historytech.wordpress.com
Let me inspire your teachers & students | History Tech
https://historytech.wordpress.com/presentations
History, technology, and probably some other stuff. Let Me Inspire Your Teachers. Let me inspire your teachers & students. After 15 years in middle school, high school and college classrooms, I now spend my time as an education and technology consultant excited about the learning process and the power we have as agents of change. In shaping that process. I especially enjoy facilitating conversations on the intersection of social studies, game-based learning, and technology integration. As director of two...
badges.ashp.cuny.edu
Site Credits | Who Built America
https://badges.ashp.cuny.edu/site-credits
Skip to main content. For American Social History Projec. Executive Producers: Ellen Noonan, Leah Potter. Content Development: Ellen Noonan, Leah Potter, Heather Wilson. UI/UX Consultant: Aaron Knoll. Design Support: Isa Vasquez. EDC Center for Children and Technology. Research and Instructional Design Consultants: James Diamond, Ph.D., William Tally, Ph.D. Information Architect and Game Design: David Langendoen. Badge Design: Ivonne Karamoy. Web Developers: Sam Nelson, Litza Stark, Beth Sullivan.
possibleworlds.edc.org
Possible Worlds
http://possibleworlds.edc.org/games/electricity/overview
Skip to main content. A project by CCT. What is it About Games? Digital Game: Monster Music. Critical Thinking Activity: No Way! Game addresses students' common and persistent misconception that electricity is a substance, like water that flows through a pipe. Flipping an on/off switch, then, is like turning on/off a faucet: It stops the electricity from continuing to flow, but the electricity is still in the wire. The purpose of the.
possibleworlds.edc.org
Play the Games | Possible Worlds
http://possibleworlds.edc.org/play-games
Skip to main content. A project by CCT. What is it About Games? This module, which includes The Ruby Realm. An adventure/maze game, focuses on the misconception that plants grow by converting soil into plant matter. Playing the game helps students construct an understanding of photosynthesis by letting them actively participate in the process of chemical change. Students often visualize electricity as a substance that flows like water. The platformer game in this module, Monster Music. Time to playNo Way!
possibleworlds.edc.org
Possible Worlds
http://possibleworlds.edc.org/games/critical-thinking/overview
Skip to main content. A project by CCT. What is it About Games? Heat Transfer: No Way! This classroom game, a central feature of all our modules, offers a fun way for students to develop the critical thinking and science literacy skills emphasized in the Next Generation Science Standards skills they’ll need in order to become critical consumers of scientific information and reporting. Moving away from the fantasy worlds of the video games,. The articles that students evaluate were written specifically for.
possibleworlds.edc.org
What is it About Games? | Possible Worlds
http://possibleworlds.edc.org/why-gaming
Skip to main content. A project by CCT. What is it About Games? What is it About Games? What Is It About Games? If you’re not a gamer, it can be hard to get the appeal of video games. The challenges they present can be frustrating, and non-gamers often lose interest. But for gamers, video games offer a wide range of pleasures that make them deeply enjoyable. These videos explore some of the playful experiences that make games so much fun. Different Games, Different Pleasures. Though they look very differ...
jlearn20.blogspot.com
jlearn2.0: New Year… New Stuff…A Time to Re-create
http://jlearn20.blogspot.com/2007/10/new-year-new-stuffa-time-to-re-create.html
Thursday, October 18, 2007. New Year… New Stuff…A Time to Re-create. Although the blog has been quiet, jlearn2.0 has been actively working behind the scenes to develop a new site (coming soon…! With new resources (coming a little later…! Things I’ve been thinking about lately in no particular order (coming soon…! Posted by jlearn2.0. At Thursday, October 18, 2007. Labels: Thinking Out Loud. October 23, 2007 at 3:20:00 PM EST. Subscribe to: Post Comments (Atom). Acceptable Use Policies and Safety. NECC: N...
inmersioneducativa.blogspot.com
Inmersión Educativa: Alfabetización mediática e hipermediática
http://inmersioneducativa.blogspot.com/2012/11/internet-como-una-libreria-de-personas.html
Inmersión Educativa: Alfabetización mediática e hipermediática. Espacio de reflexión teórica y crítica de la Alfabetización mediática e hipermediática, así como de los conceptos de: educomunicación, recepción crítica, educación para los medios, educación con los medios, educación a través de los medios y educación en medios. Domingo, noviembre 18, 2012. Internet como una librería de personas. From Jorge Alberto Hidalgo Toledo. Publicadas por Jorge HIDALGO. A la/s 1:14 pm. No hay comentarios.:. Participa ...
inmersioneducativa.blogspot.com
Inmersión Educativa: Alfabetización mediática e hipermediática: 8/05/2010
http://inmersioneducativa.blogspot.com/2010_05_08_archive.html
Inmersión Educativa: Alfabetización mediática e hipermediática. Espacio de reflexión teórica y crítica de la Alfabetización mediática e hipermediática, así como de los conceptos de: educomunicación, recepción crítica, educación para los medios, educación con los medios, educación a través de los medios y educación en medios. Sábado, mayo 08, 2010. La comunicación expansiva: Mundialización del uso y consumo de la comunicación. Jorge Alberto Hidalgo Toledo. El texto ofrece un meta-análisis socio histórico ...
edugamesresearch.com
Educational Games Research » Making Video Games
http://edugamesresearch.com/blog/category/making-video-games
Research and discussion concerning instructional video games. Category: Making Video Games. RobotBASIC: A STEM-focused Progamming Language. I’ve been talking with John Blankenship on LinkedIn about RobotBASIC, which allows students to control robots as well as create simulations and video games. Below is a write-up about the language and site, as well as links for more information. RobotBASIC is also a great stepping-stone to college level courses because it also allows a variety of C-style syntax which ...
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