artbyv.blogspot.com
Art by V: The best is yet to be
http://artbyv.blogspot.com/2015/03/the-best-is-yet-to-be.html
Saturday, March 21, 2015. The best is yet to be. That's a pretty deep title for a first post, but without looking ahead to the next challenge I won't keep growing as an artist. I graduated with a Bachelor of Science Degree from Full Sail University's. When it comes to blogs this isn't my first rodeo. I still occasionally post on DED 'ARD. If you want to see the down and dirty process of what goes into making a 3D asset this is where you want to be. I want this blog to be a place where people can read abo...
artbyv.blogspot.com
Art by V: About V
http://artbyv.blogspot.com/p/about-v.html
V started in the RPG industry as the Founder and Art Director of his own company, The Inner Circle. Developing products for Dungeons and Dragons under the d20 System license. The company earned a reputation for high-quality artwork and superior production values. Several products he worked on were nominated for multiple Gen Con EN World RPG Awards and excerpted in Monte Cook Presents: The Year's Best d20. And graduated with honors earning the Advanced Achievement Award. Subscribe to: Posts (Atom).
artbyv.blogspot.com
Art by V: Settings in Marmoset Toolbag for viewing Substances
http://artbyv.blogspot.com/2015/04/settings-in-marmoset-toolbag-for.html
Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.
artbyv.blogspot.com
Art by V: March 2015
http://artbyv.blogspot.com/2015_03_01_archive.html
Sunday, March 22, 2015. 15 minutes in Bitmap2Material. I always wanted to paint directly on a mesh, but Mari. Is ridiculously expensive and I wasn't dropping that much cash. I figure I'll never use Mari unless I end up at a studio that uses it in their texturing pipeline. When a friend told me about Substance Painter and I saw Allegorithmic's Substance Indie Pack for only $160 last June I was instantly sold. Today, the B2M 3 Walkthrough Tutorial. Till next time,. Saturday, March 21, 2015. A blog that foc...
artbyv.blogspot.com
Art by V: 15 minutes in Bitmap2Material
http://artbyv.blogspot.com/2015/03/15-minutes-in-bitmap2material.html
Sunday, March 22, 2015. 15 minutes in Bitmap2Material. I always wanted to paint directly on a mesh, but Mari. Is ridiculously expensive and I wasn't dropping that much cash. I figure I'll never use Mari unless I end up at a studio that uses it in their texturing pipeline. When a friend told me about Substance Painter and I saw Allegorithmic's Substance Indie Pack for only $160 last June I was instantly sold. Today, the B2M 3 Walkthrough Tutorial. Till next time,. Subscribe to: Post Comments (Atom).
artbyv.blogspot.com
Art by V: April 2015
http://artbyv.blogspot.com/2015_04_01_archive.html
Wednesday, April 1, 2015. Settings in Marmoset Toolbag for viewing Substances. For the last week I've been messing around a lot with Substance Designer spending most of my time watching videos and reading tutorials. I still have a lot to learn in figuring out how all of the nodes work together so I can get the effect I'm looking for, but the workflow is so much more fun and easier than trying to manage a Photoshop document with dozens of layers. The setup is pretty simple:. Use GGX instead of blinn/phong.
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