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David Campey: Mind well

Notable Buckets drawn from the windlass of a life spent coding, coaching, creating.<br> My credo: "Never waste a drop of talent"

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David Campey: Mind well | campey.blogspot.com Reviews
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Notable Buckets drawn from the windlass of a life spent coding, coaching, creating.&lt;br&gt; My credo: &quot;Never waste a drop of talent&quot;
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David Campey: Mind well | campey.blogspot.com Reviews

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Notable Buckets drawn from the windlass of a life spent coding, coaching, creating.&lt;br&gt; My credo: &quot;Never waste a drop of talent&quot;

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1

Cape Town Scrum Gathering 2011: Outline ~ David Campey: Mind well

http://campey.blogspot.com/2011/09/cape-town-scrum-gathering-2011-outline.html

David Campey: Mind well. Notable Buckets drawn from the windlass of a life spent coding, coaching, creating. My credo: "Never waste a drop of talent". Cape Town Scrum Gathering 2011: Outline. All of us at Information Logistics took the break from routine to take part in the Scrum Safari. My mind's still processing the influx of conversations from last week's gathering in Somerset West. Outline of my experience ( speaker details. Welcome with Austin / Mitch. Boris Gloger's keynote on Agile and Management.

2

C#: Using StringBuilder with operators ~ David Campey: Mind well

http://campey.blogspot.com/2007/03/c-using-stringbuilder-with-operators.html

David Campey: Mind well. Notable Buckets drawn from the windlass of a life spent coding, coaching, creating. My credo: "Never waste a drop of talent". C#: Using StringBuilder with operators. In testing it (obviously) beat the string class and also was indistinguishable from the StringBuilder in all but the * operator, in which case it was faster. Class bstring { private string tstring; private StringBuilder string; public StringBuilder Builder { get { if (this. string! Bstring 13657 bstring * 7062. TeamP...

3

CoderDojo Cape Town ~ David Campey: Mind well

http://campey.blogspot.com/2015/05/coderdojo-cape-town.html

David Campey: Mind well. Notable Buckets drawn from the windlass of a life spent coding, coaching, creating. My credo: "Never waste a drop of talent". A few years back I met a young soul exploring software development. He had programmed some robots, learnt some python and gotten himself to a python conference to meet other geeks. His name was Sam, he was 10. And he needed someone to help him get unstuck and take the next steps. I really, really wanted to teach youngsters coding. We do a standup (what did...

4

Scrum-i-kanban-agilistic-xp-lean-ido-cious ~ David Campey: Mind well

http://campey.blogspot.com/2015/05/scrum-i-kanban-agilistic-xp-lean-ido.html

David Campey: Mind well. Notable Buckets drawn from the windlass of a life spent coding, coaching, creating. My credo: "Never waste a drop of talent". Scrumikanbanagilisticxpleanidocious is a word I dreamed up, this is its story. This wonderful word enters many english-speakers vocabulary at an early age thanks to that great coach, Mary Poppins. Even though the sound of it is something quite atrocious. For those who (sadly) missed Disney's musical gem, here's a refresher:. Bert: Tell 'em what it is.

5

Magic Estimation ~ David Campey: Mind well

http://campey.blogspot.com/2010/09/magic-estimation.html

David Campey: Mind well. Notable Buckets drawn from the windlass of a life spent coding, coaching, creating. My credo: "Never waste a drop of talent". S "Estimation in Depth" deep dive at the South African Scrum Gathering. He introduced us to Magic estimation. Boris introduced it a little something like this:. At which most of the room burst into laughter. I mean, he's got to be kidding, right? Estimation is a slog of negotiation and explanation preceding multiple rounds of planning poker. It starts out ...

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Glowy Bullets: First Model

http://glowybullets.blogspot.com/2007/05/first-model.html

This blog is dedicated to my experiences in learning to work with Game development. Friday, 04 May 2007. Whoohoo. My first real model: a speed sign. I used a combination of Inkscape (to draw the initial idea), Milkshape3D (create the model), Unwrap3D (to do UV mapping) and Photoshop (to create textures). More models to come. This comment has been removed by the author. 05 May 2007 at 4:56 PM. Nice image dude - how long that take you? 08 May 2007 at 5:05 PM. Subscribe to: Post Comments (Atom).

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Glowy Bullets: XNA Refresh Available

http://glowybullets.blogspot.com/2007/04/xna-refresh-available.html

This blog is dedicated to my experiences in learning to work with Game development. Tuesday, 24 April 2007. The Microsoft XNA Game Studio Express 1.0 Refresh is now available. Note that the update requires:. Microsoft Visual C# 2005 Express Edition SP1. That you run C# 2005 Express Edition at least once prior to installing the XNA Game Studio Express. That you register C# 2005 Express Edition prior to installing the XNA Game Studio Express. You can download the XNA Framework Redistributable here.

