chrisgaunt.com chrisgaunt.com

chrisgaunt.com

Chris Gaunt

Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. SmoothFollowCamera2D v1.0.0. SmoothFollowCamera2D is now at v1! I feel its now ready to be used in real projects, and Ill be using it in my own games. The changes since the last version are:. Added options to enable/disable all min/max limits individually. Now using Vector3.SmoothDamp. For the smooth movement calculation. Renamed min/max and limit variables. SmoothFollowCamera2D v0.1.0.

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Chris Gaunt | chrisgaunt.com Reviews
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Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. SmoothFollowCamera2D v1.0.0. SmoothFollowCamera2D is now at v1! I feel its now ready to be used in real projects, and Ill be using it in my own games. The changes since the last version are:. Added options to enable/disable all min/max limits individually. Now using Vector3.SmoothDamp. For the smooth movement calculation. Renamed min/max and limit variables. SmoothFollowCamera2D v0.1.0.
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Chris Gaunt | chrisgaunt.com Reviews

https://chrisgaunt.com

Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. SmoothFollowCamera2D v1.0.0. SmoothFollowCamera2D is now at v1! I feel its now ready to be used in real projects, and Ill be using it in my own games. The changes since the last version are:. Added options to enable/disable all min/max limits individually. Now using Vector3.SmoothDamp. For the smooth movement calculation. Renamed min/max and limit variables. SmoothFollowCamera2D v0.1.0.

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Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. A follow camera with optional limits on horizontal and vertical positions to keep it within the viewable scene. Great for a 2D platformer.

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About

http://www.chrisgaunt.com/about

Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. An aspiring game developer spending time between the UK and Japan. This blog tracks my journey into game design and development. Ive played computer games since I can remember. The Commodore was one of the first computers I played on. Treasure Island and Fire Ant being two games I remember well. I have a lot more to learn!

3

SmoothFollowCamera2D v0.1.0

http://www.chrisgaunt.com/2014/07/16/smooth-follow-camera-2D-v0.1.0

Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. SmoothFollowCamera2D v0.1.0. Im going to start as I mean to go on and get right into things by sharing a C# script I made for Unity. Im learning C# and this was a result of my studies, so there may well be better ways to do this. I would be grateful for any suggestions on how to improve it. Feel free to use this script in your games or as a starter script to build your own more advanced camera.

4

SmoothFollowCamera2D v1.0.0

http://www.chrisgaunt.com/2014/07/18/smooth-follow-camera-2D-v1.0.0

Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. SmoothFollowCamera2D v1.0.0. SmoothFollowCamera2D is now at v1! I feel its now ready to be used in real projects, and Ill be using it in my own games. The changes since the last version are:. Added options to enable/disable all min/max limits individually. Now using Vector3.SmoothDamp. For the smooth movement calculation. Renamed min/max and limit variables. Heres the camera with limits set.

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Full-stack web developer and hobbyist game developer, having a blast developing with the Unity game engine. SmoothFollowCamera2D v1.0.0. SmoothFollowCamera2D is now at v1! I feel its now ready to be used in real projects, and Ill be using it in my own games. The changes since the last version are:. Added options to enable/disable all min/max limits individually. Now using Vector3.SmoothDamp. For the smooth movement calculation. Renamed min/max and limit variables. SmoothFollowCamera2D v0.1.0.

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