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CyberScope

Wednesday, January 26, 2011. Wired Explains: What U.S. Carriers Mean by '4g'. Wednesday, December 2, 2009. The Future of Next Gen Consoles. Every year, leading companies in the video game industry, such as Microsoft’s Xbox, Sony’s PlayStation, and Nintendo, flock to the Los Angeles convention center for the Electronic Entertainment Expo, known in the gaming world as E3 expo. 8221; (NYT). Thus, Sony Computer Entertainment America, Inc. (SCEA) came up with new enhancements for the PlayStation Netwo...Of ea...

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Wednesday, January 26, 2011. Wired Explains: What U.S. Carriers Mean by '4g'. Wednesday, December 2, 2009. The Future of Next Gen Consoles. Every year, leading companies in the video game industry, such as Microsoft’s Xbox, Sony’s PlayStation, and Nintendo, flock to the Los Angeles convention center for the Electronic Entertainment Expo, known in the gaming world as E3 expo. 8221; (NYT). Thus, Sony Computer Entertainment America, Inc. (SCEA) came up with new enhancements for the PlayStation Netwo...Of ea...
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CyberScope | cyberpunk-sewell.blogspot.com Reviews

https://cyberpunk-sewell.blogspot.com

Wednesday, January 26, 2011. Wired Explains: What U.S. Carriers Mean by '4g'. Wednesday, December 2, 2009. The Future of Next Gen Consoles. Every year, leading companies in the video game industry, such as Microsoft’s Xbox, Sony’s PlayStation, and Nintendo, flock to the Los Angeles convention center for the Electronic Entertainment Expo, known in the gaming world as E3 expo. 8221; (NYT). Thus, Sony Computer Entertainment America, Inc. (SCEA) came up with new enhancements for the PlayStation Netwo...Of ea...

INTERNAL PAGES

cyberpunk-sewell.blogspot.com cyberpunk-sewell.blogspot.com
1

CyberScope: Journal #7: Trends of Social Networking

http://www.cyberpunk-sewell.blogspot.com/2008/11/journal-7-trends-of-social-networking.html

Wednesday, November 5, 2008. Journal #7: Trends of Social Networking. After reading what other individuals thought about Second Life. You belong to a group of virtual users who feel the need to have a virtual avatar. The reason people play Second Life. Lose that sense of privacy. The social aspect that drives Second Life. Is the sense of depth. What I mean by “depth” is the environment that plays an integral part in Second Life. Some of the users commented on the fact that Second Life. The way I interpre...

2

CyberScope: Journal #6: Personal Interactions

http://www.cyberpunk-sewell.blogspot.com/2008/10/journal-6-personal-interactions.html

Wednesday, October 29, 2008. Journal #6: Personal Interactions. Being somewhat use to Second Life. Now I still feel limited or controlled. If I were given the opportunity to get a “ Second Life. 8221; there would be no such thing as money. If there wasn’t such thing as money then individuals I feel would have a better “quality” of life. They would not become so attached to material things like today’s society. In Second Life. Everyone starts off with nothing. Similar to reality everyone in Second Life.

3

CyberScope: Technically Challenged

http://www.cyberpunk-sewell.blogspot.com/2011/01/technically-challenged.html

Wednesday, January 26, 2011. Wired Explains: What U.S. Carriers Mean by '4g'. Subscribe to: Post Comments (Atom). E Pun Art Blog. How to draw Manga tutorials video and step by step. September video tutorials on Patreon. Environment Design (Mon) SU08. Photoshop Mega list from Fossfor's laboratory. View my complete profile.

4

CyberScope: Journal #9: This is a Public Service Announcement

http://www.cyberpunk-sewell.blogspot.com/2008/11/journal-9-this-is-public-service.html

Wednesday, November 19, 2008. Journal #9: This is a Public Service Announcement. My one-word critique of this novel,. Is, “Wow.” The first thing that came to mind was the movie,. And this concludes our public service announcement. Subscribe to: Post Comments (Atom). E Pun Art Blog. How to draw Manga tutorials video and step by step. September video tutorials on Patreon. Environment Design (Mon) SU08. Photoshop Mega list from Fossfor's laboratory. View my complete profile.

5

CyberScope: Journal #10: Neoteric Frontier

http://www.cyberpunk-sewell.blogspot.com/2008/12/journal-10-neoteric-frontier.html

Wednesday, December 3, 2008. Journal #10: Neoteric Frontier. Subscribe to: Post Comments (Atom). E Pun Art Blog. How to draw Manga tutorials video and step by step. September video tutorials on Patreon. Environment Design (Mon) SU08. Photoshop Mega list from Fossfor's laboratory. View my complete profile.

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KARBUNKLE'S SQUIG: December 2008

http://karbunkle.blogspot.com/2008_12_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, December 4, 2008. What does the Future Hold? Journal Entry No. 10. So, if I got a crystal ball, probably operated by millions of little nanobots, and looked inside, what might it tell me about the future? I think the change that could happen in a decade would be as drastic as the changes that have happened in our world since 1998. Subscribe to: Posts (Atom). Karbunkle and his pet squig (Warhammer Online). What does the Future Hold?

karbunkle.blogspot.com karbunkle.blogspot.com

KARBUNKLE'S SQUIG: What does the Future Hold?

http://karbunkle.blogspot.com/2008/12/what-does-future-hold.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, December 4, 2008. What does the Future Hold? Journal Entry No. 10. So, if I got a crystal ball, probably operated by millions of little nanobots, and looked inside, what might it tell me about the future? I think the change that could happen in a decade would be as drastic as the changes that have happened in our world since 1998. Subscribe to: Post Comments (Atom). Karbunkle and his pet squig (Warhammer Online).