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Glowy Bullets: MDX-101: A simple window

http://glowybullets.blogspot.com/2007/04/mdx-101-simple-window.html

This blog is dedicated to my experiences in learning to work with Game development. Tuesday, 24 April 2007. MDX-101: A simple window. To get a simple DirectX window running inside a panel on a form using Managed DirectX do the following:. 1) Create a new WinForms project. 2) On the main form, drop a panel (panel1) onto the form. 3) Change the Main() function in Program.cs to look as follows:. Using (Form1 frm = new Form1(). 4) Put the following code into Form1.cs:. Private Device device;.

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Glowy Bullets: Bullets

http://glowybullets.blogspot.com/2007/05/bullets.html

This blog is dedicated to my experiences in learning to work with Game development. Tuesday, 01 May 2007. I've been playing around a lot and browsing copious amounts XNA tutorials. Some of them amazing. Some of them outright lame (I'm not going to link the lame ones). I have a working copy- screenshot won't show much though:. I've also been playing around with additive transparency on sprites. Most notably, for glowy bullets. I managed to get bullets but they're not really "glowy":. XNA and MDX Resources.

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Glowy Bullets: Rocket Commander

http://glowybullets.blogspot.com/2007/05/rocket-commander.html

This blog is dedicated to my experiences in learning to work with Game development. Thursday, 03 May 2007. About this in his blog and I just want to reiterate it:. Is a well. interesting little game that, personally, I found pretty boring as far as gameplay is concerned. However, from a technical-learning-games-programming point of view it is a goldmine of useful information. The game was written by Benjamin Nitschke. And is free- with source code. Now I just gotta get my hands on Benjamin's book.

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Glowy Bullets: May 2007

http://glowybullets.blogspot.com/2007_05_01_archive.html

This blog is dedicated to my experiences in learning to work with Game development. Monday, 07 May 2007. Link of the day: http:/ sauerbraten.org/. Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube. Friday, 04 May 2007. Whoohoo. My first real model: a speed sign. I used a combination of Inkscape (to draw the initial idea), Milkshape3D (create the model), Unwrap3D (to do UV mapping) and Photoshop (to create textures). I figured out ho...

glowybullets.blogspot.com glowybullets.blogspot.com

Glowy Bullets: April 2007

http://glowybullets.blogspot.com/2007_04_01_archive.html

This blog is dedicated to my experiences in learning to work with Game development. Wednesday, 25 April 2007. Transparent textures with MDX. This is just a quick, late night writeup on how to draw transparent textures onto the screen using Managed DirectX. Firstly, we load the texture in an initilisation routine:. Tex = TextureLoader.FromFile(Form1.Device, ". test.png");. Rect = new Rectangle(50, 50, 40, 40); / assuming our png is 40x40. Then we render the texture onto a 2-triangle trianglefan:. Endscene...

glowybullets.blogspot.com glowybullets.blogspot.com

Glowy Bullets: Sauerbraten

http://glowybullets.blogspot.com/2007/05/sauerbraten.html

This blog is dedicated to my experiences in learning to work with Game development. Monday, 07 May 2007. Link of the day: http:/ sauerbraten.org/. Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube. Subscribe to: Post Comments (Atom). XNA and MDX Resources. The Ramblings of a Hazy Mind. XNA Forums on MSDN.

glowybullets.blogspot.com glowybullets.blogspot.com

Glowy Bullets: Transparent textures with MDX

http://glowybullets.blogspot.com/2007/04/transparent-textures-with-mdx.html

This blog is dedicated to my experiences in learning to work with Game development. Wednesday, 25 April 2007. Transparent textures with MDX. This is just a quick, late night writeup on how to draw transparent textures onto the screen using Managed DirectX. Firstly, we load the texture in an initilisation routine:. Tex = TextureLoader.FromFile(Form1.Device, ". test.png");. Rect = new Rectangle(50, 50, 40, 40); / assuming our png is 40x40. Then we render the texture onto a 2-triangle trianglefan:. Endscene...

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David Campey: Mind well

David Campey: Mind well. Notable Buckets drawn from the windlass of a life spent coding, coaching, creating. My credo: "Never waste a drop of talent". Scrumikanbanagilisticxpleanidocious is a word I dreamed up, this is its story. This wonderful word enters many english-speakers vocabulary at an early age thanks to that great coach, Mary Poppins. Even though the sound of it is something quite atrocious. For those who (sadly) missed Disney's musical gem, here's a refresher:. Bert: Tell 'em what it is.

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