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Making Cultures: Chapter 2. Making Cultures: Chapter 1. Making Cultures: Start of a long series. John Kims RPG Page. Ken Hite, Out Of The Box. May 3rd, 2007 04:29 pm. Beethoven, Grosse Fuge. For once, I will post some remarks about design, in response to a post on Ben's LJ. And the initiating Forge thread. And a followup thread. Apr 30th, 2007 11:12 pm. I don't really know what to say. Hope they don't all hate it when they read it, whoever they are, is all I suppose I can. Apr 25th, 2007 10:26 pm. About ...

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Making Cultures: Chapter 2. Making Cultures: Chapter 1. Making Cultures: Start of a long series. John Kims RPG Page. Ken Hite, Out Of The Box. May 3rd, 2007 04:29 pm. Beethoven, Grosse Fuge. For once, I will post some remarks about design, in response to a post on Ben's LJ. And the initiating Forge thread. And a followup thread. Apr 30th, 2007 11:12 pm. I don't really know what to say. Hope they don't all hate it when they read it, whoever they are, is all I suppose I can. Apr 25th, 2007 10:26 pm. About ...
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clehrich | clehrich.livejournal.com Reviews

https://clehrich.livejournal.com

Making Cultures: Chapter 2. Making Cultures: Chapter 1. Making Cultures: Start of a long series. John Kims RPG Page. Ken Hite, Out Of The Box. May 3rd, 2007 04:29 pm. Beethoven, Grosse Fuge. For once, I will post some remarks about design, in response to a post on Ben's LJ. And the initiating Forge thread. And a followup thread. Apr 30th, 2007 11:12 pm. I don't really know what to say. Hope they don't all hate it when they read it, whoever they are, is all I suppose I can. Apr 25th, 2007 10:26 pm. About ...

INTERNAL PAGES

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1

Making Cultures: Chapter 1 - clehrich

https://clehrich.livejournal.com/5021.html

Making Cultures: Chapter 1 - clehrich. Cant wait to make a contribution. John Kims RPG Page. Ken Hite, Out Of The Box. Making Cultures: Chapter 1. Laquo; previous entry. Next entry ». Mar 27th, 2007 12:26 pm. Chapter 1. First Principles: Sacred and Profane. From the perspective of RPG culture-design, it is actually exceptionally useful to start. Rather than the what. This goes back to my point about not constructing cultural elements as explanations. I give so that you give) and so on. Very often peo...

2

My Goodness - clehrich

https://clehrich.livejournal.com/6850.html

My Goodness - clehrich. Iphone 3g unlocker eunlockiphone3g. John Kims RPG Page. Ken Hite, Out Of The Box. Laquo; previous entry. Next entry ». Apr 30th, 2007 11:12 pm. My book is up to #30,003 on Amazon, which is very high for this sort of book, and you can now do the "search inside" thing. I have received fan email from several scholars, two of whom are actually sending me things by way of congratulations. I don't really know what to say. May 1st, 2007 04:48 am (UTC). Which book was that? Tolle Blogs di...

3

More stories - clehrich

https://clehrich.livejournal.com/6201.html

More stories - clehrich. John Kims RPG Page. Ken Hite, Out Of The Box. Laquo; previous entry. Next entry ». Apr 1st, 2007 11:01 pm. Enough about Ron's post as such. My point about stories, though. Start here with this link. Apr 2nd, 2007 12:58 pm (UTC). The story about the copper was kinda neat though - kind of a Das Ring. Apr 3rd, 2007 04:32 am (UTC). I am curious how much of that is an accurate transcription of the meaning, rather than simple language-based (and best-guess) word-substitution? The other...

4

clehrich

https://clehrich.livejournal.com/tag/semiotics

John Kims RPG Page. Ken Hite, Out Of The Box. May 3rd, 2007 04:29 pm. Beethoven, Grosse Fuge. For once, I will post some remarks about design, in response to a post on Ben's LJ. And the initiating Forge thread. And a followup thread. What I will propose here is an alternative theoretical direction that may perhaps be of some service with reference to these difficulties. Please be aware that this post is VERY LONG.

5

Design and Theory - clehrich

https://clehrich.livejournal.com/7151.html

Design and Theory - clehrich. John Kims RPG Page. Ken Hite, Out Of The Box. Laquo; previous entry. May 3rd, 2007 04:29 pm. Beethoven, Grosse Fuge. For once, I will post some remarks about design, in response to a post on Ben's LJ. And the initiating Forge thread. And a followup thread. What I will propose here is an alternative theoretical direction that may perhaps be of some service with reference to these difficulties. Please be aware that this post is VERY LONG. Or Lévi-Strauss in Amazonia. Beyond th...

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Feeding gamers | Cogito, ergo ludo.

https://thanuir.wordpress.com/2011/10/21/feeding-gamers

Cogito, ergo ludo. 21 October, 2011 at 3:14 pm ( Amber. I usually cook something moderately edible and feed everyone before we play Amber. Nothing fancy, as my kitchen barely has room for two people to stand (the joys of living in a student apartment), but generally something edible. I do this for a few reasons. First one: Fed gamers are happier than hungry ones, and as we are eating people get to talk about comics, games, daily life and politics. Second one: I like offering people food to eat. Meat and ...

