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Understanding Cinema 4D's Global Illumination

An in depth look at Cinema4D's Global Illumination Rendersettings and their optimization.

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Understanding Cinema 4D's Global Illumination | cinema4d-gi.blogspot.com Reviews
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An in depth look at Cinema4D&#39;s Global Illumination Rendersettings and their optimization.
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5 small lights
6 the relative speedgain
7 labels high detail
8 oversampling
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Understanding Cinema 4D's Global Illumination | cinema4d-gi.blogspot.com Reviews

https://cinema4d-gi.blogspot.com

An in depth look at Cinema4D&#39;s Global Illumination Rendersettings and their optimization.

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Understanding Cinema 4D's Global Illumination: QMC | External Illumination Type

http://cinema4d-gi.blogspot.com/2009/12/qmc-external-illumination-type.html

Donnerstag, 10. Dezember 2009. QMC External Illumination Type. GI Bounces: 3, GI-Gamma 2.2, Geometry AA. Scenario: External Illumination only (illum. color, Physky, HDRI) large GI portals. There is difference in rendertime depending on which source of external illumination. You choose. In this case (! HDRI being the fastest,. Illumination color almost identical and. Physky being the slowest which makes sense since it contains a sky and. Abonnieren Kommentare zum Post (Atom). Lets have a look at QMC.

2

Understanding Cinema 4D's Global Illumination: QMC | External illumination only, small GI portals

http://cinema4d-gi.blogspot.com/2009/12/qmc-scenario-external-illumination-only_09.html

Mittwoch, 9. Dezember 2009. QMC External illumination only, small GI portals. GI Bounces: 3, GI-Gamma 2.2, Geometry AA. Scenario: External illumination only, small GI portals. The illumination of the sky material had to be 10 times higher to compensate the brightness for the small amount of light coming in. Also the Gamma2.2 setting comes more into play here in darker corners in terms of more grain since this scene is generally darker. Abonnieren Kommentare zum Post (Atom). Lets have a look at QMC.

3

Understanding Cinema 4D's Global Illumination: QMC optimized | Oversampling in different Scenarios, highly detailed

http://cinema4d-gi.blogspot.com/2010/01/qmc-optimized-oversampling-in-different.html

Samstag, 2. Januar 2010. QMC optimized Oversampling in different Scenarios, highly detailed. What happens if some heavy detail is introduced. To the existing lighting scenarios? The GI testscene offers two checkboxes to add intricate detail on the table as well as on the upper right wall. With all these nurnies no wonder rendertimes went up (about threefold, therefore I decreased the resolution to keep me sane.). Compared to the undetailed scenes was generally maintained or diminished.

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Understanding Cinema 4D's Global Illumination: QMC optimized | Oversampling in different Scenarios, low detail

http://cinema4d-gi.blogspot.com/2009/12/qmc-optimized-oversampling-in-different.html

Dienstag, 22. Dezember 2009. QMC optimized Oversampling in different Scenarios, low detail. Let me give you a summary of the different scenarios. Comparing rendertimes between a rendering that used no oversampling and an optimized rendering using oversampling. The optimized version was determined earlier by testing out 5 settings that had shown most promise. The ratios between samplecount and oversampling were generated by applying our rule of thumb. Scenario: External Illumination only, big GI Portals.

5

Understanding Cinema 4D's Global Illumination: Bring the Noise!! Let's have a look at QMC

http://cinema4d-gi.blogspot.com/2009/12/bring-noise-lets-have-look-at-qmc.html

Dienstag, 8. Dezember 2009. Let's have a look at QMC. Having a closer look at QMC to start with makes perfect sense. Why? Because it's a no-brainer to set up and gives very accurate results. Of course the title should say "getting rid of the noise".I just wanted to quote an old Public Enemy song ;-). Given enough samples (time) we'll obtain a clean enough GI render on which every following renderoutput will be compared to. The downside of course because of its accuracy are the long rendertimes.

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