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Brawsome's Blog | I can boil an egg in 10 seconds

I can boil an egg in 10 seconds

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Brawsome's Blog | I can boil an egg in 10 seconds | brawsomegames.wordpress.com Reviews

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I can boil an egg in 10 seconds

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Film Victoria – Digitial Media Prototyping final milestone feedback | Brawsome's Blog

https://brawsomegames.wordpress.com/2010/06/18/film-victoria-digitial-media-prototyping-final-milestone-feedback

I can boil an egg in 10 seconds. On purpose →. Film Victoria – Digitial Media Prototyping final milestone feedback. June 18, 2010. I heard somewhere that there’s nothing scarier to a writer than a blank page. I feel the same way about programming. 8220;I’ve found working with Film Victoria to be a great experience! There are a couple of sentences I’d like to re-word above, but as I promised – verbatim! View all posts by brawsomegames →. This entry was posted in Uncategorized. On purpose →. Fill in your d...

2

brawsomegames | Brawsome's Blog

https://brawsomegames.wordpress.com/author/brawsomegames

I can boil an egg in 10 seconds. Australian Game developer. Quite like point and click adventure. So much I made this fine game - Jolly Rover. What’s in a license? July 16, 2010. People treat game licenses as things, that can be bought and sold, but I feel the truth is that a license is the people that originally created it. I stumbled onto this realisation in a recent interview where I was … Continue reading →. July 3, 2010. Film Victoria – Digitial Media Prototyping final milestone feedback.

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What’s in a license? | Brawsome's Blog

https://brawsomegames.wordpress.com/2010/07/16/whats-in-a-license

I can boil an egg in 10 seconds. What’s in a license? July 16, 2010. People treat game licenses as things, that can be bought and sold, but I feel the truth is that a license is the people that originally created it. I stumbled onto this realisation in a recent interview where I was being asked what my favourite series of games was. The first thing that jumped into my head was Monkey Island of course! Did I feel different about these games because of my memory of them while playing as a kid? Without the ...

4

On purpose | Brawsome's Blog

https://brawsomegames.wordpress.com/2010/07/03/on-purpose

I can boil an egg in 10 seconds. Film Victoria – Digitial Media Prototyping final milestone feedback. What’s in a license? July 3, 2010. I’ve just had an epiphany, no small thing. It pertains to what I see as my direction in life. It never occurred to me that you could do something you could enjoy for a living, it just didn’t, you finish school, get a job and make money, hopefully a lot of money, because then you can live well, go on holidays, buy a nice house and car. That’s life. They had to right?

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304: The Number of the Ben: July 2010

http://ben304.blogspot.com/2010_07_01_archive.html

Saturday, July 31, 2010. Some Little AGS Tricks. In the couple of years I've been fiddling with AGS scripting, I've picked up a couple of tricks that I've learned from others and from fiddling, and also shared with a few others. There's nothing mindblowing in here, but perhaps some of them can be useful to those of you interested in using AGS. If you have a special talking loop, simply use character.LockViewFrame() to lock it to that when you want them to talk in that direction, and place it after th...

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304: The Number of the Ben: January 2011

http://ben304.blogspot.com/2011_01_01_archive.html

Monday, January 3, 2011. Links to this post. Subscribe to: Posts (Atom). IndieGames.com - The Weblog. Grab and Toss Enemies With Your Tongue (And Look Good Doing It) In Handsome Mr Frog. WeekendCoffeeShare: The Kindness of Strangers. Eye Game Candy: Wonderland. Anna’s Quest – OUT NOW! The 5C4RL37 Diary: This. Is. SCUMM! Point and Click Jam - Aftermath. XAGE - Xna Adventure Game Engine. Awakener . again. Flovent 125mcg Inhalation Canister $94.00. Markymint's World of Wonder. The Cat Lady and Christmas.

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304: The Number of the Ben: June 2011

http://ben304.blogspot.com/2011_06_01_archive.html

Saturday, June 25, 2011. When I started making City, I wanted to do things differently. I had made a whole bunch of games where the control method was "Left click uses/talks/walks, right click looks" - a comfortable, effective control scheme that is very common for modern adventure games. However, I thought I should try to experiment. I had made a couple of short experimental games without inventory or right clicking for their puzzles (Heed and! And so, I went back and put in the right mouse button as th...

