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Game art by Sebastian Schulz | This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com

This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com

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Game art by Sebastian Schulz | This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com | artbysebastianschulz.wordpress.com Reviews
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Game art by Sebastian Schulz | This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com | artbysebastianschulz.wordpress.com Reviews

https://artbysebastianschulz.wordpress.com

This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com

INTERNAL PAGES

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1

July | 2014 | Game art by Sebastian Schulz

https://artbysebastianschulz.wordpress.com/2014/07

Game art by Sebastian Schulz. This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com. Monthly Archives: July 2014. Singularity inspired high poly practice. July 20, 2014. Remade some high poly models from Singularity. Originals done by David Hauptamann. July 16, 2014. The model is quite simple but the focus were the materials. Create a free website or blog at WordPress.com. Game art by Sebastian Schulz. Blog at WordPress.com.

2

Started this “rock-a-day” thingy | Game art by Sebastian Schulz

https://artbysebastianschulz.wordpress.com/2014/12/21/started-this-rock-a-day-thingy

Game art by Sebastian Schulz. This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com. A bit more mystic…. CE3 Ballroom →. Started this “rock-a-day” thingy. December 21, 2014. And here are the rocks I made so far:. First 3 are textured low polies (at 2k tris each) rendered in Marmoset, Last 2 are just highpolies. This entry was posted in Uncategorized. A bit more mystic…. CE3 Ballroom →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

3

December | 2014 | Game art by Sebastian Schulz

https://artbysebastianschulz.wordpress.com/2014/12

Game art by Sebastian Schulz. This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com. Monthly Archives: December 2014. Started this “rock-a-day” thingy. December 21, 2014. And here are the rocks I made so far: First 3 are textured low polies (at 2k tris each) rendered in Marmoset, Last 2 are just highpolies. A bit more mystic…. December 16, 2014. A variation of the one posted before. December 16, 2014. This one was done in around 8 hours. December 14, 2014.

4

January | 2015 | Game art by Sebastian Schulz

https://artbysebastianschulz.wordpress.com/2015/01

Game art by Sebastian Schulz. This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com. Monthly Archives: January 2015. January 3, 2015. A little piece I made over the holidays to get some more familiar with the new CE3 and establish a workflow with Allegorithmic Substance Designer which worked quite well. The whole scene took me around 3 days to finish. … Continue reading →. Create a free website or blog at WordPress.com. Game art by Sebastian Schulz.

5

February | 2015 | Game art by Sebastian Schulz

https://artbysebastianschulz.wordpress.com/2015/02

Game art by Sebastian Schulz. This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com. Monthly Archives: February 2015. Tesla’s Dasher – Final pics! February 21, 2015. Since I decided to remove the “props” section from my portfolio because it should be an environment art portfolio and this section contained mostly weapons, I post the final pics here:. Finished my Forest environment in CryEngine 3! February 14, 2015. Finished my Alien ispired sci-fi scene!

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LINKS TO THIS WEBSITE

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/resume.html

Download my Resume here. If you have any comments/suggestions/questions don't hesitate to contact me!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/ne.html

An overgrown ruin of an ancient civilization lying inside a peaceful forest. Rendered in CryEngine 3! 3D Studio Max - ZBrush - Photoshop - XNormal - Knald - nDo2 - Cry Engine 3 SDK - Substance Designer 4 -. All artwork created by Sebastian Schulz unless stated otherwise!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/index.html

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/jp.html

Asian Pagoda - A silent, peaceful pagoda somewhere in asian mountians. Rendered in Unreal Engine 4! This scene was featured on the polycount recap*. 3D Studio Max - ZBrush - Photoshop - XNormal - Knald - nDo2 - Topogun - Unreal Engine 4 Editor - Substance Designer 4 -. All artwork created by Sebastian Schulz unless stated otherwise!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/hipo.html

High Poly Work - Some high poly work I created. Rendered in 3D Stdio Max and Keyshot! 3D Studio Max - ZBrush - Photoshop - Keyshot -. All artwork created by Sebastian Schulz unless stated otherwise!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/asc.html

Infestation - An Alien Universe inspired sci-fi environment set on a large mining vessel. The crew facing imminent extinction by an unknown lifeform infesting inside the ship. Rendered in Unreal Engine 4! This scene was featured on the polycount recap*. 3D Studio Max - ZBrush - Photoshop - XNormal - Knald - nDo2 - Unreal Engine 4 Editor - Substance Designer 4 -. All artwork created by Sebastian Schulz unless stated otherwise!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/texture.html

Some tileable materials I crated. Rendered in Marmoset Toolbag! 3D Studio Max - ZBrush - Photoshop - XNormal - nDo2 - Topogun - Marmoset Toolbag - Knald - Substance Designer 4 -. Marmoset Skies provided by Joost Vanhoutte. All artwork created by Sebastian Schulz unless stated otherwise!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/mtt.html

Old Medieval Manor - A medieval manor somwhere in france. Rendered in Unreal Engine 4! 3D Studio Max - ZBrush - Photoshop - XNormal - nDo2 - Topogun - Unreal Engine 4 Editor -. All artwork created by Sebastian Schulz unless stated otherwise!

artbysebastianschulz.com artbysebastianschulz.com

Sebastian Schulz - 3D Environment Artist

http://www.artbysebastianschulz.com/freestuff.html

Some things I made and decided to realease them to the world for free! Click the image to download!

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My work attempts to a create narrative. The goal is that you will look at one of my paintings and imagine walking down that street, hearing the music coming from that bar, smelling the car fumes and restaurant grease, and looking in the faces of those characters. You will fill in blanks. You will tell the story of what happened just before this moment and what happens next. Oil on panel (36"x36"). Oil on panel (36"x36"). 300 for 300: tootie montana. 300 for 300: karen desalvo. Artisan Bar and Cafe.

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Sebastian Schulz – 3D Environment Artist

Robinson The Journey, Crytek, 2016. Some work I did working at Crytek as a Junior Environment Artist on “Robinson: The Journey”. My responsibilies were mostly set dressing and creating level specific textures for the “pod area” of which I was the environment art owner. Team…. The Climb, Crytek, 2016. HUNT SHOWDOWN, CRYTEK, 2015. Some props I’ve created for “Hunt Showdown” For the kitchen untensils I re-did only the materials, the rest was done entirely by me. Basement Hallway, Personal Project, CRYENGINE.

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Game art by Sebastian Schulz | This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com

Game art by Sebastian Schulz. This blog is all around my 3D game art! Visit my portfolio at www.artbysebastianschulz.com. Tesla’s Dasher – Final pics! February 21, 2015. Since I decided to remove the “props” section from my portfolio because it should be an environment art portfolio and this section contained mostly weapons, I post the final pics here:. Finished my Forest environment in CryEngine 3! February 14, 2015. As usual more pictures on my portfolio at http:/ www.artbysebastianschulz.com. This one...

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