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Dawnshine

Sunday, October 12, 2014. Moved to the main site. Now that I have Drupal working and a better idea of how to use it, I've built a Developer's Blog section on the www.stigmagames.com. Site As such, I'll no longer be posting blogs here. I'll continue to link my Dev blogs to our Facebook page facebook.com/StigmaGamesStudios. Which automatically also posts to our Twitter twitter.com/StigmaGames. So you can still keep in touch that way. Tuesday, September 2, 2014. I guess the only other negative thing was the...

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Dawnshine | dawnshinedev.blogspot.com Reviews
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Sunday, October 12, 2014. Moved to the main site. Now that I have Drupal working and a better idea of how to use it, I've built a Developer's Blog section on the www.stigmagames.com. Site As such, I'll no longer be posting blogs here. I'll continue to link my Dev blogs to our Facebook page facebook.com/StigmaGamesStudios. Which automatically also posts to our Twitter twitter.com/StigmaGames. So you can still keep in touch that way. Tuesday, September 2, 2014. I guess the only other negative thing was the...
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Dawnshine | dawnshinedev.blogspot.com Reviews

https://dawnshinedev.blogspot.com

Sunday, October 12, 2014. Moved to the main site. Now that I have Drupal working and a better idea of how to use it, I've built a Developer's Blog section on the www.stigmagames.com. Site As such, I'll no longer be posting blogs here. I'll continue to link my Dev blogs to our Facebook page facebook.com/StigmaGamesStudios. Which automatically also posts to our Twitter twitter.com/StigmaGames. So you can still keep in touch that way. Tuesday, September 2, 2014. I guess the only other negative thing was the...

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dawnshinedev.blogspot.com dawnshinedev.blogspot.com
1

Dawnshine: September 2014

http://dawnshinedev.blogspot.com/2014_09_01_archive.html

Tuesday, September 2, 2014. I mentioned that I think we’re the first game developer to ever have a booth at Sac Anime. Now that it’s all over and I've caught up on sleep, I understand why. The number one thing, something that never would have occurred to me to prepare for- the overwhelming majority of people had no idea what was going on. Maybe a thousand people walked by and looked at our booth. Many of them said, “Granny Wars? Subscribe to: Posts (Atom). Simple template. Template images by sololos.

2

Dawnshine: Start of a Game Convention

http://dawnshinedev.blogspot.com/2014/05/start-of-game-convention.html

Friday, May 9, 2014. Start of a Game Convention. The items on the menu were totally foreign to me. What could happen, is such events could be planned for after parties at local clubs in the area within walking distance. Get in free with your game convention badge at Bob’s Bar and Grill and listen to Joe the Game Developer talk about the making of Popular Classic Game III. That could work. Really tired. Need sleep. Subscribe to: Post Comments (Atom). Start of a Game Convention.

3

Dawnshine: Concert Day

http://dawnshinedev.blogspot.com/2014/08/concert-day.html

Monday, August 11, 2014. In total, 16 bands played. They use a common backline (all bands use the same amps and drums) so time between bands is about a minute and they only play 3 songs, so 16 bands go by pretty quickly. They didn't place in the top 3 (as they say, it’s a 13 way tie for 4th place) and the other members of the band made mistakes, but I was happy with how they played considering. I've also been working a lot on the Raygun Rocketship story lines. Holy crap, this is a lot of work. Bu...

4

Dawnshine: April 2014

http://dawnshinedev.blogspot.com/2014_04_01_archive.html

Tuesday, April 15, 2014. Anyone else watch the Blood Moon last night? 8221; But they just ignored us. So we got to be further back on the side, with another developer in front of us, blocking us. We were also ready to put our games Raygun Rocketship and Granny Wars on the arcade machines. Um, where were they? But yeah, an aura of leadership? Let’s see, what else? 8221; all innocently. Anyways, it was a fun weekend. Subscribe to: Posts (Atom). Simple template. Template images by sololos.

5

Dawnshine: July 2014

http://dawnshinedev.blogspot.com/2014_07_01_archive.html

Wednesday, July 30, 2014. Stairway is stressing me out more than normal. If you've never heard of Stairway to Stardom put on by Skip’s Music, it’s a music program where kids audition, are put into bands, given 8 weeks to write 3 original songs, and perform in front of about 1,000 people at the final concert. The last several years, this concert has been at the Crest Theater. Moving on to game stuff. Most gamers I talk to have never heard of the Ouya. Go online where it’s mentioned and you&#...As a compan...