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304: The Number of the Ben: May 2012

http://ben304.blogspot.com/2012_05_01_archive.html

Sunday, May 27, 2012. Usually I like to save my blog for longer, more essay type posts, which means I have nowhere to put little snippets of the game design process. However, I thought I'd like to do this, and so I started a little journal over here. You can see me painting this background in stages, as well as animations and all sorts of other behind the scenes stuff over there, which I guess some of you may be interested in. Links to this post. The Bundle In A Box. One of the games that you get is Gemi...

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304: The Number of the Ben: PISS Developer Diary: Setting the Scene

http://ben304.blogspot.com/2012/05/piss-developer-diary-setting-scene.html

Friday, May 11, 2012. PISS Developer Diary: Setting the Scene. For PISS, I really want to create an interesting, exotic world. I want it to be familiar and yet also quite alien - you should be able to recognize a building as a building and a tree as a tree, but it shouldn't look exactly like the buildings or trees that we see every day. It's something I've really pushed - putting interesting things in each scene. I want you to look. May 11, 2012 at 6:51 AM. Could you do it? May 11, 2012 at 4:29 PM. Your ...

ben304.blogspot.com ben304.blogspot.com

304: The Number of the Ben: July 2011

http://ben304.blogspot.com/2011_07_01_archive.html

Sunday, July 10, 2011. For you, though, there now exists the option to try out this little slice of the game. And see what you think. Your feedback is most definitely welcomed! Links to this post. Subscribe to: Posts (Atom). IndieGames.com - The Weblog. Grab and Toss Enemies With Your Tongue (And Look Good Doing It) In Handsome Mr Frog. WeekendCoffeeShare: The Kindness of Strangers. Eye Game Candy: Wonderland. Anna’s Quest – OUT NOW! The 5C4RL37 Diary: This. Is. SCUMM! Point and Click Jam - Aftermath.

ben304.blogspot.com ben304.blogspot.com

304: The Number of the Ben: March 2011

http://ben304.blogspot.com/2011_03_01_archive.html

Friday, March 11, 2011. Sometimes I get an idea and instead of just writing it down or sketching it out, I build a prototype to see how it'd all work - sometimes you don't know how well something will work until you actually feel it for yourself in game. Recently, I built this prototype of a "rooms within a room" idea that has been kicking around my head for a while. I've been wanting to do something like this since I made! Links to this post. Tuesday, March 8, 2011. The biggest issue with games of this ...

ben304.blogspot.com ben304.blogspot.com

304: The Number of the Ben: My Desk

http://ben304.blogspot.com/2012/05/my-desk.html

Sunday, May 6, 2012. After looking at my poor old desk today and realizing it really. Needs a new paintjob, I also realized that I haven't given it a new coat of paint since I first got it and painted it. which was something like 7 years ago :D. I've sometimes thought of buying myself a decent desk, but always come back to the fact that this would cost money and I already have. Thinking about your current project I am only missing a chamber pot (^▽^). Just promise not to use a (big blue) /? Nice to see t...

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304: The Number of the Ben: August 2010

http://ben304.blogspot.com/2010_08_01_archive.html

Saturday, August 21, 2010. Astro Galaxy Mega Quest VIIII: The Half Moon of Ray'don, Chapter 008.52 - Sci/Psy/Psi/SighBots of the Past (Historical Simulation Series). This was built months ago but it never got released. So now I am releasing it. Take control of the Master Chef and, with the help of his lovely sidekick, brave danger and certain death in order to make your way into a base on a planet far from your home! Left click interacts, right click looks. Links to this post. Thursday, August 12, 2010.

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304: The Number of the Ben: November 2010

http://ben304.blogspot.com/2010_11_01_archive.html

Tuesday, November 23, 2010. Half-Life 2: Episode One (PS3). Half-Life 2: Episode One is the best Half-Life 2 episode I've ever played. It's also the only Half-Life 2 episode I've ever played. Once again, this is a total lie, but at the time of writing I hadn't played the second one (for obvious reasons), so let's pretend for a moment that I'm writing this just after finished the game. Links to this post. And made me think "Who cares? I guess my main concern with something being considered "art" is that i...

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Brawsome's Blog | I can boil an egg in 10 seconds

I can boil an egg in 10 seconds. What’s in a license? July 16, 2010. People treat game licenses as things, that can be bought and sold, but I feel the truth is that a license is the people that originally created it. I stumbled onto this realisation in a recent interview where I was being asked what my favourite series of games was. The first thing that jumped into my head was Monkey Island of course! Did I feel different about these games because of my memory of them while playing as a kid? Without the ...

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