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Playtest report of Coyotes of Chicago by Peter Borah | Cogito, ergo ludo.

https://thanuir.wordpress.com/2012/09/10/playtest-report-of-coyotes-of-chicago-by-peter-borah

Cogito, ergo ludo. Playtest report of Coyotes of Chicago by Peter Borah. 10 September, 2012 at 9:48 am ( roleplaying-games. You can find the document we used over here, but it may change in the near future: https:/ semielgames.wordpress.com/2012/07/25/the-coyotes-of-chicago-playtest-document/. What follows is the playtest report I sent to Peter. He did not give any clear guidelines on what to include, so I gave him what impressions I had and what notes I made. 8211; my bad. This caused some confusion.

thanuir.wordpress.com thanuir.wordpress.com

The end of Amber | Cogito, ergo ludo.

https://thanuir.wordpress.com/2014/03/14/the-end-of-amber

Cogito, ergo ludo. The end of Amber. 14 March, 2014 at 7:47 pm ( Amber. I started an Amber game. One of the players was okay with playing but not too enthusiastic, one was very enthusiastic, and three others something in between. One of them was going too leave at some point. One of the players, the enthusiastic one, wanted a political game with secret actions, players against each other and also against environment. Why not, for does not the rulebook also suggest that? The background players did their j...

thanuir.wordpress.com thanuir.wordpress.com

Defining railroading | Cogito, ergo ludo.

https://thanuir.wordpress.com/2007/12/02/defining-railroading

Cogito, ergo ludo. 2 December, 2007 at 11:31 am ( definition. Disclaimer: I think railroading is distasteful. My definition portrays it as negative. Game master’s decisions are railroading when. Players assume they can have an effect on a particular aspect of the game. There is no credible diegetic (fictional, in-game) reason for players to not be able to affect that aspect. GM’s decision negates or marginalises player input with regards to that aspect. 4 December, 2007 at 10:16 am. Cogito, ergo ludo.

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Railroading, once more | Cogito, ergo ludo.

https://thanuir.wordpress.com/2014/12/07/railroading-once-more

Cogito, ergo ludo. Railroading, once more. 7 December, 2014 at 6:12 pm ( definition. Once upon a time I wrote about railroading: https:/ thanuir.wordpress.com/2007/12/02/defining-railroading/. And https:/ thanuir.wordpress.com/2007/12/05/24/. And even https:/ thanuir.wordpress.com/2007/12/07/to-not-railroad/. Jonne Arjoranta responded http:/ users.jyu.fi/ joolarjo/forge/role-playing/theory/by-train-for-a-change/. In Beyond role play http:/ ropecon.fi/brap/practice.html. I should mention that my definitio...

thanuir.wordpress.com thanuir.wordpress.com

Myths and fairy tales | Cogito, ergo ludo.

https://thanuir.wordpress.com/2011/10/31/myths-and-fairy-tales

Cogito, ergo ludo. Myths and fairy tales. 31 October, 2011 at 4:51 pm ( game design. One GM, bunch of players. Players may not get to play the same characters every session. Characters are, for example: Hunter, Moon, Wolf, Spider, Woman. Those work as both names and descriptions – Moon is exactly and only that, a moon. So no, you can’t play Conan the barbarian. You can’t play Conan. You can play [the] Barbarian.). When player character wants to use the power of another character, the player rolls 2d6 con...

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More on railroading | Cogito, ergo ludo.

https://thanuir.wordpress.com/2007/12/05/24

Cogito, ergo ludo. 5 December, 2007 at 5:18 pm ( rpg theory. In my previous post, I defined railroading. Before that, I listed some heuristics for choosing to use or not use the game’s resolution mechanics. Asked if there is a connection between these two. I think there is. Most railroading happens because the GM has something in mind and an action initiatiated by players is threatening it. Maybe it is an entire script. Maybe a single scene, like the death of a villain. Making the “wrong” dec...One trigg...

thanuir.wordpress.com thanuir.wordpress.com

To not railroad | Cogito, ergo ludo.

https://thanuir.wordpress.com/2007/12/07/to-not-railroad

Cogito, ergo ludo. 7 December, 2007 at 8:51 pm ( game mastering. One way to get rid of the rails is sandbox gaming. It takes a heavy up-fron investment, though, and is not trivial to get correct. Do this only if you like building. Settings and have the time for it. What do they want player characters to do? What will they do to PCs? How will they be involved? There’s the adventure. Some fairly static but interesting locations and events are good to keep the game changing. A dragon sleeping ...8230;] any ...

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Making Cultures: Chapter 2. Making Cultures: Chapter 1. Making Cultures: Start of a long series. John Kims RPG Page. Ken Hite, Out Of The Box. May 3rd, 2007 04:29 pm. Beethoven, Grosse Fuge. For once, I will post some remarks about design, in response to a post on Ben's LJ. And the initiating Forge thread. And a followup thread. Apr 30th, 2007 11:12 pm. I don't really know what to say. Hope they don't all hate it when they read it, whoever they are, is all I suppose I can. Apr 25th, 2007 10:26 pm. About ...

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