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Caroline Bitterly - Portfolio

Hello and welcome, I'm Caroline Bitterly, Game and Narrative Designer. I'm available for work starting from July 2017. My Projects by fields. 2016/17 - Detroit: Become Human. Detroit: Become Human is an upcoming AAA neo-noir thriller game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. Beat'em up - Unity 3D. Beat'em up - Unity 3D. Beat'em up - Unity 3D.

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Caroline Bitterly - Portfolio | carolinebitterly.com Reviews
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Hello and welcome, I'm Caroline Bitterly, Game and Narrative Designer. I'm available for work starting from July 2017. My Projects by fields. 2016/17 - Detroit: Become Human. Detroit: Become Human is an upcoming AAA neo-noir thriller game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. Beat'em up - Unity 3D. Beat'em up - Unity 3D. Beat'em up - Unity 3D.
<META>
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1 work
2 cv resume
3 game design
4 storytelling
5 management
6 scripting
7 adventure
8 details
9 rogue like unity3d
10 about me
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Caroline Bitterly - Portfolio | carolinebitterly.com Reviews

https://carolinebitterly.com

Hello and welcome, I'm Caroline Bitterly, Game and Narrative Designer. I'm available for work starting from July 2017. My Projects by fields. 2016/17 - Detroit: Become Human. Detroit: Become Human is an upcoming AAA neo-noir thriller game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. Beat'em up - Unity 3D. Beat'em up - Unity 3D. Beat'em up - Unity 3D.

INTERNAL PAGES

carolinebitterly.com carolinebitterly.com
1

Caroline Bitterly - Portfolio

http://carolinebitterly.com/2014-Worship.html

Personal projects - What I do. Worship is a Tower Defense/Puzzle game developed for mobile, tablet and PC. It is aimed for casual and core players. The player develops his own gaming field with lands based on Tetris-like shapes. On these lands, the player can build towers. In order to defend his totem. From the enemies assaults. Each land gives a particular bonus to towers. The game also includes dynamic features. With cooldowns, a macro upgrade system. I'm also in charge of the game storytelling which i...

2

Caroline Bitterly - Portfolio

http://carolinebitterly.com/Fallin.html

Personal projects - What I do. 2014 - Fall in - Imagine Cup. Fall in is a platformer-puzzle game developed for tablets and smartphones. In Fall in the player has to understand the behavior of a mirror avatar. He has to lead it to a specific place and use it as a platform to allow his own character to reach the end of the level. Each level is based on worldwide cultural proverbs and has its own way to be think. So that every situation tackled by the player is unique. A game by the Hairy Minds.

3

Caroline Bitterly - Portfolio

http://carolinebitterly.com/index.html

Hello and welcome, I'm Caroline Bitterly, Game and Narrative Designer. I'm available for work starting from January 2017. My Projects by fields. 2016 - Detroit: Become Human. Detroit: Become Human is an upcoming AAA neo-noir thriller game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4. 2016 - Detroit: Become Human. 2016 - Detroit: Become Human. Beat'em up - Unity 3D. Beat'em up - Unity 3D. Beat'em up - Unity 3D. Beat'em up - Unity 3D. At Ubisoft, I worked...

4

Caroline Bitterly - Portfolio

http://carolinebitterly.com/2013-LesNombrils.html

School projects - Supinfogame. 2012 - Les Nombrils. This project was developed during 2 weeks by a team of twenty people.Our mission was to adapt the Dupuis' Belgian-comics Les Nombrils into a game dedicate to the readers.The game is made of many quests which take the shape of mini-games. Economic plan for a potential release. The player creates his customised character and put it into the comic's world. One of the mini games which is inspired by "Paf le chien! Ubisoft Headquarters Paris 2015.

5

Caroline Bitterly - Portfolio

http://carolinebitterly.com/2014-Ubisoft.html

Position - 2014 - Ubisoft. At Ubisoft, I worked on the game design of fifteen projects. With the development teams, in concert with top management expectations. Content reviews for dev teams. Collaboration on the design direction. Of the games (Gameplay, Flows, Controls, Layout). Aimed for top management. Improvement of E3 and Gamescom 2014. Builds installation on consoles development kits. Games I worked on. Hasbro Game Channel Portal. I was under the supervision of Vincent Hamache, Senior Game Designer.

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ines-robin.com ines-robin.com

Inès Robin - Portfolio

http://www.ines-robin.com/project_details_Fall_In.html

I am currently looking for a Game Art position from July 2016! No Time to West. By the Hairy Minds. The more boundless your vision, the more real you are. Mickaël and I, the two game artists working on this project, have spent a lot of time doing researches about the artistic direction : the representation of the avatar, the feelings the player should have just with a look at our world. To see more in-game footages) . Http:/ www.youtube.com/watch? Texturing, technical art, programming.

ines-robin.com ines-robin.com

Inès Robin - Portfolio

http://www.ines-robin.com/project_details_Worship.html

I am currently looking for a Game Art position from July 2016! No Time to West. Worship : Sailing Spirits. Worship: Sailing Spirits" is a project I have worked on as a technical, 2D and 3D artist. It is a tower defense mobile game. Set in a Native American inspired fantasy universe, where the player has to build his lands and his towers in order to fight the pirates who are attacking his totem. My work on this project was varied. I created entirely the logo. And I worked on the shaders. To have a more op...

ines-robin.com ines-robin.com

Inès Robin - Portfolio

http://www.ines-robin.com/project_details_Circuit_Warz.html

I am currently looking for a Game Art position from July 2016! No Time to West. I worked on Circuit Warz during a 2 months internship during the 2013 summer vacations, in the University of Ulster, Derry, Northern Ireland. With 3 other students of my school, we joined a team of students from differents countries (France, Finland, Romania) who were already working on this project. If you want to see more screenshots of this project, you can view some on my gallery. Or download the game.

ines-robin.com ines-robin.com

Inès Robin - Portfolio

http://www.ines-robin.com/project_details_Fall_In

I am currently looking for a Game Art position from July 2016! No Time to West. By the Hairy Minds. The more boundless your vision, the more real you are. Mickaël and I, the two game artists working on this project, have spent a lot of time doing researches about the artistic direction : the representation of the avatar, the feelings the player should have just with a look at our world. To see more in-game footages) . Http:/ www.youtube.com/watch? Texturing, technical art, programming.

