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Austin Game Conference

Schedule at a Glance. September 21-22, 2017 Austin, Texas. Please mark your calendars: AGC Returns September 21-22, 2017. The Austin Game Conference. AGC), taking place September 21-22, 2017 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The 2016 line up included 80 expert speakers. Across five conference tracks. S at mixed reality startup Magic Leap. Founder and CEO, Owlchemy Labs.

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Austin Game Conference | austingamecon.com Reviews
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Schedule at a Glance. September 21-22, 2017 Austin, Texas. Please mark your calendars: AGC Returns September 21-22, 2017. The Austin Game Conference. AGC), taking place September 21-22, 2017 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The 2016 line up included 80 expert speakers. Across five conference tracks. S at mixed reality startup Magic Leap. Founder and CEO, Owlchemy Labs.
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1 news
2 schedule
3 game developer showcase
4 opening night party
5 speakers
6 expo hall
7 exhibitors
8 order exhibit space
9 sponsors
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Austin Game Conference | austingamecon.com Reviews

https://austingamecon.com

Schedule at a Glance. September 21-22, 2017 Austin, Texas. Please mark your calendars: AGC Returns September 21-22, 2017. The Austin Game Conference. AGC), taking place September 21-22, 2017 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The 2016 line up included 80 expert speakers. Across five conference tracks. S at mixed reality startup Magic Leap. Founder and CEO, Owlchemy Labs.

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2016 Austin Game Conference

Schedule at a Glance. 2016 AGC Web Site. September 21-22, 2016 Austin, Texas. This is the AGC 2016 web site. View the AGC 2017 site here: http:/ AustinGameCon.com. The Austin Game Conference. AGC), taking place September 21-22, 2016 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The AGC line up includes 80 expert speakers. Across five conference tracks. Founder and CEO, Owlchemy Labs.

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1

Sponsors « Austin Game Conference

http://austingamecon.com/sponsors

Schedule at a Glance. Be a part of the 2017 Austin Game Conference. Sponsorship and exhibitor. Opportunities are available. Whether you’re looking to drive new business, build your team or build your brand, we have an option for you. For details contact Chris Sherman at chris @ AustinGameCon.com. Additional sponsors to be announced.

2

Exhibit « Austin Game Conference

http://austingamecon.com/exhibit

Schedule at a Glance. The center of the Austin Game Conference is the Expo Hall and Attendee Lounges. Attendee Lounge:. Areas in the Expo Hall, with plenty of tables and chairs, where attendees can relax, network, get business done or just hang out. Expo Hall:. Exhibitors showcase their latest tools, technologies, products and services. AGC is also a key venue for game and technology companies to recruit top technical talent. View the 2016 expo hall below. CDS Global Cloud is a rapidly expanding internat...

3

Media « Austin Game Conference

http://austingamecon.com/media

Schedule at a Glance. Media and Press Information. Members of the media, to stay up to date on Austin Game Conference announcements, please enter your information below. Have a question? Web site: http:/ AustinGameCon.com. Photos of past Austin Game Conference shows. Show Logo, Banners and Buttons. August 24, 2016 – Jamil Moledina, Games Strategic Lead, Google Play to Keynote Austin Game Conference. May 16, 2016 – Magic Leap Chief Game Wizard Graeme Devine to Keynote Austin Game Conference.

4

Schedule at a Glance « Austin Game Conference

http://austingamecon.com/glance

Schedule at a Glance. Schedule at a Glance. AGC provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The 2017 Schedule will be unveiled in May 2017. View the 2016 schedule below. September 20, 2016. 5pm – until we close. 8211; Intel Game Developer Showcase, AGC Pre-Show Party and Early Badge Pick-Up. Location: Brazos Hall – 204 E 4th St, Austin, TX 78701. September 21, 2016. Badge Pickup and Onsite Registration opens.

5

Peyton Maynard-Koran « Austin Game Conference

http://austingamecon.com/speakers/peyton-maynard-koran

Schedule at a Glance. An executive technologist with deep experience in engineering, operations, marketing and sales, Peyton has worked at large Internet Service Providers, Networking vendors, and now has moved into gaming. September 21, 2016. 1:00 pm - 2:00 pm. Building a Large Competitive Private Worldwide Network.

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DigitalFish - Home

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NASA accepts DigitalFish/CMU Mars-mapping proposal. NASA has announced they selected DigitalFish's STTR proposal, submitted in collaboration with researchers at Carnegie Mellon University, to apply OpenSubdiv in representing the Martian terrain for planetary-rover mission and science planners. Image credit: NASA/JPL-Caltech/MSSS. Edit by Jason Major.]. Https:/ www.digitalfish.com/images/promo/NASA-MSL-selfie.jpg. ACMI's DreamWorks Animation: the Exhibition. DreamWorks Animation: the Exhibition. Challenge...

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DigitalFish - Mesh Tools

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Watch this space for more information on DigitalFish's Mesh Tools, a growing set of new tools and technologies for environments in which supporting varied representations for surfaces, including polygons, NURBS and Catmull-Clark or Loop subdivs, is the new normal. To find out more now. San Mateo, CA. San Mateo, CA. July 24-28, 2016. September 17-18, 2016. September 21-22, 2016. November 2-3, 2016. San Francisco, CA. November 18-20, 2016. December 5-8, 2016. December 7-8, 2016. San Francisco, CA.

