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Dave Voyles | Tech Evangelist at Microsoft | Game Dev | Author

Why hello hello! You've paid me a visit, so it's only fair that I tell you a bit about myself, so here's the deal : Sometimes I write games, sometimes I write about games, sometimes I write about how to write games. I'm a Technical Evangelist for Microsoft, working out of Philadelphia. My goal is to build…

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Dave Voyles | Tech Evangelist at Microsoft | Game Dev | Author | davidvoyles.wordpress.com Reviews
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Why hello hello! You've paid me a visit, so it's only fair that I tell you a bit about myself, so here's the deal : Sometimes I write games, sometimes I write about games, sometimes I write about how to write games. I'm a Technical Evangelist for Microsoft, working out of Philadelphia. My goal is to build…
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Dave Voyles | Tech Evangelist at Microsoft | Game Dev | Author | davidvoyles.wordpress.com Reviews

https://davidvoyles.wordpress.com

Why hello hello! You've paid me a visit, so it's only fair that I tell you a bit about myself, so here's the deal : Sometimes I write games, sometimes I write about games, sometimes I write about how to write games. I'm a Technical Evangelist for Microsoft, working out of Philadelphia. My goal is to build…

INTERNAL PAGES

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1

[TUTORIAL] Setting up the Mega Man 2 camera and control system | Dave Voyles

https://davidvoyles.wordpress.com/udk-title/setting-up-mega-man-2-camera-and-control-system

Creating weapon and ammo vehicle pickups. Custom Vehicle Pickup Factory – Part 1. Custom Vehicle Pickup Factory – Part 2. How to place the Pickup Factory in your level. Allowing your vehicle to acquire pickups. Mega Man 2 Remake. Blocking Out Bubble Man’s Level. TUTORIAL] Crafting a modular camera system. TUTORIAL] Setting up the Mega Man 2 camera and control system. Changing the .ini files. Creating the .GameInfo class. Creating the PlayerController class. Creating the side scrolling camera. You will ne...

2

HTML5 | JS | Win8 | Dave Voyles

https://davidvoyles.wordpress.com/html5-javascript

Creating weapon and ammo vehicle pickups. Custom Vehicle Pickup Factory – Part 1. Custom Vehicle Pickup Factory – Part 2. How to place the Pickup Factory in your level. Allowing your vehicle to acquire pickups. Mega Man 2 Remake. Blocking Out Bubble Man’s Level. TUTORIAL] Crafting a modular camera system. TUTORIAL] Setting up the Mega Man 2 camera and control system. Changing the .ini files. Creating the .GameInfo class. Creating the PlayerController class. Creating the side scrolling camera. Enter your ...

3

Blog | Dave Voyles | Tech Evangelist at Microsoft | Game Dev | Author

https://davidvoyles.wordpress.com/news

Creating weapon and ammo vehicle pickups. Custom Vehicle Pickup Factory – Part 1. Custom Vehicle Pickup Factory – Part 2. How to place the Pickup Factory in your level. Allowing your vehicle to acquire pickups. Mega Man 2 Remake. Blocking Out Bubble Man’s Level. TUTORIAL] Crafting a modular camera system. TUTORIAL] Setting up the Mega Man 2 camera and control system. Changing the .ini files. Creating the .GameInfo class. Creating the PlayerController class. Creating the side scrolling camera.

4

Custom Vehicle Pickup Factory – Part 1 | Dave Voyles

https://davidvoyles.wordpress.com/udk-title/creating-weapon-ammo-vehicle-pickups/custom-vehicle-pickup-factory-part-1

Creating weapon and ammo vehicle pickups. Custom Vehicle Pickup Factory – Part 1. Custom Vehicle Pickup Factory – Part 2. How to place the Pickup Factory in your level. Allowing your vehicle to acquire pickups. Mega Man 2 Remake. Blocking Out Bubble Man’s Level. TUTORIAL] Crafting a modular camera system. TUTORIAL] Setting up the Mega Man 2 camera and control system. Changing the .ini files. Creating the .GameInfo class. Creating the PlayerController class. Creating the side scrolling camera. TELLS YOU H...

5

Résumé | Dave Voyles

https://davidvoyles.wordpress.com/resume

Creating weapon and ammo vehicle pickups. Custom Vehicle Pickup Factory – Part 1. Custom Vehicle Pickup Factory – Part 2. How to place the Pickup Factory in your level. Allowing your vehicle to acquire pickups. Mega Man 2 Remake. Blocking Out Bubble Man’s Level. TUTORIAL] Crafting a modular camera system. TUTORIAL] Setting up the Mega Man 2 camera and control system. Changing the .ini files. Creating the .GameInfo class. Creating the PlayerController class. Creating the side scrolling camera. Officer: Co...

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indiedevpodcast.wordpress.com indiedevpodcast.wordpress.com

Episode 21 – Michael Gnade, Indie Game Stand | Indie Dev Podcast

https://indiedevpodcast.wordpress.com/2015/06/08/episode-21-michael-gnade-indie-game-stand

Interviewing your favorite indie game developers. Episode 21 – Michael Gnade, Indie Game Stand. June 8, 2015. Listen to the podcast. Download the .mp3. Facebook – Indie Game Stand. All music is courtesy of Benjamin Briggs. Intro / Outro: Diddy Kong Racing Hi There! Http:/ benjaminbriggs.bandcamp.com/. Https:/ www.facebook.com/bbriggsmusic. This entry was posted in Uncategorized. And tagged Indie Game Stand. Episode 20 – Daniel Parente, Hydra Interactive Entertainment. Leave a Reply Cancel reply. On Episo...

