opções são realmente o essêncial do assunto, ele lhe dá “pesquisas relacionadas” e imagens. N de respostas:21.100.000 (em 0,28 segundos). N de repostas:56.000.000. Mas é bem mais rápido, mais até que o Google. Mais uma vez ...

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