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Battletech Live Transportation Hub

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Transportation tracking and system performance monitoring

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Back at it again. « Battletech Live

https://battletechlive.wordpress.com/2013/02/27/back-at-it-again

Online, Turn-Based Battletech – Development Logs. Back at it again. February 27, 2013. Posted by Charles Shoults. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. August 1, 2016.

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I Hate Microsoft « Battletech Live

https://battletechlive.wordpress.com/2009/09/25/i-hate-microsoft

Online, Turn-Based Battletech – Development Logs. While I realize that the issues I’m experiencing are most likely caused by a combination of factors, I still choose to hate Microsoft, just because it’s the right thing to do. Someone asked me, why do this now. Why not wait for Windows 7? September 25, 2009. Posted by Charles Shoults. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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2009 October 01 « Battletech Live

https://battletechlive.wordpress.com/2009/10/01

Online, Turn-Based Battletech – Development Logs. A question of scale. Hollander, although still 35 tons, stands at 7 meters. Elementals and Battle Armor are barely larger than a human, so in this case, its just a bit over 2 meters tall. Bushwacker, a pretty squat BattleMech anyway, is about 9 meters tall. Catapult, weighing in at 60 tons, is pretty good size and stands about 10 meters tall. Highlander, at 90 tons (? Is one of the tallest, standing about 12 meters. MadCat is a bit shorter, at 11 meters.

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Tile labels in the Battletech Live map editor. « Battletech Live

https://battletechlive.wordpress.com/2009/10/09/tile-labels-in-the-battletech-live-map-editor

Online, Turn-Based Battletech – Development Logs. Tile labels in the Battletech Live map editor. An untextured version of the map editor is posted and more of the records necessary to make it all work is coming together. The editor will be viewable either as flat-shaded or textured, with and without hex labels. At present, each hex is numbered 0000, but each will carry a unique number based on row and column. I’ll working on numbering, hex types and elevations tonight. October 9, 2009. 2 Comments ».

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2011 March 08 « Battletech Live

https://battletechlive.wordpress.com/2011/03/08

Online, Turn-Based Battletech – Development Logs. Planning out the build. Mopar Small Block 360ci (5.9L). 4000″ – 4.030″ bore. 2810″ main journals. 6123″ connecting rods. Single plane intake manifold. March 8, 2011. Posted by Charles Shoults. Catalyst Closed While Attending Gen Con 2016. August 1, 2016. Catalyst Game Labs, Classic Battletech. MechWarrior: Living Legends Total Conversion. Blog at WordPress.com. Follow “Battletech Live”. Get every new post delivered to your Inbox.

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Charles Shoults « Battletech Live

https://battletechlive.wordpress.com/author/charlesshoults

Online, Turn-Based Battletech – Development Logs. Back at it again. February 27, 2013. Posted by Charles Shoults. It helps to pay attention. March 23, 2011. Posted by Charles Shoults. Planning out the build. Mopar Small Block 360ci (5.9L). 4000″ – 4.030″ bore. 2810″ main journals. 6123″ connecting rods. Single plane intake manifold. March 8, 2011. Posted by Charles Shoults. Tile labels in the Battletech Live map editor. October 9, 2009. Posted by Charles Shoults. October 6, 2009. Posted by Charles Shoults.

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2011 March 23 « Battletech Live

https://battletechlive.wordpress.com/2011/03/23

Online, Turn-Based Battletech – Development Logs. It helps to pay attention. March 23, 2011. Posted by Charles Shoults. Catalyst Closed While Attending Gen Con 2016. August 1, 2016. As happens every year, Catalyst Game Labs is effectively closing down as all-hands are on deck to run Gen Con. Effective from tomorrow and running until roughly August 9th, the usual channels of communications (emails, website updates, and so on) Continue reading. Catalyst Game Labs, Classic Battletech.

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It helps to pay attention « Battletech Live

https://battletechlive.wordpress.com/2011/03/23/it-helps-to-pay-attention

Online, Turn-Based Battletech – Development Logs. It helps to pay attention. March 23, 2011. Posted by Charles Shoults. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. August 1, 2016.

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2009 October 09 « Battletech Live

https://battletechlive.wordpress.com/2009/10/09

Online, Turn-Based Battletech – Development Logs. Tile labels in the Battletech Live map editor. An untextured version of the map editor is posted and more of the records necessary to make it all work is coming together. The editor will be viewable either as flat-shaded or textured, with and without hex labels. At present, each hex is numbered 0000, but each will carry a unique number based on row and column. I’ll working on numbering, hex types and elevations tonight. October 9, 2009. August 1, 2016.

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Gefecht [CC] vs [FS] auf New Syrtis. 331st Royal Battlemech Division – Capellan Confederation greift 31st Hussar Regiment – Federated Suns auf New Syrtis mit Planetary Conquest…. Gefecht [CJF] vs [FRR] auf Baxter. 5th Falcon Dragoons – Clan Jade Falcon greift Dudes Club – Free Raselhaague Republic auf Baxter mit Planetary Conquest Full…. Na kennt Ihr das? Gefecht [CSR] vs [FRR] auf Lothan. Gefecht [CJF] vs [CS] auf Terra. Gefecht [FS] vs [CC] auf St. Ives. Gefecht [CC] vs [FS] auf New Syrtis. Dudes Club ...

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