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Game Production - Derek Higgs

Game Production - Derek Higgs. Thursday, March 21, 2013. Achievement Using All Traps. I focused on getting the achievement to use all of the traps to kill all of the dodos to works. Also made one for using specific traps. Tuesday, March 19, 2013. Friday, March 15, 2013. I've been reflecting over the overall workflow of our game after talking with Spencer about his team. Over there, it sounds like they were having some power struggles. We've been getting along over here. When I was working with the ramp, ...

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Game Production - Derek Higgs | derekjhiggs482gameprod.blogspot.com Reviews
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Game Production - Derek Higgs. Thursday, March 21, 2013. Achievement Using All Traps. I focused on getting the achievement to use all of the traps to kill all of the dodos to works. Also made one for using specific traps. Tuesday, March 19, 2013. Friday, March 15, 2013. I've been reflecting over the overall workflow of our game after talking with Spencer about his team. Over there, it sounds like they were having some power struggles. We've been getting along over here. When I was working with the ramp, ...
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Game Production - Derek Higgs | derekjhiggs482gameprod.blogspot.com Reviews

https://derekjhiggs482gameprod.blogspot.com

Game Production - Derek Higgs. Thursday, March 21, 2013. Achievement Using All Traps. I focused on getting the achievement to use all of the traps to kill all of the dodos to works. Also made one for using specific traps. Tuesday, March 19, 2013. Friday, March 15, 2013. I've been reflecting over the overall workflow of our game after talking with Spencer about his team. Over there, it sounds like they were having some power struggles. We've been getting along over here. When I was working with the ramp, ...

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Game Production - Derek Higgs: Achievement Using All Traps

http://www.derekjhiggs482gameprod.blogspot.com/2013/03/achievement-using-all-traps.html

Game Production - Derek Higgs. Thursday, March 21, 2013. Achievement Using All Traps. I focused on getting the achievement to use all of the traps to kill all of the dodos to works. Also made one for using specific traps. Subscribe to: Post Comments (Atom). Achievement Using All Traps. View my complete profile. Simple template. Powered by Blogger.

2

Game Production - Derek Higgs: December 2011

http://www.derekjhiggs482gameprod.blogspot.com/2011_12_01_archive.html

Game Production - Derek Higgs. Wednesday, December 14, 2011. Prototype 4 Week 4. We wrapped up the game quick with us unsure of where code parts go. The presentation went very well and everyone all had interesting prototypes (Dan has the best fishing game EVER). Friday, December 9, 2011. Prototype 4 Week 3. I got some components of the game coded and tested: bug battle, scoring, sound. Troy has been presenting me the music he has been putting together. Monday, December 5, 2011. Prototype 4 Week 2.

3

Game Production - Derek Higgs: Overall reflections

http://www.derekjhiggs482gameprod.blogspot.com/2013/03/overall-reflections.html

Game Production - Derek Higgs. Friday, March 15, 2013. I've been reflecting over the overall workflow of our game after talking with Spencer about his team. Over there, it sounds like they were having some power struggles. We've been getting along over here. Most of the time, all the functional features we need to implement goes to Kamron or put up for grabs where we could divide up who is best suited for the task. I suppose I have been dealing with the artist very minimally. Achievement Using All Traps.

4

Game Production - Derek Higgs: Bug Finally Tracked

http://www.derekjhiggs482gameprod.blogspot.com/2013/02/bug-finally-tracked.html

Game Production - Derek Higgs. Thursday, February 14, 2013. I finally came upon that Unity 4's Shuriken Particle System doesn't support auto-destroy! I got them recycling instead. We've been having many meetings. Hopefully, we can work now. Subscribe to: Post Comments (Atom). Keep on pulling together achievements. Tracking Down Fatal Bug. View my complete profile. Simple template. Powered by Blogger.

5

Game Production - Derek Higgs: Progressing on Achievements

http://www.derekjhiggs482gameprod.blogspot.com/2013/02/progressing-on-achievements.html

Game Production - Derek Higgs. Tuesday, February 19, 2013. I found a flaw in loading achievements due to Unity likes to do stuff in any order. I reformatted the save file so the achievements are correctly linked together. I got some achievements programmed. Subscribe to: Post Comments (Atom). Keep on pulling together achievements. Tracking Down Fatal Bug. View my complete profile. Simple template. Powered by Blogger.