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Caroline Bishop | British freelance journalist and editor based in Switzerland

Caroline Bishop – British freelance journalist and editor based in Switzerland. British freelance journalist and editor based in Switzerland. British freelance journalist and. Editorial consultant living in Switzerland. French to English translation. Experienced freelance writer and editor based in Lausanne, Switzerland. Features for magazines, newspapers and websites in the UK and Switzerland. Read more Feature writing. Copywriting for businesses and novel-writing consultancy for individuals.

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Glamourous and timeless women's clothes | Caroline Biss

Scroll through the catalog. Shop time to flower you up. Shop shades of pastels. Shop pure, casual and chic. Shop blue, flowers and stripes. Shop the colour touch. Shop being lady in red. Doorblader de lookbook : Spring. Mini Midi Maxi trend. Let us be chic! Curious about the latest fashion trends and our newest creations? Take a look at the catalogue and pick out your favourite dress or handbag. Scroll through the catalog. An outfit for all your occasions! Scroll through the lookbook : Spring. Do you wan...

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Blog de carolinebiss89 - ♥ ..Un Ptit bOut de mOi..>>..Ma vie à mOi..♥ - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. 9829; .Un Ptit bOut de mOi. .Ma vie à mOi.♥. 9829;FriEndS , ♥ bOyFriEndS ♥ , PeOpLe ♥, FuN ♥,. 9829; FiN Si tè Sr MoN sKy bEiN c kTu CoNtE pR MoOoOi! O; ♥ *. Mise à jour :. Abonne-toi à mon blog! Voilà je vOus fAis tOusS uN GrOs grOs BizoO,. POur tOut vOs tit cOmm é vOs ViSites. G Décidé dArèté Ce Sky. Ps: MaiS vOus ZeN FaiteS Pa. AprèS mè VaCs jCoMpte en RcoMmeNcé uN New. Je vOus zèMeuh Mè tit VisiteuRs! Ou poster avec :. Modifié le vendredi 25 mai 2007 10:00.

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Caroline Bisson | « Plus le vent souffle fort, plus l’arbre est robuste » – Anonyme

À représenter le Canada aux Jeux Paralympiques de Sotchi en 2014. Plus le vent souffle fort, plus l’arbre est robuste – Anonyme. Un grand merci à mes partenaires pour cette merveilleuse aventure. Jeux paralympiques 2014 de Sotchi. 8211; ski de fond et biathlon. Faites partie de l’aventure. Aidez-moi à perfectionner ma technique et mon tir lors des événements de compétitions qui précèdent les Jeux. Lire le communiqué de Motrec. Mes impressions en direct. Visionnez la cérémonie de clôture. Caroline Bisson ...

carolinebittencourt.com carolinebittencourt.com

Caroline Bittencourt Photo

Los Hermanos Turnê 2012. Published › Book. Music › Misc. Music › Misc. Published › Covers. Caroline Bittencourt (b. 1977) is a Brazilian photographer based in Copenhagen, Denmark, who travels worldwide for assignments. Her pathway into photography was the prolific Brazilian music scene of the 2000's during which she shot album covers, concerts and artist portraits in the mainstream and indie scenes.

carolinebitterly.com carolinebitterly.com

Caroline Bitterly - Portfolio

Hello and welcome, I'm Caroline Bitterly, Game and Narrative Designer. I'm available for work starting from July 2017. My Projects by fields. 2016/17 - Detroit: Become Human. Detroit: Become Human is an upcoming AAA neo-noir thriller game developed by Quantic Dream and published by Sony Interactive Entertainment for the PlayStation 4. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. 2016/17 - Detroit: Become Human. Beat'em up - Unity 3D. Beat'em up - Unity 3D. Beat'em up - Unity 3D.

carolinebittner.com carolinebittner.com

Caroline's Portfolio - M A I N W O R K

Https:/ www.linkedin.com/in/carolinebittner. Http:/ carolinebittner.tumblr.com. Https:/ www.linkedin.com/in/carolinebittner. Http:/ carolinebittner.tumblr.com.

carolinebizalion.com carolinebizalion.com

Caroline Bizalion

Bientot mon nouveau site en ligne. Entrez votre email pour être informé de la mise en ligne de mon nouveau site ou aller visiter ma page facebook. Merci, nous vous contacterons dès que le nouveau site sera en ligne.

carolinebjerre.dk carolinebjerre.dk

Caroline Bjerre

Hej - jeg hedder Caroline Bjerre, og jeg er intet mindre end verdens dejligste baby. Det siger mor og far i hvert fald. Jeg er født lørdag d. 30. juni 2007 kl. 8.53 på Rigshospitalet som en stor pige på 56 cm og 4118 g. Selv om jeg ikke er så gammel, så har jeg allerede et væld af øgenavne:. Smølfen (hvorfor ved jeg ikke - jeg er jo ikke blå). Sugemallen (når jeg spiser, hvad jeg gør tit og længe). Værdipakken (typisk når jeg bliver løftet fra far til mor eller omvendt).

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