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DigitalFish - Case Studies

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ACMI’s DreamWorks Animation: The Exhibition. DigitalFish interactive kiosks are helping kids become animators as part of DreamWorks Animation: the Exhibition. Open April 10 through October 5, 2014 at the Australian Center for the Moving Image (ACMI). DigitalFish’s production technology within the kiosks captures the essence of the professional animators’ tools as used at DreamWorks. Read more: About ACMI’s DreamWorks Exhibition. Read more: About Google's Spotlight Stories. An experience unlike any other.

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DigitalFish - Artemis Racing

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CHALLENGER FOR THE 34. Artemis has engaged DigitalFish for a broad range of performance-technology and mobile computing needs. Including both software and hardware projects, we’re helping Artemis take mobile computing to the limit on the water for racing and training in the harshest physical and operational conditions. DigitalFish mobile applications and technologies being developed for Artemis will be pivotal when Cup racing begins on San Francisco Bay in July of 2013. Combining advanced technology with...

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DigitalFish - Products

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DigitalFish builds tools and technology addressing graphics and usability challenges, with primary applications in Media and Entertainment, Design and Education. Embrace the future of animation! Reflex revolutionizes 3-D animation in all types of digital media production. Read more: About Reflex. In association with our work on Pixar's OpenSubdiv. DigitalFish is building new tools for building, processing and optimizing meshes. Read more: About Mesh Tools. Read more: About Pearson Core Parent.

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DigitalFish - Education

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At the intersection of new student models, new learning models, new user-interaction methods and new content-delivery options lies the basis for disruptive change in teaching, learning and assessment. Together with educational-publishing partners, we are developing an open framework to enable a future educational ecosystem in which all aspects of learning are adapted to the student and his or her unique responses to the learning setting and curriculum. Read more: About Pearson CORE Parent. To learn how S...

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DigitalFish - Connect

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Pearson CORE Parent connects educators, parents and students. Building upon the Luminous Connect Platform to connect groups and enterprises. DigitalFish with its partner Luminous Publishing. Designed and built the application and server-side components, delivering to Pearson a beautifully crafted app with a clean Zine feel. Pearson CORE Parent was created together with our digital-publishing partner Luminous Publishing. The Luminous Connect Platform allows groups and enterprises to share, strategize ...

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DigitalFish - Focus Areas

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We build technology to free artists in film, games and "serious" design. Mobile apps, graphics, games and simulation in education and training. Apps that bring award-winning user experience on iOS and Android. From sensor fusion to augmented reality, full systems design and engineering. San Mateo, CA. San Mateo, CA. July 24-28, 2016. September 17-18, 2016. September 21-22, 2016. November 2-3, 2016. San Francisco, CA. November 18-20, 2016. December 5-8, 2016. December 7-8, 2016. San Francisco, CA.

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DigitalFish - Pearson CORE Parent

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Pearson CORE Parent connects educators, parents and students. Building upon the Luminous Connect Platform to connect groups and enterprises. DigitalFish with its partner Luminous Publishing. Designed and built the application and server-side components, delivering to Pearson a beautifully crafted app with a clean Zine feel. Pearson CORE Parent was created together with our digital-publishing partner Luminous Publishing. The Luminous Connect Platform allows groups and enterprises to share, strategize ...

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Panic Button - Previous Titles

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We've been doing this a long time.). Our team has been building games for every major platform for 25 years. Spanning dozens of titles (from Turok. On pretty much every platform from the Atari ST to the PS4 and Xbox One, and . beyond. Here are just a few of the titles our team has touched:. Disney Infinity (3.0 Edition). Disney Infinity (2.0 Edition). PS Vita), Disney Interactive Studios. Disney Infinity (2.0 Edition). The Sun At Night. Transformers: Rise of the Dark Spark. Injustice: Gods Among Us.

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Austin Game Conference

Schedule at a Glance. September 21-22, 2017 Austin, Texas. Please mark your calendars: AGC Returns September 21-22, 2017. The Austin Game Conference. AGC), taking place September 21-22, 2017 at the Austin Convention Center, provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The 2016 line up included 80 expert speakers. Across five conference tracks. S at mixed reality startup Magic Leap. Founder and CEO, Owlchemy Labs.

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Austin Game Devs – Official Website for the Austin Game Devs non-profit

AGD Legal Workshop: Legal Experts on your Gaming or Tech Venture. On 20 June, the Austin Game Developers Association is pleased to present a small studio and venture legal workshop sponsored by Michael Best, an AMLAW 200 firm located in Austin. Event takes place at Capital Factory. Doors open at 6:30 and talk starts at 7:00. Q&A starts at 8:30. Open to the public and free! Parking is available beneath the Omni and on the street, so arrive early to find parking and secure a seat! The Austin Game Dev Showc...

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Austin Game Devs – Official Website for the Austin Game Devs non-profit

AGD Legal Workshop: Legal Experts on your Gaming or Tech Venture. On 20 June, the Austin Game Developers Association is pleased to present a small studio and venture legal workshop sponsored by Michael Best, an AMLAW 200 firm located in Austin. Event takes place at Capital Factory. Doors open at 6:30 and talk starts at 7:00. Q&A starts at 8:30. Open to the public and free! Parking is available beneath the Omni and on the street, so arrive early to find parking and secure a seat! The Austin Game Dev Showc...