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DavidHottal.com

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. The problem with hour estimates. February 10, 2014. There are many problems with hour estimates. They aren’t accurate. It’s a waste of time breaking down tasks now and estimating for things that won’t be touched in months. But there’s a problem with hour estimates that isn’t brought up much. A false sense of accomplishment and confidence. 8220;Look at the backlog! You’...

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DavidHottal.com | davidhottal.com Reviews
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A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. The problem with hour estimates. February 10, 2014. There are many problems with hour estimates. They aren’t accurate. It’s a waste of time breaking down tasks now and estimating for things that won’t be touched in months. But there’s a problem with hour estimates that isn’t brought up much. A false sense of accomplishment and confidence. 8220;Look at the backlog! You&#8217...
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1 about me
2 portfolio
3 resume
4 view
5 latest blog entry
6 penned development process
7 penned
8 read more…
9 canvas postmortem
10 canvas
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about me,portfolio,resume,view,latest blog entry,penned development process,penned,read more…,canvas postmortem,canvas,what went right,purrsecution postmortem,my latest work,categories,select category,blog,postmortem,projects,games,level design
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DavidHottal.com | davidhottal.com Reviews

https://davidhottal.com

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. The problem with hour estimates. February 10, 2014. There are many problems with hour estimates. They aren’t accurate. It’s a waste of time breaking down tasks now and estimating for things that won’t be touched in months. But there’s a problem with hour estimates that isn’t brought up much. A false sense of accomplishment and confidence. 8220;Look at the backlog! You&#8217...

INTERNAL PAGES

davidhottal.com davidhottal.com
1

Survival Horror – UDK Level | DavidHottal.com

http://www.davidhottal.com/projects/survival-horror-udk-level

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. Survival Horror – UDK Level. April 25, 2012. This UDK level was our attempt at a first person survival horror level. The premise is a Terminator or Battlestar Galactica man vs. machine style world. You are infiltrating a machine R&D facility to determine what they are planning. You’ll discover human testing and weapons facilities. Designing the level and concept.

2

Purrsecution | DavidHottal.com

http://www.davidhottal.com/projects/purrsecution

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. May 19, 2011. Purrsecution is a student rapid prototype game (RPP). It was developed in less than two weeks with a focus on finding a fun mechanic. David Hottal – Designer and Producer. Tammy Dao – Artist. Sherry Reeves – Artist. Bryan Rose – Programmer. Rakshath Kashyapmh – Programmer. 2016 DavidHottal.com. Powered by WordPress.

3

Canvas Postmortem | DavidHottal.com

http://www.davidhottal.com/blog/postmortem/canvas-postmortem

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. June 13, 2012. Is a rapid prototype developed in two weeks with the focus on story telling. In Canvas you use the ability to absorb the properties of items to solve puzzles. Absorbing wood makes you lighter, stone heavier, water the ability to fit in small areas, etc. Strong Concept and Mechanic. This was only our second prototype so we are still getting comfortable with ho...

4

NBA Live 15 | DavidHottal.com

http://www.davidhottal.com/uncategorized/nba-live-15

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. September 14, 2014. Development Manager and Producer- Live Arena. Xbox One and PS4. October 28, 2014. Manage a team of animators and outsource partners to implement over 5,500 assets while maintaining quality targets. Including gameplay, facial, cut-scenes and signature animations. Designed and implemented post basket and dead ball celebrations (both positive and negative).

5

The problem with hour estimates | DavidHottal.com

http://www.davidhottal.com/blog/the-problem-with-hour-estimates

A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. The problem with hour estimates. February 10, 2014. There are many problems with hour estimates. They aren’t accurate. It’s a waste of time breaking down tasks now and estimating for things that won’t be touched in months. But there’s a problem with hour estimates that isn’t brought up much. A false sense of accomplishment and confidence. 8220;Look at the backlog! You&#8217...

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A motivated and passionate game designer and producer with extensive project management experience. Read more. PROJECT: NBA Live 15. The problem with hour estimates. February 10, 2014. There are many problems with hour estimates. They aren’t accurate. It’s a waste of time breaking down tasks now and estimating for things that won’t be touched in months. But there’s a problem with hour estimates that isn’t brought up much. A false sense of accomplishment and confidence. 8220;Look at the backlog! You&#8217...

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