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CG Studio Hongik

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CG Studio Hongik | blah205.blogspot.com Reviews
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blah205.blogspot.com
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1 cg studio hongik
2 10 concept hypersensitive
3 posted on
4 interim projection mapping
5 process
6 david hall
7 concept
8 tron
9 tron movie sequences
10 on vimeo
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cg studio hongik,10 concept hypersensitive,posted on,interim projection mapping,process,david hall,concept,tron,tron movie sequences,on vimeo,sync test,1 setting display,2 edge pointing,1 shape modeling,2 pepakura,and run polygonreduce,same way,category
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CG Studio Hongik | blah205.blogspot.com Reviews

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1

CG Studio Hongik: 10_Concept "Hypersensitive"

http://blah205.blogspot.com/2010/11/10concept-react-hypersensitive.html

Compose two sequence image). Wow- This work project composition is get complicated. The easy method is adjust script to each layer. But I can't control maximum, minimum data in Javascript. So added many key and effects. even if it were so, I make be to my liking. Expand dual projecter size (2048×768px). Blue lux connect to - Low pitch soundkey. Red lux connect to - High pitch soundkey. Sound : Ben Frost - Through The Glass Of The Roof. 01 Space and Motion Graphics.

2

CG Studio Hongik: 07_Projection mapping Test

http://blah205.blogspot.com/2010/10/07projection-mapping-test.html

07 Projection mapping Test. Setting Dual display mode and 1024x768 resolution (Projector). 3 Connect Edge point. 4 Quickyl Color Mapping After Effects. 01 Space and Motion Graphics.

3

CG Studio Hongik: 05_Practice - Making a Semi-complex model

http://blah205.blogspot.com/2010/10/05practice-making-semi-complex-model.html

05 Practice - Making a Semi-complex model. Stage1 - Maya Modeling. Import origin complex modeling(already I have glance shape model). Stage2 - Use PePaKuRa Tool. Stage3 - Print and Assemble Paper. 1 Print it 788x1090(mm) Full size and thin paper. (a little small than A0). 2 Stick to Hardboard paper by use 3M77. 3 Hardboard paper is very thick and hard to assemble. Recommend direct print it to drafting(jedo) paper 300g. 01 Space and Motion Graphics.

4

CG Studio Hongik: 06_Making a Final Model

http://blah205.blogspot.com/2010/10/06making-final-model-projection-mapping.html

06 Making a Final Model. Modeling concept - Turret or Bunker. 3 Print and Assemble paper. 01 Space and Motion Graphics.

5

CG Studio Hongik: 04_Practice - Making a simple model

http://blah205.blogspot.com/2010/10/04practice-making-simple-model.html

04 Practice - Making a simple model. Stage1 - Maya Modeling. 65279;1. Make a polygon Cube. 2 Divide Subdivisions Width, Height, Depth 2 4. 3 Move a point (Until you have feeling a satisfaction). 4 Apply Mesh- Triangulate. 5 Export to OBJ file of type. If you can't find OBJexport type. Windows- Settings/Preferences- Plug-in Manager. Check on objExport.mll. Stage2 - Use PePaKuRa Tool. Http:/ www.tamasoft.co.jp/pepakura-en/. Pepakura Designer allows you to create paper craft models from 3D data.

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