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Epicurian Temple – UDK » John P. Doran
http://johnpdoran.com/slide/epicurian-temple-udk
Epicurian Temple – UDK. Raquo; Epicurian Temple – UDK. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.
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Book » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/book
Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. UDK iOS Game Development Beginner’s Guide. Flash – Casual RPG Battle System Concept. Home – Before.
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Cultist Kerfuffle » John P. Doran
http://johnpdoran.com/slide/cultist-kerfuffle
Raquo; Cultist Kerfuffle. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.
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Programming » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/programming
A Flash game developed over the course of 3 days using ActionScript 3 to accustom myself with it again after not touching it aside from using it for creating Scaleform menus for 2 years. All art and code was done by me with Christopher Doran providing the music. Culina: The Spirit of Cooking. Film Noir RPG Prototype. C game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting t...
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C++ » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/c
C game designer on a team of 7, building a competitive 2D racing platformer Players are cast into keeping the world away from total darkness in a 2D Platforming world. Dynamic lighting turns the world darker as you play making each level a race against the darkness. Drop in/out support makes it possible for anyone Read more. Flash – Casual RPG Battle System Concept. Home – Before. Unreal Tournament 3 Level Design.
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Scaleform » Categories » John P. Doran
http://johnpdoran.com/portfolio_cat/scaleform
Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. Film Noir RPG Prototype. Flash – Casual RPG Battle System Concept. Home – Before.
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Tutorials » John P. Doran
http://johnpdoran.com/category/tutorials
Raquo; Archive for "Tutorials". Flash 101: An Introduction. Posted at Jun 08, 2013. Posted in Game Design. By John P. Doran. As you begin your project, there may be many new panels and areas that are yours to use. Stage The largest area in the top left section is called the Stage. This is where all of the action within our menus will take place. Users will only see the white box area of the Read more. Setting up Flash CS6 to use Scaleform with UDK. Posted at Jun 08, 2013. Posted in Game Design. This is a...
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Unreal » John P. Doran
http://johnpdoran.com/category/unreal
Raquo; Archive for "Unreal". Benefits and drawbacks of using Kismet. Posted at Dec 17, 2013. By John P. Doran. As with any job it is important to use the tool that is appropriate for it. UDK provides three ways of giving interactivity to the game world: Kismet, Matinee, and UnrealScript. At this point, you should be familiar with the previous two options. All the three have specific advantages and disadvantages to them, but Kismet Read more. Mastering UDK Game Development Published. Posted at Mar 21, 2013.
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Portfolio » John P. Doran
http://johnpdoran.com/portfolio-2
Getting Started with UDK. For those who have purchased the book, please look here for an additional chapter on my site that focuses on UnrealScript. I’m really proud and excited to announce that my third book about using UDK to make games has just been published. Whereas the first book was primarily for beginners who are just starting out with UDK; Read more. Mastering UDK Game Development: Hotshot. Culina: The Spirit of Cooking. Culina is a series of games which contain elements of both visual novels an...
johnpdoran.com
Tips » John P. Doran
http://johnpdoran.com/category/tips
Raquo; Archive for "Tips". How to Steal Like a Game Designer. Posted at Apr 06, 2011. Posted in Game Design. By John P. Doran. Chuck Skoda shared a link today from Austin Kleon featuring some very interesting things that he has learned in his time as being an artist. The article is written in the point of view of himself talking to his past self which is very similar to my 12 Tips to Starting Game Designers. He raises Read more. 12 Tips for Starting Game Designers. Posted at Nov 05, 2010.