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Big Evil Corporation | The videogames development blog of a videogames developer who develops videogames

The videogames development blog of a videogames developer who develops videogames

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Big Evil Corporation | The videogames development blog of a videogames developer who develops videogames | bigevilcorporation.co.uk Reviews
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The videogames development blog of a videogames developer who develops videogames
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8 the z80 chip
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Big Evil Corporation | The videogames development blog of a videogames developer who develops videogames | bigevilcorporation.co.uk Reviews

https://bigevilcorporation.co.uk

The videogames development blog of a videogames developer who develops videogames

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bigevilcorporation.co.uk bigevilcorporation.co.uk
1

Sega Megadrive – 1: Getting Started | BIG EVIL CORPORATION

http://bigevilcorporation.co.uk/2012/02/28/sega-megadrive-1-getting-started

The videogames development blog of a videogames developer who develops videogames. Sega Megadrive – 1: Getting Started. February 28, 2012. My favourite videogames console of all time – the Sega Megadrive. I’ve been pretty excited about getting started on this machine for many years now, and has been the catalyst which finally kicked me into learning some assembly language. The Sega Megadrive technical specifications. CPU: Motorola 68000 at 7.61 mhz. Slave CPU: Zilog z80. Since documentation seems scarce,...

2

Sega Megadrive | BIG EVIL CORPORATION

http://bigevilcorporation.co.uk/category/game-development-challenge/sega-megadrive

The videogames development blog of a videogames developer who develops videogames. Category Archives: Sega Megadrive. Games development blog for my experiences with the Sega Megadrive/Genesis. Tanglewood Tech Demo 0.0.11. August 21, 2016. I’m pleased to announce the very first tech demo release of Tanglewood! The tech demo contains tests of the following features:. 8211; Fuzzls: all alert states, physics, and rolling behaviour. 8211; Colour abilities: yellow (glide) and green (time slow/cloak). 8211; Flu...

3

megadrive | BIG EVIL CORPORATION

http://bigevilcorporation.co.uk/tag/megadrive

The videogames development blog of a videogames developer who develops videogames. Tanglewood Tech Demo 0.0.11. August 21, 2016. I’m pleased to announce the very first tech demo release of Tanglewood! The demo represents the first milestone in Tanglwood’s development. It is a proof of the engine, editor, toolchain and content pipeline, the basic mechanics of the game, controls and platforming behaviour, the art and animation styles, and some early puzzles. 8211; Boulders: physics, rolling behaviour, crac...

4

Sega Megadrive – 5: Fonts and Text | BIG EVIL CORPORATION

http://bigevilcorporation.co.uk/2012/04/09/sega-megadrive-5-fonts-and-text

The videogames development blog of a videogames developer who develops videogames. Sega Megadrive – 5: Fonts and Text. April 9, 2012. The Hello World example was pretty simplistic, with only the necessary font glyphs created and all of the tile IDs hard coded to write the phrase. It can be taken a few steps further without too much work, allowing us to write arbitrary strings at any tile coordinates, in a variety of colours. Here’s what I came up with:. D1 - Num chars. Load font lea PixelFont, a0 ; Move ...

5

Sega Megadrive – 7: Gamepad Input and the Game Loop | BIG EVIL CORPORATION

http://bigevilcorporation.co.uk/2012/04/30/sega-megadrive-7-gamepad-input-and-the-game-loop

The videogames development blog of a videogames developer who develops videogames. Sega Megadrive 7: Gamepad Input and the Game Loop. April 30, 2012. Gamepads are interacted with through the port control. To read a pad’s state, we need to read from its data port. Read one byte from data port to a register (contains 00SA0000. Shift the data to the upper byte. Write bit 7 ON to the port. Read one byte again to the register (contains 00CBRLDU. Write bit 7 OFF to the port to put it back to normal. Return res...

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SEGA-DC.DE – News | Dreamcast. SEGA. Community. Mehr. Seit 2003.

http://www.sega-dc.de/news

Weiteres Mega Drive Spiel auf Kickstarter: Coffee Crisis. Da ist es Jahre lang still in der Homebrew-Szene des Mega Drive und dann tauchen gleich zwei Titel zur gleichen Zeit bei Kickstarter auf. Kaum hatte ich über Tanglewood. Berichtet, das gerade auf Kickstarter um die Gunst der Retro-Sammler buhlt, flatterte mir eine Mail von Mega Cat Studios ins Postfach, die gerade mit Coffee Crisis einen weiteren Mega Drive Titel in Arbeit haben. Sollen den Kaffee… äh den Spielgenuss schließlich abrunden. Tanglewo...

davevoyles.com davevoyles.com

Deconstructing Night Trap

http://www.davevoyles.com/deconstructing-night-trap

Dave Voyles Tech Evangelist, Microsoft. Tags : Game Dev. You can find the other parts of this series here:. Night Trap switching branches. More progress with the HTML5 port of Night Trap. A few days ago I built a quick prototype for getting Night Trap running in the browser. It’s rough, but hey, it works. Right now I am streaming the assets from Azure Media Servies. Right now the prototype is just using 15 minutes of footage for each camera, and as you switch between the cameras, the HTML5 video player s...

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The videogames development blog of a videogames developer who develops videogames. September 3, 2012. Sega Megadrive 10: Sound Part I – The PSG Chip. Okay, despite my promises of regular updates I’ve fallen a little behind, and you can thank a short holiday, music festivals, my Real Job , and many many videogames for that. Welcome to the first article in the Sound series! There are three chips which can create, or are involved in the creation of sound in the Megadrive:. The PSG has 4 channels. I’ll...

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