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Base Metal Games

Sprink - For Windows, iOS, Android and Linux!

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Sprink - For Windows, iOS, Android and Linux!
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Base Metal Games | basemetalgames.com Reviews

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Sprink - For Windows, iOS, Android and Linux!

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Base Metal Games

Indie Game Dev Log. Monday, June 8, 2015. Sprink has been released for iOS and PC! Http:/ www.basemetalgames.com/sprink.html. As spring awakens from a long winter's rest, Sprink awakes and begins a journey to find a sunflower! Ascend skyward through the seasons, to the stars! Sprink is a heartwarming, family-friendly platform jumping game about rebirth, working towards your goals, and picking yourself up again when you fall - with a little help from your friends. Enjoy! Thursday, January 22, 2015. Is bas...

INTERNAL PAGES

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Base Metal Games

http://www.basemetalgames.com/about.html

Base Metal Games Inc. is an independent software developer, located in the Greater Vancouver Area of British Columbia, Canada. Craig Hall, the founder of Base Metal Games, has gained many years of experience in multiple different game development areas with companies such as Electronic Arts, Capcom and Blue Castle Games.

2

Base Metal Games - Sprink

http://www.basemetalgames.com/sprink.html

Sprink is the story of a spring that wakes up in the spring, and goes in search of a sunflower. Jump on clouds, higher and higher, until you reach the stars! Let the first robin of spring guide your way.

3

iColorTool

http://www.basemetalgames.com/icolortool/index.html

Error / Color Confusion. The iColorTool application is a suite of tools intended to help those with color blindness or color vision deficiency. The primary categories of tools are:. Tools to put a name to various colors in the world. This can help distinguish colors commonly confused by color blindness. For those with normal vision, understand how those with color blindness see the world. For artists and developers, detect possible confusion and hidden details in your work. Reveal otherwise hidden details.

4

Base Metal Games

http://www.basemetalgames.com/index.html

Sprink - For Windows, iOS, Android and Linux!

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Base Metal Games: January 2015

http://blog.basemetalgames.com/2015_01_01_archive.html

Indie Game Dev Log. Thursday, January 22, 2015. Is basically just the creation of intermediate points between two points. In games, this is quite often used to move an object smoothly from one place to another over several frames. The basic form of interpolation is linear interpolation (lerp). This basically looks like:. P = p0*(1 - t) p1*t. P0 is the start value. P1 is the end value. T is a value between 0 and 1 representing the interpolation amount. P is the current value. P = p0 (p1 - p0)*t. T is the ...

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Base Metal Games: January 2014

http://blog.basemetalgames.com/2014_01_01_archive.html

Indie Game Dev Log. Monday, January 13, 2014. Back Into the Fray. Today was back into coding land a little bit. Mostly it has just been cleaning up the way I'm managing the UI for characters. Since I actually have proper game assets now (yay) I discovered that the way I was handling multiple facial expressions to be a bit lacking. So, between those things, and the inevitable bugs from taking everything apart and putting it back together again, the day is pretty much done. Back to it then. Christmas seaso...

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Base Metal Games: March 2014

http://blog.basemetalgames.com/2014_03_01_archive.html

Indie Game Dev Log. Wednesday, March 26, 2014. Base Metal Games has its first app! Is an iOS color identification / video processing app to help those with color blindness. The first mode, color identification, takes the average color from the center of the camera view and tries to match it to the nearest color in a set of known colors. In the next few days, I'll try to post a few thoughts on the app development experience! Subscribe to: Posts (Atom).

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Base Metal Games: October 2013

http://blog.basemetalgames.com/2013_10_01_archive.html

Indie Game Dev Log. Wednesday, October 30, 2013. The Constants of Change. Another busy level editing day. The BezierPathComponent thing is working out decently well. Travelling along the path and allowing starting/stopping at specific endpoints is doing it's thing, and being able to specify a speed along the curve, rather than relying on spacing the points consistently, is very nice. Tuesday, October 29, 2013. So, you want to travel along a Bezier curve. Even worse, if you are joining multiple curves tog...

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Base Metal Games: November 2013

http://blog.basemetalgames.com/2013_11_01_archive.html

Indie Game Dev Log. Thursday, November 28, 2013. So many things going on all at once. not sure which of them might be interesting. :). The last couple of days have been spent jumping around all over the place:. Reviewing concept character art - I now know what my lead characters look like (! Working on the "hyperspace" level design, resurrecting some old test code. Adding "cylinder" primitive drawing to the render library. Putting local variables into the script system. Music sync and object spawn sync.

blog.basemetalgames.com blog.basemetalgames.com

Base Metal Games: June 2013

http://blog.basemetalgames.com/2013_06_01_archive.html

Indie Game Dev Log. Monday, June 24, 2013. Playing around with some music:. Subscribe to: Posts (Atom). This game development log covers the day-to-day progress of Base Metal Games, an independent Vancouver-area game developer. Besides simple progress updates, posts will explore some of the intricacies of game development, game engine architecture, programming, performance tips, or whatever happens to seem relevant at the moment. Base Metal Games Inc. Simple template. Powered by Blogger.

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Base Metal Games: September 2013

http://blog.basemetalgames.com/2013_09_01_archive.html

Indie Game Dev Log. Monday, September 30, 2013. Today I. ooh, something shiny on Twitter! Off to a very slow start today. I also realized that having a simple "scroll box" would be useful (basically a control that automatically puts up scroll bars if the size of its contents exceeds the size of the control) and did some work to split that out from the few controls that duplicate this behavior. Saturday, September 28, 2013. I put these in my "top level" header that gets included everywhere:. One caveat: T...

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Base Metal Games: December 2014

http://blog.basemetalgames.com/2014_12_01_archive.html

Indie Game Dev Log. Monday, December 15, 2014. Quaternions are an interesting bit of mathematics. You can read the Wikipedia article. If you really want to understand what they're all about (or, attempt to understand, depending how mathematically inclined you are), but I jut want to talk a bit about using them in games. When dealing with geometry transformations, we generally need to worry about three things:. Translation (change in position). Rotation (change in orientation). Scale (change in size).

blog.basemetalgames.com blog.basemetalgames.com

Base Metal Games: Quaternions

http://blog.basemetalgames.com/2014/12/quaternions.html

Indie Game Dev Log. Monday, December 15, 2014. Quaternions are an interesting bit of mathematics. You can read the Wikipedia article. If you really want to understand what they're all about (or, attempt to understand, depending how mathematically inclined you are), but I jut want to talk a bit about using them in games. When dealing with geometry transformations, we generally need to worry about three things:. Translation (change in position). Rotation (change in orientation). Scale (change in size).

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