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KARBUNKLE'S SQUIG: August 2010

http://karbunkle.blogspot.com/2010_08_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, August 10, 2010. Check out the brand new blog: NIGHTMARE TACO. Aren't those fishies neat? Subscribe to: Posts (Atom). Karbunkle and his pet squig (Warhammer Online). View my complete profile. The Undead Are Everywhere. Jacob A. Bryant on Cyberpunk.

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Jacob A. Bryant on Cyberpunk: Survalience Security o.O

http://vulsecp.blogspot.com/2008/11/survalience-security-oo.html

Jacob A. Bryant on Cyberpunk. Thursday, November 20, 2008. Survalience Security o.O. Well that’s a mentality I might hold to but I have been hurt by Red-light cameras and have read many stories of the innocent under suspicion. That’s why the thought of the government holding someone without probable cause or evidence is so scary. You cannot expect someone who is not to prove they are not and if you assume they are you will waste time effort and resources getting nowhere. Jacob A. Bryant (Vulse).

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: MMOXFire

http://vulsecp.blogspot.com/2008/12/mmoxfire.html

Jacob A. Bryant on Cyberpunk. Thursday, December 11, 2008. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/finalproject.html. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlash.txt. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlashDialog.doc. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlashDialog.rtf. Http:/ student-iat.ubalt.edu/sde/students/bryant/cosc497/MyCPFlashDialog.wps. Jacob A. Bryant (Vulse). Subscribe to: Post Comments (Atom).

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: September 2008

http://vulsecp.blogspot.com/2008_09_01_archive.html

Jacob A. Bryant on Cyberpunk. Thursday, September 18, 2008. What is a cyborg? Let’s back up a bit now that I’ve gotten that point a crossed, and take a look at one of the other preconceptions of cyborgs. Does a cyborg have to be an augmented human? With that in mind I would like to talk about the robots seen in sonic the hedgehog games. While destroying them releases the little woodland critters that was their power source. Do those woodland creatures make the robots cyborgs? Jacob A. Bryant (Vulse).

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: Ten Years of an Apathetic Artist

http://vulsecp.blogspot.com/2008/12/ten-years-of-apathetic-artist.html

Jacob A. Bryant on Cyberpunk. Thursday, December 4, 2008. Ten Years of an Apathetic Artist. Just so you know I’m not type of person who worries about the future. I think ahead more than a year only on the rare occasion that I am prompted by others. I am graduating this coming January with a graduate degree in Simulation and Digital Entertainment. I fully intend to seek work in graphic design for the first video game company to hire me. The future hinges on power. Our planet has boomed through the exp...

vulsecp.blogspot.com vulsecp.blogspot.com

Jacob A. Bryant on Cyberpunk: A Hallowed Warcraft

http://vulsecp.blogspot.com/2008/10/hallowed-warcraft.html

Jacob A. Bryant on Cyberpunk. Thursday, October 30, 2008. Hello, my name is Guenhwyvar. I’m fairly young as those here in Azeroth go. I’ve spent much of the last few weeks visiting whatever towns I can reach, collecting Handful of Candy. This handful’s come from large Jack-O-Lantern buckets the every inn in all of Azeroth and even Outland where I would need to be very strong to be allowed. Jacob A. Bryant (Vulse). Subscribe to: Post Comments (Atom). A wishlist for a future not here. My Birth in Gaia.

karbunkle.blogspot.com karbunkle.blogspot.com

KARBUNKLE'S SQUIG: October 2008

http://karbunkle.blogspot.com/2008_10_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, October 30, 2008. Online Interactivity and Social Networking: Warhammer Style. Journal Entry No. 6. I think MMORPG's have successfully done just that. Of course, there is the way MMORPG systems link people together in parties: damage dealers need tanks, tanks need healers, and healers need tanks. Playing Warhammer Online, I have realized that other systems exist in MMORPG worlds: and in Warhammer, the system is really cool. It sounds ...

karbunkle.blogspot.com karbunkle.blogspot.com

KARBUNKLE'S SQUIG: September 2008

http://karbunkle.blogspot.com/2008_09_01_archive.html

A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, September 30, 2008. Everyone Drives the Same Silver, Avocado Shaped Car. Journal Entry No. 2. In William Gibson's short story, The Gernsback Continuum. Offers a dismal view of the real future, but one that we should enjoy living in. But it could be worse, huh? 8221; “That's right. or even worse, it could be perfect.” So, what makes a perfect world so imperfect? Suggests. In Gibson's story, the minds of Gernsback and the people of t...

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CyberScope

Wednesday, January 26, 2011. Wired Explains: What U.S. Carriers Mean by '4g'. Wednesday, December 2, 2009. The Future of Next Gen Consoles. Every year, leading companies in the video game industry, such as Microsoft’s Xbox, Sony’s PlayStation, and Nintendo, flock to the Los Angeles convention center for the Electronic Entertainment Expo, known in the gaming world as E3 expo. 8221; (NYT). Thus, Sony Computer Entertainment America, Inc. (SCEA) came up with new enhancements for the PlayStation Netwo...Of ea...

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