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Chaotic Stupid – Game Design Wisdom

Game Design Wisdom

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st●●●@uselessopinions.com

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Chaotic Stupid – Game Design Wisdom | chaoticstupid.com Reviews
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Game Design Wisdom
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2 game design wisdom
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4 blogs
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6 economy balancing models
7 patreon blogs
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9 general advice
10 podcast
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Chaotic Stupid – Game Design Wisdom | chaoticstupid.com Reviews

https://chaoticstupid.com

Game Design Wisdom

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1

The Rule of Seven – Chaotic Stupid

http://www.chaoticstupid.com/the-rule-of-seven

Raquo; Old Site Articles. Raquo; You are reading ». The Rule of Seven. November 12, 2013. The Rule of Seven. Once again I would like to state that none of these ideas belong to me. I’m just trying to teach them to you the way they were taught to me — except probably not as well as they were taught to me. Enjoy. The Rule of Seven. When pacing out gameplay, create them in batches of 7 at a time. Then pace them like this: 3-2-2, with a rest between each section. – My teacher. You can put the two rest period...

2

Where do you start? – Chaotic Stupid

http://www.chaoticstupid.com/where-do-you-start

Raquo; Old Site Articles. Raquo; You are reading ». Where do you start? November 15, 2013. Where do you start? Game design is a circular problem, and figuring out where to begin can drive even the most seasoned professional a little batty. Where do you start? Do you start with levels, enemies, bosses, player abilities, story, etc? The other reason I start with enemies has to do with “Questions,” which I talk about in another post. Hopefully that makes sense. Telegraphs 2: Post-attack vulnerability. Mesoc...

3

Boss Battles – Chaotic Stupid

http://www.chaoticstupid.com/boss-battles

Raquo; Old Site Articles. Raquo; You are reading ». March 7, 2014. The rule of threes. Is very obvious in most boss battles, but the rule of seven. Is less so. I’ve outlined a simple one below to get you started. This is how my teacher taught me. She said explaining would take too long. STAGE 1 – SHOW THEM WHO’S BOSS. 1 Intro – Pause. Audio: “IGGY KOOPA! 2 Teach – Iggy runs left and right. Bounce on his head once. 3 Surprise – Iggy leaps away and becomes invincible for a bit. STAGE 2: UP THE ANTE.

4

The Rule of Threes – Chaotic Stupid

http://www.chaoticstupid.com/the-rule-of-threes

Raquo; Old Site Articles. Raquo; You are reading ». The Rule of Threes. November 11, 2013. The Rule of Threes. This is not my knowledge. I’m just trying to teach you the way my teacher has taught me. And she’s way smarter than I am, so this is likely going to be wretched. If you want gameplay, you need at least three forces working holistically at every level. These are called triads. – My teacher. Learning from other Media. Trinity 9 – Why I Call it Trinity. Leave a Reply Cancel reply. To post a comment.

5

Questions – Chaotic Stupid

http://www.chaoticstupid.com/questions

Raquo; Old Site Articles. Raquo; You are reading ». November 13, 2013. What you call gameplay, I call ‘Questions.’ As in, “The game is asking the player questions, and the player answers the questions with play.”. For you to have a solid Question, you need 3 things [TEMPORARY TERMINOLOGY. NEED TO EXAMINE THESE AND COME UP WITH BETTER TERMS]:. An Offense – The opposite of the opponent’s defense. A Defense – The opposite of the opponent’s offense. For example (enemy VS action hero):. You must be logged in.

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ongamedesign.net ongamedesign.net

The Doctor | "On Game Design"

http://www.ongamedesign.net/tag/the-doctor

Mike Stout - Video Game Designer. Tag Archives: the doctor. Jon Pertwee again, but better. July 12, 2015. I’ve decided to try all the doctors in this style (and maybe try a do-over on the Eighth Doctor). So here’s Jon Pertwee, the Third Doctor in this black and white style I’ve been developing. I hunger for sharing. Feed me! Two More Doctors Who. July 7, 2015. I couldn’t sleep, so I decided to draw some more. This time I’ve got the Eighth and Twelfth Doctors. Paul McGann – The Eighth Doctor. May 18, 2014.

ongamedesign.net ongamedesign.net

Jon Pertwee | "On Game Design"

http://www.ongamedesign.net/tag/jon-pertwee

Mike Stout - Video Game Designer. Tag Archives: Jon Pertwee. Jon Pertwee again, but better. July 12, 2015. I’ve decided to try all the doctors in this style (and maybe try a do-over on the Eighth Doctor). So here’s Jon Pertwee, the Third Doctor in this black and white style I’ve been developing. I hunger for sharing. Feed me! Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. A Pen...

