skiltao.blogspot.com
SkilTao's Gaming Blog: 03/01/2015 - 04/01/2015
http://skiltao.blogspot.com/2015_03_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Saturday, March 28, 2015. MW1e: Quick Plausibility Check. Is 26 years plausible for the typical length of a MechWarrior's career? Are 250 combat encounters (half 'Mech-vs-'Mech) per year plausible? How big is a typical garrison? Well, there's about 7 times as many 'Mech companies as there are planets in the original. 42 regiments ar...
skiltao.blogspot.com
SkilTao's Gaming Blog: JumpShips in 3025
http://skiltao.blogspot.com/2015/06/jumpships-in-3025.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, June 3, 2015. Going back to the 1st edition RPG's unit generation tables with an estimated 387.44 (nominal; not full-strength) regiments operating in the Successor States ( sheet here. I get 2942 'Mech detachments, ranging from 2 to 108 'Mechs in size. Attached to these 'Mech units I find:. At least 470 JumpShips. Coincid...
skiltao.blogspot.com
SkilTao's Gaming Blog: 04/01/2015 - 05/01/2015
http://skiltao.blogspot.com/2015_04_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, April 29, 2015. First Look at FWL 3025 Manufacturing. House Marik: The Free Worlds League. FASA 1622), page 114:. Those most common 'Mechs don't seem to be in any kind of order, unless they're being listed from most-produced to least-produced:. 42 Stinger (9 shy). 34 Hermes II (2 shy). 32 Locust (4 shy). Needed to put the...
skiltao.blogspot.com
SkilTao's Gaming Blog: 01/01/2015 - 02/01/2015
http://skiltao.blogspot.com/2015_01_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Wednesday, January 14, 2015. My year in cinema. Ive been meaning to watch Tucker and Dale vs Evil. And Cabin in the Woods. Im thinking it might be fun to try them back to back. I dont remember which movies I had planned to see this year. Whichever they were, Im sure they mostly werent the ones I actually saw:. At 1136 words the fluf...
skiltao.blogspot.com
SkilTao's Gaming Blog: 07/01/2014 - 08/01/2014
http://skiltao.blogspot.com/2014_07_01_archive.html
BattleTech fan since the early '90s, game design enthusiast since forever. Google what are you doing. Game does not exist. Because I need to link to this from somewhere else. Tuesday, July 22, 2014. Looking for a New Sci-Fi Show. Rewatched the first season of Heroes. Which was great fun, and I've finished watching Earth: Final Conflict. Can't recommend it, but I will be mining it for Transformers/Resistance plots.) Also finished watching Fang of the Sun: Dougram. I'm currently keeping up with Extant.
btengineer.blogspot.com
BattleTech Engineer: July 2014
http://btengineer.blogspot.com/2014_07_01_archive.html
Saturday, July 26, 2014. Ok, quick update, minimal rants. I can make these very quickly for most eras, and can do a LOT more with it. This was a proof of concept, feel free to use the code. 2 MASSIVE updates to my BattletechEngineer. 3 Kinda off topic, as this is Robotech, but as a HUGE investor (over 300 regults incoming! 4 I'm going to GenCon, woot! 5 An Alpha Strike Freebie! May you pass your piloting skill rolls! Tuesday, July 1, 2014. No excuses, just laziness and distractions on my part, with a tou...
btengineer.blogspot.com
BattleTech Engineer: November 2014
http://btengineer.blogspot.com/2014_11_01_archive.html
Sunday, November 30, 2014. Well, I think there are a couple things missing in there like satellites, space stations, and 2 turret tanks. I will try to finish the last few before I update the website (so yeah, you are still stuck with PDFs right now). I also inputted all the new units from the RS IndustrialMechs and the other new books that came out recently. I also got my 16 boxes of Robotech RPG Tactics. Oh boy, that is a LOT of models! Catalyst released a playtest of the "Abstract Combat System". I...
btengineer.blogspot.com
BattleTech Engineer: October 2014
http://btengineer.blogspot.com/2014_10_01_archive.html
Wednesday, October 8, 2014. Well its been a while, and I haven't done crap for Battletech. Maybe I got played out at Gencon, maybe its because I stopped playing with my local group (hard to justify playing a game when over 90% of a turn is spent with other people doing stuff without being affected), or maybe all my other hobbies, but for whatever reason my progress on everything has been minimal. But first, I did get the 2 new products, the The Operation Revival, and the Record Sheets Industrialmechs.
btengineer.blogspot.com
BattleTech Engineer: December 2013
http://btengineer.blogspot.com/2013_12_01_archive.html
Sunday, December 1, 2013. Censorship and Alpha Strike. So I still kinda follow the forums. Mostly so I can see the massive amounts of errata and when new stuff comes out, but also as fans occasionally have some great new ideas ( like AS point values. Anyway one of these threads one user was asking about Alpha Strike Unit Card Templates. Here is the posting if ya don't believe me (you can still get to the topic now. until they delete it). What really sucks is even if I took my whole encyclopedia site.
btengineer.blogspot.com
BattleTech Engineer: November 2013
http://btengineer.blogspot.com/2013_11_01_archive.html
Saturday, November 23, 2013. Battletech Record Sheet App. So I was playing our game today, and one of the guys uses a tablet computer with PDF notes to track his sheets. It isn't as fast as paper, and doesn't really buy him anything, but as a computer professional and avid gamer I really can't see why a computer couldn't be used to speed up play. especially in BattleTech. However, rolling dice is a key part of enjoying a game, so removing that aspect (as in the *most* automated method) would maybe make p...