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Episode 17 – Illyriad Games | Indie Dev Podcast

https://indiedevpodcast.wordpress.com/2014/12/14/episode-17-illyriad-games/comment-page-1

Interviewing your favorite indie game developers. Episode 17 – Illyriad Games. December 14, 2014. Listen to the podcast. Download the .mp3. Illyriad (ih-lih-re-ad) Games is an independent studio based across three continents. Realizing that WebGL isn’t just a pipe dream, they’ve built their latest game on it. Their lcurrent title, Age of Ascent. Is built on a custom WebGL engine, and is using Azure as a backend, with the ability to scale to 50k concurrent users. Technical Whitepaper from Microsoft. You a...

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Episode 20 – Daniel Parente, Hydra Interactive Entertainment | Indie Dev Podcast

https://indiedevpodcast.wordpress.com/2015/05/27/episode-20-daniel-parente-hydra-interactive-entertainment

Interviewing your favorite indie game developers. Episode 20 – Daniel Parente, Hydra Interactive Entertainment. May 27, 2015. Listen to the podcast. Download the .mp3. Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain. He’s previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton,. And Aliens in the Attic. All music is courtesy of Benjamin Briggs. You are commen...

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Episode 15 – Michael Hicks | Indie Dev Podcast

https://indiedevpodcast.wordpress.com/2014/11/13/episode-15-michael-hicks

Interviewing your favorite indie game developers. Episode 15 – Michael Hicks. November 13, 2014. Listen to the podcast. Download the .mp3. Designer and musician on Pillar, a collection of minigames, each with unique personalities and challenges, which his headed to PS4. Previously, Michael and I had coordinated the third Indie Games Summer Uprising in 2012, which was a showcase for XNA developers on Xbox 360. Additionally, Michael had created Sententia and released it at the time as well. You are comment...

classicalgaming.wordpress.com classicalgaming.wordpress.com

Originals: The Last Dream (EP) | Classical Gaming

https://classicalgaming.wordpress.com/2013/12/10/originals-the-last-dream-ep

An academic study of video games, sound, and music. December 10, 2013. Originals: The Last Dream (EP). Artwork by Joey Mariano ( animal-style.com. Been quite some time since I’ve posted. Hope all is well. I’m pleased to announce the release of my very first chiptune album, “The Last Dream”. I’ve been working on this for some time and I’m very excited to share it with you. Please take a listen and download it (it’s free! Here’s a couple things I thought about while making this album:. I excluded tuba....

mjayg.wordpress.com mjayg.wordpress.com

Snippets From Here and There | Mitch Gross: Writing Samples

https://mjayg.wordpress.com/2012/04/03/snippets-from-here-and-there

Skip to search - Accesskey = s. Mitch Gross: Writing Samples. Snippets From Here and There. Posted in Uncategorized by Mitch on April 3, 2012. Here are some news items and blog posts from various social media pages and blogs I’ve worked on:. Check it out at distantsuns.com. In the kingdom of the blind, the last man standing is king! You can get more information about and download the actual game here. And Dave Voyle’s website is located here. January 19, 2012 — Ravaged is a multiplayer only first-p...

42base13.net 42base13.net

Ordr.In SDK – 42 base 13

http://42base13.net/apimash/ordr-in

The answer to life, the universe, and everything in .NET for Windows 8, Windows Phone 8, and Azure development. January 28, 2015. My group is continuing to create and provide starter kits for people to use to create apps for Windows 8/8.1 and Windows Phone 8. Those starter kits can be found here – APIMASH Windows App Starter Kits. The Ordr.In API Starter kit for Windows Phone 8. Create user accounts (login, edit things, etc). Get list of restaurants based on an address. Show the items from the restaurant.

42base13.net 42base13.net

Ordr.In SDK – 42 base 13

http://42base13.net/ordr-in

The answer to life, the universe, and everything in .NET for Windows 8, Windows Phone 8, and Azure development. January 28, 2015. My group is continuing to create and provide starter kits for people to use to create apps for Windows 8/8.1 and Windows Phone 8. Those starter kits can be found here – APIMASH Windows App Starter Kits. The Ordr.In API Starter kit for Windows Phone 8. Create user accounts (login, edit things, etc). Get list of restaurants based on an address. Show the items from the restaurant.

indiedevpodcast.wordpress.com indiedevpodcast.wordpress.com

Episode 16 – Wimbus Studios | Indie Dev Podcast

https://indiedevpodcast.wordpress.com/2014/11/25/episode-16-wimbus-studios

Interviewing your favorite indie game developers. Episode 16 – Wimbus Studios. November 25, 2014. Listen to the podcast. Download the .mp. Founded in 2011, and based out of Wilmington DE, Wimbus Studios is the culmination of a few friends wanting to get together and make video games! Fueled by the passion to make awesome games that they would love to play themselves, Wimbus Studios is dedicated to making games that don’t suck! Their first title, The Island of Eternal Struggle. This entry was posted in PC.

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Dave Voyles | Tech Evangelist at Microsoft | Game Dev | Author

Creating weapon and ammo vehicle pickups. Custom Vehicle Pickup Factory – Part 1. Custom Vehicle Pickup Factory – Part 2. How to place the Pickup Factory in your level. Allowing your vehicle to acquire pickups. Mega Man 2 Remake. Blocking Out Bubble Man’s Level. TUTORIAL] Crafting a modular camera system. TUTORIAL] Setting up the Mega Man 2 camera and control system. Changing the .ini files. Creating the .GameInfo class. Creating the PlayerController class. Creating the side scrolling camera. Events....

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