ongamedesign.net ongamedesign.net

Companions | "On Game Design"

http://www.ongamedesign.net/tag/companions

Mike Stout - Video Game Designer. July 6, 2015. I hunger for sharing. Feed me! Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training. My tutsplus.com game design articles. Teal Bald – Let's Plays on Youtube. Subscribe to Blog via Email. Enter your email address to subscribe to this blog and receive notifications of new posts by email. January 18, 2016.

ongamedesign.net ongamedesign.net

In this form, I’m called… Bad Wolf. | "On Game Design"

http://www.ongamedesign.net/in-this-form-im-called-bad-wolf

Mike Stout - Video Game Designer. In this form, I’m called… Bad Wolf. July 3, 2015. Continuing my quest to learn how to draw via Doctor Who, I present Billie Piper as The Moment/Bad Wolf from. Day of the Doctor. I hunger for sharing. Feed me! Clara Oswald ». Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training. My tutsplus.com game design articles. All t...

ongamedesign.net ongamedesign.net

The Ninth Doctor | "On Game Design"

http://www.ongamedesign.net/the-ninth-doctor

Mike Stout - Video Game Designer. June 26, 2015. I hunger for sharing. Feed me! In this form, I’m called… Bad Wolf. ». Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training. My tutsplus.com game design articles. Teal Bald – Let's Plays on Youtube. Subscribe to Blog via Email. January 18, 2016. September 15, 2015. August 11, 2015. July 25, 2015. Email chec...

ongamedesign.net ongamedesign.net

Drawings | "On Game Design"

http://www.ongamedesign.net/category/drawings

Mike Stout - Video Game Designer. September 15, 2015. I did another drawing last month for my monthly Patreon surprise. This one was hard because it’s a full-body, it’s made of stone, and it’s wearing folded cloth. I like how it came out. I hunger for sharing. Feed me! August 11, 2015. I drew this last month as a surprise for my $3.00 patrons on Patreon. Thank you all for your continued support =). I hunger for sharing. Feed me! Jon Pertwee again, but better. July 12, 2015. Two More Doctors Who. I took a...

ongamedesign.net ongamedesign.net

Doctor Who | "On Game Design"

http://www.ongamedesign.net/tag/doctor-who

Mike Stout - Video Game Designer. Tag Archives: doctor who. Jon Pertwee again, but better. July 12, 2015. I’ve decided to try all the doctors in this style (and maybe try a do-over on the Eighth Doctor). So here’s Jon Pertwee, the Third Doctor in this black and white style I’ve been developing. I hunger for sharing. Feed me! Two More Doctors Who. July 7, 2015. I couldn’t sleep, so I decided to draw some more. This time I’ve got the Eighth and Twelfth Doctors. Paul McGann – The Eighth Doctor. July 6, 2015.

ongamedesign.net ongamedesign.net

Tenth Doctor | "On Game Design"

http://www.ongamedesign.net/tag/tenth-doctor

Mike Stout - Video Game Designer. Tag Archives: Tenth Doctor. June 25, 2015. I took a shot at the Tenth Doctor a while back and it didn’t work out well. This one worked out much better. I hunger for sharing. Feed me! Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training. My tutsplus.com game design articles. Teal Bald – Let's Plays on Youtube. All text is...

ongamedesign.net ongamedesign.net

David Tennant | "On Game Design"

http://www.ongamedesign.net/david-tennant

Mike Stout - Video Game Designer. June 25, 2015. I took a shot at the Tenth Doctor a while back and it didn’t work out well. This one worked out much better. I hunger for sharing. Feed me! Another shot at furiosa. The Ninth Doctor ». Chaotic Stupid – Some Game Design Articles. Gamasutra – Boss Battle Design and Structure. Gamasutra – Evaluating Game Mechanics For Depth. Gamasutra – Level Design in Zelda 1. Gamasutra Article on Training. My tutsplus.com game design articles. Subscribe to Blog via Email.

ongamedesign.net ongamedesign.net

Dodger | "On Game Design"

http://www.ongamedesign.net/author/Dodger

Mike Stout - Video Game Designer. January 18, 2016. The Beginnings of Stories I Will Never Write. Continuing my series about stories I started to write, but will never finish, here’s a new one. Only a few weeks old. The would-be assassin lay in a motionless heap on the floor on the other side of the attic. I walked to his feet and shouted. Get up! I hunger for sharing. Feed me! September 15, 2015. I like how it came out. I hunger for sharing. Feed me! August 11, 2015. I hunger for sharing. Feed me! One o...

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