andrespagella.com
Andrés Pagella - Web/Game Developer, Author, SpeakerThe blog of Mario Andrés Pagella, an argentinian Web/Game Developer, Author and Speaker.
http://www.andrespagella.com/
The blog of Mario Andrés Pagella, an argentinian Web/Game Developer, Author and Speaker.
http://www.andrespagella.com/
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Andres Pagella
Medr●●●●7 7A
Capit●●●●●deral , 1174
Argentina
View this contact
Andres Pagella
Medr●●●●7 7A
Capit●●●●●deral , 1174
Argentina
View this contact
Andres Pagella
Medr●●●●7 7A
Capit●●●●●deral , 1174
Argentina
View this contact
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Andrés Pagella - Web/Game Developer, Author, Speaker | andrespagella.com Reviews
https://andrespagella.com
The blog of Mario Andrés Pagella, an argentinian Web/Game Developer, Author and Speaker.
An Introduction to Particle Systems/Generators using the HTML5 Canvas object - Andrés Pagella
http://www.andrespagella.com/introduction-particle-systems-html5-canvas
I'm Mario Andrés Pagella. And I'm a Web/Game Developer. I usually like to write about HTML5. But don't be surprised if you find me writing about other things as well such as Social Gaming. I've been developing software professionally for over 12 years and been using computers since I was 7 years old. So far I've been lucky enough to be named the CTO of two companies, to write a book, Making Isometric Social Real-Time Games using HTML5, CSS3 and JavaScript. Or you can also find me in the channel #bbg.
Customising Chrome DevTools for fun and... no, just fun - Andrés Pagella
http://www.andrespagella.com/customising-chrome-devtools
I'm Mario Andrés Pagella. And I'm a Web/Game Developer. I usually like to write about HTML5. But don't be surprised if you find me writing about other things as well such as Social Gaming. I've been developing software professionally for over 12 years and been using computers since I was 7 years old. So far I've been lucky enough to be named the CTO of two companies, to write a book, Making Isometric Social Real-Time Games using HTML5, CSS3 and JavaScript. Or you can also find me in the channel #bbg.
Speaking - Andrés Pagella - Web/Game Developer, Author, Speaker
http://www.andrespagella.com/speaking
I'm Mario Andrés Pagella. And I'm a Web/Game Developer. I usually like to write about HTML5. But don't be surprised if you find me writing about other things as well such as Social Gaming. I've been developing software professionally for over 12 years and been using computers since I was 7 years old. So far I've been lucky enough to be named the CTO of two companies, to write a book, Making Isometric Social Real-Time Games using HTML5, CSS3 and JavaScript. Or you can also find me in the channel #bbg.
A Different way of Monetization for WebGames - Andrés Pagella
http://www.andrespagella.com/a-different-way-of-monetization-for-webgames
I'm Mario Andrés Pagella. And I'm a Web/Game Developer. I usually like to write about HTML5. But don't be surprised if you find me writing about other things as well such as Social Gaming. I've been developing software professionally for over 12 years and been using computers since I was 7 years old. So far I've been lucky enough to be named the CTO of two companies, to write a book, Making Isometric Social Real-Time Games using HTML5, CSS3 and JavaScript. Or you can also find me in the channel #bbg.
Understanding Custom CSS Filters - Andrés Pagella
http://www.andrespagella.com/understanding-custom-css-filters
I'm Mario Andrés Pagella. And I'm a Web/Game Developer. I usually like to write about HTML5. But don't be surprised if you find me writing about other things as well such as Social Gaming. I've been developing software professionally for over 12 years and been using computers since I was 7 years old. So far I've been lucky enough to be named the CTO of two companies, to write a book, Making Isometric Social Real-Time Games using HTML5, CSS3 and JavaScript. Or you can also find me in the channel #bbg.
TOTAL PAGES IN THIS WEBSITE
19
andrespagella (M. Andres Pagella) · GitHub
https://github.com/andrespagella
Buenos Aires, Argentina. X61;ndres.pagella@gmail.com. May 12, 2011. The official codebase repository of the book Making Isometric Real-Time Games with HTML5, CSS3 and Javascript. Syntax colouring and useful snippets to work with JSX in TextMate. A simple, yet very complete twitter client that had IM capabilities. 0 contributions in the last year. Summary of pull requests, issues opened, and commits. Learn how we count contributions. Andrespagella has no activity during this period. To refresh your session.
Meet the team - Warsteed Studios - HTML5 Game Development Studio
http://www.warsteed-studios.com/team.html
For the moment, Warsteed Studios works with many different independent contractors. Its founder, Andres Pagella. Has been developing software professionally for over 12 years and is the author of Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript. One of the leading books about HTML5 Game Development.
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Sábado, 20 de noviembre de 2010. NEGOCIOS ELECTRONICOS, EL FUTURO DEL MUNDO. Cuando hablamos de e-commerce hacemos referencia a la compra y venta de productos y servicios en la red. En otras palabras, este concepto hace parte del concepto global de e-business, es el reto de un nuevo modelo de negocio y el cambio estratégico de las empresas, de las industrias, de los mercados y en general de la economía. Enviar por correo electrónico. Enfoques y tendencias de los negocios electrónicos - Andres Paez. 191;C...
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Andrés Pagella - Web/Game Developer, Author, Speaker
I'm Mario Andrés Pagella. And I'm a Web/Game Developer. I usually like to write about HTML5. But don't be surprised if you find me writing about other things as well such as Social Gaming. I've been developing software professionally for over 12 years and been using computers since I was 7 years old. So far I've been lucky enough to be named the CTO of two companies, to write a book, Making Isometric Social Real-Time Games using HTML5, CSS3 and JavaScript. Or you can also find me in the channel #bbg.
Andrespaino's Weblog | Just another WordPress.com weblog
Just another WordPress.com weblog. October 20, 2008. Tal como establece Benckler en el capítulo 7, la arquitectura de la red permitió que tengamos una mayor participación en la espera publica, es decir, con el surgimiento de la Internet se generaron nuevos mecanismos de comunicación cuyas principales características fueron por un lado la abundancia de expresiones y de personas; y por el otro lado cualquiera que tenga acceso a una computadora puede publicar información. Como robar un auto. Paul David esta...
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