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Beyond Modding

Saturday, 8 August 2015. Harold Johnson Will Never Die! Winston Romanoff - the voice of Harold Johnson. Thursday, 6 August 2015. Where Is The Beyond Team? I know it's been almost a year since we've done an update, so I'd like to give a bit of an explanation for anyone who's wondering what happened or where the team went. We won't be ready to talk about our first game for quite some time yet, but we are well into the design stage. I can say that the game will be a 2d scifi RPG, using a game engine I'v...

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Beyond Modding | beyondmodding.blogspot.com Reviews
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Saturday, 8 August 2015. Harold Johnson Will Never Die! Winston Romanoff - the voice of Harold Johnson. Thursday, 6 August 2015. Where Is The Beyond Team? I know it's been almost a year since we've done an update, so I'd like to give a bit of an explanation for anyone who's wondering what happened or where the team went. We won't be ready to talk about our first game for quite some time yet, but we are well into the design stage. I can say that the game will be a 2d scifi RPG, using a game engine I'v...
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Beyond Modding | beyondmodding.blogspot.com Reviews

https://beyondmodding.blogspot.com

Saturday, 8 August 2015. Harold Johnson Will Never Die! Winston Romanoff - the voice of Harold Johnson. Thursday, 6 August 2015. Where Is The Beyond Team? I know it's been almost a year since we've done an update, so I'd like to give a bit of an explanation for anyone who's wondering what happened or where the team went. We won't be ready to talk about our first game for quite some time yet, but we are well into the design stage. I can say that the game will be a 2d scifi RPG, using a game engine I'v...

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beyondmodding.blogspot.com beyondmodding.blogspot.com
1

Beyond Modding: May 2013

http://www.beyondmodding.blogspot.com/2013_05_01_archive.html

Friday, 31 May 2013. Introducing: Red Sol Extinction. For full-size promo art! In the distant future, a team of researchers study alien ruins on a lush, habitable world in hopes of claiming a new home. However, they must first discover what caused the extinction of its previous inhabitants: humans. It is still too early to guesstimate a release date, but keep checking back on the blog for more info. Sunday, 26 May 2013. Had this on the back burner for a while, but finally finished it. Enjoy this glorious...

2

Beyond Modding: June 2013

http://www.beyondmodding.blogspot.com/2013_06_01_archive.html

Wednesday, 26 June 2013. A New Writer Joins The Team! We are happy to welcome Sandra Carrington-Smith to the Bloodhunt team, as our new dialogue writer! Sandra is a very experienced writer and published author. One of her novels, THE BOOK OF OBEAH, is in pre-production to be a film. The audio-book of the same novel is narrated by Dave Fennoy, who is the voice of Lee Everett in The Walking Dead video game. She is also currently writing the third book in her CROSSROADS series. Sunday, 23 June 2013. Also, X...

3

Beyond Modding: January 2014

http://www.beyondmodding.blogspot.com/2014_01_01_archive.html

Monday, 27 January 2014. Northpoint Mod Forum Thread. We've started a new forum thread for our Northpoint project, which you can find at the following links:. Http:/ forums.nexusmods.com/index.php? Http:/ forums.bethsoft.com/topic/1485695-wip-northpoint/. Northpoint - Trailer 01. Check out our new trailer, which shows off the excellent level designing skills of our very own IonisTheBear. Video created by Unoctium. Northpoint is a fan-made DLC for the Elder Scrolls V: Skyrim. Subscribe to: Posts (Atom).

4

Beyond Modding: August 2013

http://www.beyondmodding.blogspot.com/2013_08_01_archive.html

Tuesday, 20 August 2013. This is not yet the big Northpoint update I promised, but just something to tide you over in the meantime. This is the Herne model, created by Andrew Short, for our Bloodhunt project. This Herne is a unique creature, the size of a giant, and he's taking part in the hunt in Hircine's realm. Think you've got what it takes to bring this guy down? If you click on the image below, you can view the model in 3D:. Monday, 19 August 2013. Subscribe to: Posts (Atom).

5

Beyond Modding: Where Is The Beyond Team?

http://www.beyondmodding.blogspot.com/2015/08/where-is-beyond-team.html

Thursday, 6 August 2015. Where Is The Beyond Team? I know it's been almost a year since we've done an update, so I'd like to give a bit of an explanation for anyone who's wondering what happened or where the team went. We won't be ready to talk about our first game for quite some time yet, but we are well into the design stage. I can say that the game will be a 2d scifi RPG, using a game engine I've written from scratch in C using the DirectX libraries. It will have a rich lore and break new grou...I thi...

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artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: June 2013

http://artofozfuerst.blogspot.com/2013_06_01_archive.html

Sunday, 30 June 2013. Today we are witnesses of many different interpretations of history. Everything is available. To everyone. People write books, make films, documentaries, computer games. They are very often inspired with some historical events. But they are often changing some facts in order to make it more attractive to their audience. Especially. Appearance and character of some. Historical figures. (. I do not want. In the span of. Would it be possible. That some of the. A lot of fun. Chauncey Fo...

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: Private Mech Project

http://artofozfuerst.blogspot.com/2014/03/private-mech-project.html

Friday, 28 March 2014. Above it's low-poly model, but now I realized that I want to make it really cool and good looking so I decided to make high-poly version and then bake all normals to new low-poly model. I haven't worked a lot this way so I hope that this project will help me to overcome the workflow. Currently I'm modeling mech arm with guns. I added many new details. Http:/ www.militaryphotos.net/forums/album.php? Http:/ coldemons.blogspot.com/2012/10/demon-from-croatia-t-3485.html. Cover Illustra...

