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AR Game Design : Introduction

Augmented Reality Game Design and Development. Bschrank [at] gmail.com. College of Computing and Digital Media. Theme, and Process. Do not be absent. Do not be late. Do not screw over your team by making us wait for you to show up for a presentation, meeting, or to develop in class. Seeks and receives constructive criticism and feedback from teammates. Daily (including in class). Is courteous, communicative, and available. To teammates. This includes responding to email and questions promptly. Extra Cred...

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Brian Schrank

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Brian Schrank

2020 N ●●●●●●●nia Ave

#●9

Ch●●go , Illinois, 60647

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404-●●●●4282
bs●●●●●●@gmail.com

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Brian Schrank

2020 N ●●●●●●●nia Ave

#●9

Ch●●go , Illinois, 60647

United States

404-●●●●4282
bs●●●●●●@gmail.com

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AR Game Design : Introduction | argamedesign.com Reviews
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Augmented Reality Game Design and Development. Bschrank [at] gmail.com. College of Computing and Digital Media. Theme, and Process. Do not be absent. Do not be late. Do not screw over your team by making us wait for you to show up for a presentation, meeting, or to develop in class. Seeks and receives constructive criticism and feedback from teammates. Daily (including in class). Is courteous, communicative, and available. To teammates. This includes responding to email and questions promptly. Extra Cred...
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1 ar game dev
2 introduction
3 intro
4 resources
5 schedule
6 blog
7 professor brian schrank
8 call me brian
9 school of design
10 depaul university
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AR Game Design : Introduction | argamedesign.com Reviews

https://argamedesign.com

Augmented Reality Game Design and Development. Bschrank [at] gmail.com. College of Computing and Digital Media. Theme, and Process. Do not be absent. Do not be late. Do not screw over your team by making us wait for you to show up for a presentation, meeting, or to develop in class. Seeks and receives constructive criticism and feedback from teammates. Daily (including in class). Is courteous, communicative, and available. To teammates. This includes responding to email and questions promptly. Extra Cred...

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AR Game Development : Introduction

http://www.argamedesign.com/index.html

CDM 634 Loop Campus. Bschrank [at] gmail.com. College of Computing and Digital Media. Theme, and Process. The goal that students have in the course is to develop 1-3 handheld augmented reality games that have appeal and pick-up-and-play mechanics. We will submit the toys and games to mobile marketplaces and shows and festivals. Get Unity and the Mobile Add-ons! Each student will adopt a role on a development team and will be responsible for contributing professional-level work to a game project each week.

2

AR Game Design : Games & Toys

http://www.argamedesign.com/games/index.html

AR Game Dev: Games and. Pouring salt on slugs. Night Vision / Shadows. Tiny people free-for-all combat to the death. Don't break the ice. Don't spill 'da bears. AR version of the game Operation! Build marker from legos. Subjective gravity (attached to camera orientation). Physical movement on track. Size based on excitement. Multiple views (cards with different perspectives onto virtual world). Phone as sun / cloud. Control weather / environment. Building in fluctuating gravity. Defend target / location.

3

AR Game Design : Resources

http://www.argamedesign.com/resources/index.html

Read the entire Wikipedia entry for Augmented Reality. There's only one required reading and video to watch due the entire quarter. These are on AR Game design patterns so study them thoroughly. Download and read the paper here. And watch the video here. These awesome resources were mostly created by Yan Xu. Here are a bunch of cool AR game prototypes (watch all the videos). We will be using Qualcomm's plugin for Unity called Vuforia. You will need to register in Qualcomm's Developer Portal here. You can...

4

AR Game Design : Schedule

http://www.argamedesign.com/schedule/index.html

As a class, we will make 1-3 simple, cool AR Games by the end of the quarter. Here's how:. 1) We'll get a bunch of small yet engaging toys. Working in AR on mobile devices. 2) We'll take some of the coolest toys and turn their affordances into game mechanics. 3) We'll flesh out clear and evocative contexts and challenges. Around the most promising mechanics. Introduction Lecture on AR Game Design. Watch the vuforia video. Demo of AR Games on Android and iOS devices. Review some great AR examples. Phone m...

5

Augmented Reality Game Development DePaul University | first come the toys… then come the games…

http://www.argamedesign.com/spring2013

Augmented Reality Game Development DePaul University. First come the toys… then come the games…. Skip to primary content. Skip to secondary content. June 13, 2013. Here is the video for Rock Candy Ocean! Try your hardest to collect as many different types of rock candy animals before the time runs out, to build the biggest piece of rock candy! Programming: Derek Hearn, Barbra Kubas. Art: Chris Wilson, Deandre Crenshaw, Sam White. Murder through the Ages. June 13, 2013. Zach Lutmer – Programmer. Derek Hea...

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Brian Schrank, PhD in Videogames and Digital Media - Teaching

http://www.brianschrank.com/teaching.htm

Brian Schrank, PhD. Assistant Professor, DePaul University. Bschrank@gmail.com / 404-281-4282. AR and VR Games. Virtual Reality Game Development. College of Computing and Digital Media, DePaul University. Capstone: Game Development Project I and II. College of Computing and Digital Media, DePaul University. Class website for Winter 2015. Games from Spring 2013. Games from Spring 2012. Augmented Reality Game Development. College of Computing and Digital Media, DePaul University. Principles of Visual Design.

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AR Game Design : Introduction

Augmented Reality Game Design and Development. Bschrank [at] gmail.com. College of Computing and Digital Media. Theme, and Process. Do not be absent. Do not be late. Do not screw over your team by making us wait for you to show up for a presentation, meeting, or to develop in class. Seeks and receives constructive criticism and feedback from teammates. Daily (including in class). Is courteous, communicative, and available. To teammates. This includes responding to email and questions promptly. Extra Cred...

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