hypercomics.wordpress.com
Hypercomic Sketch: Music Comic | hypercomics.net
https://hypercomics.wordpress.com/2008/08/05/hypercomic-sketch-music-comic
Because regular webcomics just aren’t fast enough. Frank Delbruck Recommends…. So much for that plan…. Do I Get a Prize For Finishing First? Hypercomic Sketch: Music Comic. August 5, 2008. I’m messing around with event driven musical scores for comics; you mouse over the panel and you hear a snippet of music appropriate for that panel. Just a sketch to see if I can get it to work in principal. This entry was posted in Our stuff. So much for that plan…. Do I Get a Prize For Finishing First? Of course maki...
twoforno.net
About Two for No | Two for No
https://twoforno.net/about
Comics by Alexander Danner and Tymothi Godek. About Two for No. About Two for No. Two for No is written by Alexander Danner. You might think of these pieces as kin to narrative prose poems. Most strips are standalone pieces, though some will be multi-page series, or even sets of independent pieces riffing on a common idea or theme. Realistic fiction, science fiction, and even some autobiography will be mixed together without differentiation. You are welcome to guess at which are which! Formed not by imit...
fatso784.wordpress.com
Platforming Tutorial #4: Basic Map Editor | XNA Rpg Development
https://fatso784.wordpress.com/2009/06/09/platforming-tutorial-4-basic-map-editor
The day-to-day life of an XNA RPG programmer. Platforming Tutorial #4: Basic Map Editor. Whew That took awhile.😛. The download link is below. If you have any questions, or if there is anything I should be made aware of, please comment below. If not, please don’t harass me. XNA – Video, Project and Resources ( 1:15 minutes long). By IG on June 9, 2009. 4 Responses to “Platforming Tutorial #4: Basic Map Editor”. Thank you so much😀. Said this on June 10, 2009 at 3:31 pm. Excellent. Well worth the wait.
fatso784.wordpress.com
Portfolio and RPG Engine | XNA Rpg Development
https://fatso784.wordpress.com/2010/02/16/portfolio-and-rpg-engine
The day-to-day life of an XNA RPG programmer. Portfolio and RPG Engine. So this is a heads-up that the code is now in working order. The ONLY thing preventing me from releasing it is the graphics, and, until I can find some replacement tilesets and parallax tiles to preload onto the editor, that’s not going to happen. If anyone has a link to some. By IG on February 16, 2010. 7 Responses to “Portfolio and RPG Engine”. Here’s a site : http:/ lostgarden.com/2006/07/more-free-game-graphics.html. Said this on...