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: October 2012

http://artofozfuerst.blogspot.com/2012_10_01_archive.html

Saturday, 27 October 2012. Just to remind my self of modeling in 3ds Max. My biggest paranoia is that I will forget something very useful what i used to know. Of Opel Manta from eighties, it's also cool, but not as one from. Seventies. Maybe I'll do that newer version later. I fixed some errors in shape of the car, especially the rear part. Here are some screens of details that I'm working on. I do not understand. It is much easier. To model something,. What is the practical. Thursday, 18 October 2012.

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Art Of Oz: October 2015

http://artofozfuerst.blogspot.com/2015_10_01_archive.html

Saturday, 24 October 2015. Here are some weapon designs that I'll be needing for my personal project. First I started to draw, but then by chance browsing the references I realized that it will be much faster and at the end more realistic if I would use real weapons and other technology parts from photos. Of course. Sit in the right position. Anyway I'm pretty happy with the result. Now when everything is defined it will be much easier to make 3d model and some nice textures. Subscribe to: Posts (Atom).

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: January 2016

http://artofozfuerst.blogspot.com/2016_01_01_archive.html

Thursday, 14 January 2016. One Mutant per Day. Subscribe to: Posts (Atom). Inspirational and useful links. Figure and Gesture Drawing. Do we really care about art? Call of Duty Infinite Warfare Concept Design. Chauncey Foster Ryder 1868-1949. DRB Visual Caffeine #5. Schoolism live workshop Copenhagen - September 3 - 4. Independence Day Resurgence Concept Work from 2013. Concept robots from UPRISING by Ben Hansford. Cover Illustration for [the GAME GRAPHICS : CONCEPT and ILLUST]비엘북스. One Mutant per Day.

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: Sci Fi Weapons

http://artofozfuerst.blogspot.com/2015/10/sci-fi-weapons.html

Saturday, 24 October 2015. Here are some weapon designs that I'll be needing for my personal project. First I started to draw, but then by chance browsing the references I realized that it will be much faster and at the end more realistic if I would use real weapons and other technology parts from photos. Of course. Sit in the right position. Anyway I'm pretty happy with the result. Now when everything is defined it will be much easier to make 3d model and some nice textures. Figure and Gesture Drawing.

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: One Mutant per Day

http://artofozfuerst.blogspot.com/2016/01/one-mutant-per-day.html

Thursday, 14 January 2016. One Mutant per Day. Subscribe to: Post Comments (Atom). Inspirational and useful links. Figure and Gesture Drawing. Do we really care about art? Call of Duty Infinite Warfare Concept Design. Chauncey Foster Ryder 1868-1949. DRB Visual Caffeine #5. Schoolism live workshop Copenhagen - September 3 - 4. Independence Day Resurgence Concept Work from 2013. Concept robots from UPRISING by Ben Hansford. Cover Illustration for [the GAME GRAPHICS : CONCEPT and ILLUST]비엘북스.

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: November 2012

http://artofozfuerst.blogspot.com/2012_11_01_archive.html

Saturday, 24 November 2012. I have a lot of work lately, so I haven't. For a month. I stopped all my private projects, Manta 3d model for example and also some concepts arts. Here is some older stuff. In fact I started it before, but. A bit of time. Rendering some other job and finished him. There was another guy in battle suit on this picture, but I had to cut him out because he is in a form of sketch. Subscribe to: Posts (Atom). Inspirational and useful links. Figure and Gesture Drawing.

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: Tank Crew

http://artofozfuerst.blogspot.com/2015/11/tank-crew.html

Wednesday, 4 November 2015. I'm playing with 3d Coat for some time already. I began to. At the beginning of. I started carefully, making some details for models that I made in MAX, damages, scratches, wrinkles for textile materials and so on. Probably would have used it more if I had more free time. Below is completed low poly model using baked normal maps. His Tokarev pistol is missing but I'll make one later. It will use his own texture. Altogether it has 26000 polygons. One with more details visible.

artofozfuerst.blogspot.com artofozfuerst.blogspot.com

Art Of Oz: March 2014

http://artofozfuerst.blogspot.com/2014_03_01_archive.html

Friday, 28 March 2014. Above it's low-poly model, but now I realized that I want to make it really cool and good looking so I decided to make high-poly version and then bake all normals to new low-poly model. I haven't worked a lot this way so I hope that this project will help me to overcome the workflow. Currently I'm modeling mech arm with guns. I added many new details. Http:/ www.militaryphotos.net/forums/album.php? Http:/ coldemons.blogspot.com/2012/10/demon-from-croatia-t-3485.html. Cover Illustra...

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Beyond Modding

Saturday, 8 August 2015. Harold Johnson Will Never Die! Winston Romanoff - the voice of Harold Johnson. Thursday, 6 August 2015. Where Is The Beyond Team? I know it's been almost a year since we've done an update, so I'd like to give a bit of an explanation for anyone who's wondering what happened or where the team went. We won't be ready to talk about our first game for quite some time yet, but we are well into the design stage. I can say that the game will be a 2d scifi RPG, using a game engine I'v...

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