esdevlab.blogspot.com
ES Development Laboratory Journal: January 2011
http://esdevlab.blogspot.com/2011_01_01_archive.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Wednesday, 19 January 2011. Making Game Development more FLEX'ible. Updated 19/1/11 22:59 with new screenshot and name below! I was going to originally going to just quickly post some in-development screenshots of a Tile Engine. And leave a brief comment about the size of this paragraph, but, well, here we are. As they like to call it) elemen...
esdevlab.blogspot.com
ES Development Laboratory Journal: March 2010
http://esdevlab.blogspot.com/2010_03_01_archive.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Thursday, 18 March 2010. Slight of Sight gets Reshuffled! Well, I've been on and off on different projects of late (however a lot less so then previous thank God) but I've yet to have one fully complete this year (although a few are near to that and strong projects at too). Time for a Reshuffle! In short, the original as intended was very sim...
esdevlab.blogspot.com
ES Development Laboratory Journal: January 2009
http://esdevlab.blogspot.com/2009_01_01_archive.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Wednesday, 21 January 2009. Just a quick update. Wow, well over a year since my last post. I guess for 2009 I'll have to try better at making more regular updates here more often and this is the first attempt. I've updated the links, cleaned up the place a bit and added a few new gadgets such as my friendfeed. Posted by Leroy Frederick. The E...
esdevlab.blogspot.com
ES Development Laboratory Journal: December 2010
http://esdevlab.blogspot.com/2010_12_01_archive.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Friday, 3 December 2010. Current progress and the gameDentity network. Generally I don't do as many of these blog posts as often as I should because I generally take too long to write em' and sometimes find it hard to justify with currently low views / comments etc, however, on this occasion I'll try to be concise and quick! Around the 23rd o...
esdevlab.blogspot.com
ES Development Laboratory Journal: Current progress and the gameDentity network
http://esdevlab.blogspot.com/2010/12/current-progress-and-gamedentity.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Friday, 3 December 2010. Current progress and the gameDentity network. Generally I don't do as many of these blog posts as often as I should because I generally take too long to write em' and sometimes find it hard to justify with currently low views / comments etc, however, on this occasion I'll try to be concise and quick! Around the 23rd o...
esdevlab.blogspot.com
ES Development Laboratory Journal: If a Picture says a 1000 words how much more does Music say?
http://esdevlab.blogspot.com/2010/07/if-picture-says-1000-words-how-much.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Thursday, 15 July 2010. If a Picture says a 1000 words how much more does Music say? Adance Concept Main Course. Originally I was using some placeholder commercial tracks that were perhaps better then their current replacements but with my current budget (that being zero) I had to take advantage of my prior wise investments and finally get to...
esdevlab.blogspot.com
ES Development Laboratory Journal: Making Game Development more FLEX'ible
http://esdevlab.blogspot.com/2011/01/making-game-development-more-flexible.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Wednesday, 19 January 2011. Making Game Development more FLEX'ible. Updated 19/1/11 22:59 with new screenshot and name below! I was going to originally going to just quickly post some in-development screenshots of a Tile Engine. And leave a brief comment about the size of this paragraph, but, well, here we are. As they like to call it) elemen...
esdevlab.blogspot.com
ES Development Laboratory Journal: The Definitive Definition of being an Indie, Indiependent and Independent Creator
http://esdevlab.blogspot.com/2012/05/definitive-definition-of-being-indie.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Friday, 4 May 2012. The Definitive Definition of being an Indie, Indiependent and Independent Creator. This post is in response to a forum discussion on 'The Escapist' article regarding Minecraft creator Markus "Notch" Persson comments on Electronic Art's indie bundle. An indie developer is an entity that is not affiliated, published or reaso...
esdevlab.blogspot.com
ES Development Laboratory Journal: January 2007
http://esdevlab.blogspot.com/2007_01_01_archive.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Tuesday, 9 January 2007. Well, I got a lot done today so far including pretty much all minor and major updates on the current version (v3 cycle) of ESO (Eternal Syndrome Online) as well as posting the first official ESEm@il Newsletter. You can get more info about these updates at the news page. Or forum news announcements. Links to this post.
esdevlab.blogspot.com
ES Development Laboratory Journal: March 2007
http://esdevlab.blogspot.com/2007_03_01_archive.html
ES Development Laboratory Journal. Keep up with the personal trials and triumphs of Indie Game Creation, Life and Business at the Eternal Syndrome Development Labs. Tuesday, 13 March 2007. Just a general update. Just a quick update! Loads of stuff to happening, updated the website a little here and there. Added some new stuff and fixes to the blog(s) (see if you notice them! Also new background graphics have been created for potential use as well as many, many, many (can I emphasise it any more? Below is...