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Spencer Makes Games | I am Spencer Buchanan, and I make games. | Page 2

https://spencermakesgames.wordpress.com/page/2

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. What Have I Done? Dont’ Burn Bridges. That was rule number one when I came into this graduate program. I thought I had this set. I knew how true this is. I have seen it proven time and again in aspects of my life. So why then, months before I am done do I break that rule? If I am to do so still do I even deserve it? I was hoping writing this all out would help me relax and sleep a bit, but I still dont know what to...

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You Can’t Make This Stuff Up | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/02/22/you-cant-make-this-stuff-up

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. You Can’t Make This Stuff Up. Last week was hard. Like slept very little and did not eat much hard. I spent as much time talking to my advisors about what I did. I was floored to get the encouragement and forgiveness they showed me. Take aways from each were. Hugs* – That is all he said and it was what I needed. Move on. Everyone has a one-off, just keep moving and people will forget about it. I knew mentally that ...

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Long Time No See | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/10/29/long-time-no-see

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. Long Time No See. So that was a bit of a stretch. I am bummed I have not been writing much of the goings ons. I found that I am not the best at writing when I feel like nothing is happening. Now I need to tell you about things that were really cool this summer and what has happened since I finally got a job. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. You are commenting usi...

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4 Cennie Spennie of the Winds | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/05/08/4-cennie-spennie-of-the-winds

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. 4 Cennie Spennie of the Winds. The first of May we graduated from the second best program in the nation in video game design. It has been a great experience and wonderful people to be around. I think I will not ever live the fan system down. I kind of dont mind, it was a fun thesis. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Address never made public). Long Time No See.

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Spencer Makes Games | I am Spencer Buchanan, and I make games. | Page 17

https://spencermakesgames.wordpress.com/page/17

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. Dave rocked out some concept art that has not been inked yet, but looks great. We are trying to work smarter and not harder here, so he created swappable body parts. The vector graphics will look sick when he has that done. Stress Busters (working title). So our team comprises of a pretty rockstar crew starting out. We are fortunate to have two Artists, and two engineers and little ol’ me. Red Bull Rocket Launcher.

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IGDA Scholarship Baby! | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/04/27/igda-scholarship-baby

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. I recently found out that I am an IGDA scholar … again! This is such a cool program that I am proud to be apart of. I was looking at old posts and I have a slew of drafts from when I went to Casual Connect as a scholar. I had written down a ton of notes and wanted to write a lot more about that week, and sadly I have a lot of empty posts that I would have a hard time remembering the information. Trackback ( 0 ).

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Tweets and Blogs | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/05/29/tweets-and-blogs

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. I was looking back on the last few months for my devblog and it is pretty sparse. The funny thing is I have been crazy busy wrapping up some big projects. Finishing my thesis project Drop Drop. GDC week was nutso. Wrapping up my research with the Lassonde Center on making a good medical game. Creating a prototype for a condition and submitting it to a business competition. Confessions of a Gamedev podcast. Fill in ...

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Spencer Makes Games | I am Spencer Buchanan, and I make games. | Page 3

https://spencermakesgames.wordpress.com/page/3

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. 8220;Final” Post. Our professors have been adamant that blogging is important for us to show a means of documenting our work, and our progress during the thesis project. I found it an easy excuse to write down much more of a diary for me, but hopefully it will help others so I am fine with this information being public. The previous posts express problems that I saw, and problems that I dealt with. Not all are ...

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The Right Fit in a Job | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/10/30/the-right-fit-in-a-job

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. The Right Fit in a Job. This was a super hard lesson for me to learn in 4-5 months. I had been looking for a job in the game industry since May… I guess last december or longer really… but May without school or another commitment in the way. Basically my “start date” on applications was Yesterday! That teacher student relationship is probably more difficult than just fitting in with the culture. Now that I found th...

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Game Production - Derek Higgs

Game Production - Derek Higgs. Thursday, March 21, 2013. Achievement Using All Traps. I focused on getting the achievement to use all of the traps to kill all of the dodos to works. Also made one for using specific traps. Tuesday, March 19, 2013. Friday, March 15, 2013. I've been reflecting over the overall workflow of our game after talking with Spencer about his team. Over there, it sounds like they were having some power struggles. We've been getting along over here. When I was working with the ramp, ...

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