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David Hailes 3D Research | Just another WordPress.com weblog

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David Hailes 3D Research | Just another WordPress.com weblog | davidhailes.wordpress.com Reviews
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David Hailes 3D Research | Just another WordPress.com weblog | davidhailes.wordpress.com Reviews

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November | 2007 | David Hailes 3D Research

https://davidhailes.wordpress.com/2007/11

History of Computer Graphics. David Hailes 3D Research. 124; Comments RSS. History of Computer Graphics. Posted on November 8, 2007. 3D software uses the Cartesian Co-ordinate System to create the illusion of working in three-dimensional space on a 2-dimentional environment. French mathematician Rene Descartes first developed the Cartesian coordinate system in 1637 to create this illusion of working in 3-dimentational space. He did this in an attempt to merge algebra and Euclidean geometry. Co-ordinate s...

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About | David Hailes 3D Research

https://davidhailes.wordpress.com/about

History of Computer Graphics. David Hailes 3D Research. 124; Comments RSS. History of Computer Graphics. This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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3D Production Pipeline | David Hailes 3D Research

https://davidhailes.wordpress.com/3d-production-pipeline

History of Computer Graphics. David Hailes 3D Research. 124; Comments RSS. History of Computer Graphics. In the storyboard they use around 2-15 artist that work on the drawings making the storyboard with detail to show everything that is needed for the scene, this includes the facial expressions of the characters, each movement and also includes voice over’s for the dialog. This stage can take up to 6 months. This stage can take about 2 weeks. This takes about 24 animators to create the scene. In this st...

4

3D Software | David Hailes 3D Research

https://davidhailes.wordpress.com/2007/12/13/3d-software

History of Computer Graphics. David Hailes 3D Research. 124; Comments RSS. History of Computer Graphics. Posted on December 13, 2007. Cinema 4D is a very popular application with matte painters in film, this is because of the Body Paint 3D functionality. Maya was originally released for the IRIX operating system but now runs on Windows, Linux and Mac OS X, but no longer runs on IRIX after the release of the 6.5 version. The best feature in MAYA is its openness to third-party software this is so you can s...

5

Rendering | David Hailes 3D Research

https://davidhailes.wordpress.com/2008/06/26/rendering

History of Computer Graphics. David Hailes 3D Research. 124; Comments RSS. History of Computer Graphics. Posted on June 26, 2008. Is a global illumination algorithm which is used in 3D computer grpahics rendering. This simulates the way light appears in the environment giving it a more realistic feel. In the first image this shows what the lighting would look like in a 3D environment without the radiosity. As you can see, the lighting is very blocky and doesn’t look realistic. Laquo; 3D Software. Leave a...

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David Hailes 3D Research | Just another WordPress.com weblog

History of Computer Graphics. David Hailes 3D Research. 124; Comments RSS. History of Computer Graphics. Posted on June 26, 2008. Is a global illumination algorithm which is used in 3D computer grpahics rendering. This simulates the way light appears in the environment giving it a more realistic feel. In the first image this shows what the lighting would look like in a 3D environment without the radiosity. As you can see, the lighting is very blocky and doesn’t look realistic. 124; Leave a comment. Poste...

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