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NIGEL LI: January 2010
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Thursday, January 14, 2010. Interview from the "toys" gallery. Tuesday, January 5, 2010. Here's a little piece i did for my latest show with project 218:. Subscribe to: Posts (Atom). View my complete profile. Blue sky studios challenge. Interview from the toys gallery.
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NIGEL LI: February 2010
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Saturday, February 27, 2010. Subscribe to: Posts (Atom). View my complete profile. Blue sky studios challenge.
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NIGEL LI: April 2008
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Saturday, April 12, 2008. My character is actually a spirit that cannot be seen. The armor it self is a weapon. And it tends to different personalities depending on the spirit that poses it. Bang Bang is the spirit that poses artifacts to stay active. Since he is a spirit, he is unable to directly contact other races. The power of this armor is void, because he is not really alive, and therefore hard for the machines to judge or kill. The springs compress and help with acceleration. He is very observant.
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NIGEL LI: September 2008
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Saturday, September 20, 2008. Let me know what you think! Friday, September 5, 2008. It's tonight, niiiice. Subscribe to: Posts (Atom). View my complete profile. Blue sky studios challenge.
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NIGEL LI: some doodles
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Wednesday, April 15, 2009. I was watching the Bob Kato workshop for the gnomon dvd series, and doodled these faces. Very good tutorial, and I recommend it to anyone trying to start, or refine their skills on drawing the face. These were about 8 minutes each. Finally some new sweetness. April 23, 2009 at 2:21 AM. This comment has been removed by a blog administrator. November 18, 2009 at 7:25 AM. Subscribe to: Post Comments (Atom). View my complete profile. Blue sky studios challenge.
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NIGEL LI: June 2008
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Monday, June 30, 2008. EDIT: Here is the final:. Here is a work in progress for her. any comments and suggestions are welcome. It takes a little while to get it looking as good as scarecrow. Thursday, June 19, 2008. EDIT: Here's the finished piece! Recently, I have decided to take a more realistic / darker approach to some concepts to see where it will take me. This was the first of 7 that I have started to paint. Just a little test to better myself. Subscribe to: Posts (Atom). View my complete profile.
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NIGEL LI: December 2008
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Tuesday, December 9, 2008. Interview with Fog City Vibe. It's wierd seeing yourself on camera. Oh yea, this was done a while ago, but I did the album cover art for KUROISOUL. really cool guy, with alot of talent. Check out one of his tracks here:. Subscribe to: Posts (Atom). View my complete profile. Blue sky studios challenge. Interview with Fog City Vibe.
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NIGEL LI: March 2008
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Monday, March 17, 2008. More W.I.P. Here are some more work in prgress pics. Still struggling to decide the final look of the character/story. A quick color pass/ Im not really digging the gold too much, but thats the color theme we are suppose to stick with. Tuesday, March 11, 2008. So I entered the competition, and just trying to push myself into different genres as a challenge. This is still a work in progress, so any comment/ suggestion will be great! There are 9 remaining planets. Here is a differen...
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NIGEL LI: May 2008
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Monday, May 19, 2008. Finally, after so many years. My clothing line "Junktion Design" is out. You can check it out at www.junktiondesign.com. Or you could visit these stores:. San Francisco, CA. 522 Westlake Shopping Center. Daly City, CA 94015. Tuesday, May 13, 2008. Been working on this interpretation of Scarecrow for a while. Still has some lighting issues that I need to fix, and then clean up a little more, but it is pretty close to a finish. Subscribe to: Posts (Atom). View my complete profile.
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NIGEL LI: January 2009
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Sunday, January 25, 2009. Some old stuff from Ubisoft. Just a few out of the many things i worked on. Note: the prince of persia ad was not my drawing. just the layout. Saturday, January 17, 2009. So while I was in Hong Kong working for Imagi Studios, I worked on a project called T28. Here is the official trailer for it! Subscribe to: Posts (Atom). View my complete profile. Blue sky studios challenge. Some old stuff from Ubisoft.