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A Call for Voice Actors | www.stigmagames.com

http://www.stigmagames.com/content/call-voice-actors

Skip to main content. A Call for Voice Actors. On Sun, 2015-03-22 20:41. UPDATE: We closed submissions on April 3rd, 2015. Thanks to everyone that submitted. The Lady of Fire. The Lady of Fire, Ascenti is a youthful, playful character, as equally powerful and reckless as the element she wields. She loves to tease Mugruk about his age. She sometimes uses Ilyr as her comedic partner in crime. Theola is the pooper to her party. The Lord of Air. The Lord of Earth. The Lady of Water. As we are an unfunded com...

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Elemental Lords | www.stigmagames.com

http://www.stigmagames.com//el/front

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Avatars | www.stigmagames.com

http://www.stigmagames.com/content/avatars

Skip to main content. On Sun, 2015-03-01 17:20. Like with all our articles and blog posts, let us know what you think in the comment section below. Sun, 2015-03-01 17:27. This is really cool I like mine. Stigma Games will be showing off Elemenetal Lords. At the first ever Sac Gamers Expo. Brian Linville of Stigma Games has been invited to Wizard World Comic Con Sacramento. As a panelist to discuss how to break into the gaming industry.

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Early Alpha from Sac Anime Summer 2014 | www.stigmagames.com

http://www.stigmagames.com/content/early-alpha-sac-anime-summer-2014

Skip to main content. Early Alpha from Sac Anime Summer 2014. On Sat, 2014-09-06 12:58. Wondering what Raygun Rocketship looks like? We have some early Alpha game play footage from our booth at Sac Anime, Summer 2014. Please keep in mind, this is early Alpha. The game will change and improve as development continues. So stay tuned as we announce more updates. In the meantime, this is the latest build:. Sat, 2014-09-06 13:56. Lookin good guys cant wait til beta starts. At the first ever Sac Gamers Expo.

stigmagames.com stigmagames.com

Mission Statement | www.stigmagames.com

http://www.stigmagames.com//missionstatement

Skip to main content. Within all of us is the need to communicate. Some choose music, poetry, or prose. We choose to make games. And through our games, we communicate fun experiences, rich story, and engaging game play. In exchange, we promise to listen. Through transparent, two-way communication, we will strive to deliver the quality gaming experience our customers expect and deserve and build trust within our loyal fan community. Because we're not just another game developer. We are Stigma Games.

stigmagames.com stigmagames.com

Another Planet | www.stigmagames.com

http://www.stigmagames.com/content/another-planet

Skip to main content. On Sun, 2014-06-01 00:00. In anticipation of releasing a playable demo for Sac Anime, the art team has been busy working on a second planet for our game Raygun Rocketship. This is just a basic concept, but it should give a good idea of what the finished level might look like. Stay tuned for the final version, but in the meantime, check out this mock up of the Jungle Planet. Sun, 2014-08-24 00:58. Looking good so far. Stigma Games will be showing off Elemenetal Lords.

stigmagames.com stigmagames.com

www.stigmagames.com

http://www.stigmagames.com/calendar-item-display/127

Skip to main content. Saturday, June 20, 2015. Video Game Careers: How to Snag the Job You Want and What to Expect! As one of the fastest evolving industries we've seen to date, find out what to expect when seeking a career in gaming and just what you can do to help land a career in the field you love most. The opportunities as well as the challenges are not always what they seem! Panel to be given in Room 315. At 5:30pm - 6:15pm on Saturday, June 27th, 2015. At the first ever Sac Gamers Expo.

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Some Early Concepts | www.stigmagames.com

http://www.stigmagames.com/content/some-early-concepts

Skip to main content. On Tue, 2014-07-08 23:25. What does one wear when saving a 1950's, futuristic universe from an alien infestation? Our goal with the pilot costumes in Raygun Rocketship was to bridge the gap between World War II aviators and classic Sci Fi rocket pilot gear from the 1950's and 60's. We've gone through several iterations from different artists on the team. What do you guys think? Which costume do you think would win the most points in a Cosplay contest?

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www.stigmagames.com

http://www.stigmagames.com/calendar-item-display/120

Skip to main content. Thursday, April 16, 2015. An Aspiring Artist's Guide Towards Preparing for a Career in the Game Industry. The gaming industry is one of the most competitive industries for an artist to break into. While there's no one method on how to get that first break, this talk will attempt to cover and fully explore the most common paths to get there.". Stigma Games will be showing off Elemenetal Lords. At the first ever Sac Gamers Expo.

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